ENABLE_TEXTURES_MAXSIZE_DEPENDENT_ON_OPENGL_VERSION set as default

This commit is contained in:
Enrico Turri 2019-06-24 09:27:19 +02:00
parent 96276394d1
commit 301eda7369
6 changed files with 0 additions and 138 deletions

View file

@ -546,7 +546,6 @@ void Bed3D::render_prusa(const std::string &key, bool bottom) const
std::string model_path = resources_dir() + "/models/" + key;
#if ENABLE_TEXTURES_MAXSIZE_DEPENDENT_ON_OPENGL_VERSION
#if !ENABLE_COMPRESSED_TEXTURES
// use anisotropic filter if graphic card allows
GLfloat max_anisotropy = GLCanvas3DManager::get_gl_info().get_max_anisotropy();
@ -554,21 +553,6 @@ void Bed3D::render_prusa(const std::string &key, bool bottom) const
// use higher resolution images if graphic card and opengl version allow
GLint max_tex_size = GLCanvas3DManager::get_gl_info().get_max_tex_size();
#else
#if !ENABLE_COMPRESSED_TEXTURES
// use anisotropic filter if graphic card allows
GLfloat max_anisotropy = 0.0f;
if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy));
#endif // !ENABLE_COMPRESSED_TEXTURES
// use higher resolution images if graphic card allows
GLint max_tex_size;
glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size));
// clamp or the texture generation becomes too slow
max_tex_size = std::min(max_tex_size, 8192);
#endif // ENABLE_TEXTURES_MAXSIZE_DEPENDENT_ON_OPENGL_VERSION
std::string filename = tex_path + ".svg";