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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-12 01:07:57 -06:00
Bugfixes for support generator
* Fix support heads floating in air * Fix failing tests for the bridge mesh intersection * Fix failing assertions WIP refactoring support tree gen, as its a mess.
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4 changed files with 371 additions and 271 deletions
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@ -214,6 +214,56 @@ Contour3D pinhead(double r_pin, double r_back, double length, size_t steps)
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return mesh;
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}
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Contour3D pedestal(const Vec3d &endpt, double baseheight, double radius, size_t steps)
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{
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if(baseheight <= 0) return {};
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assert(steps >= 0);
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auto last = int(steps - 1);
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Contour3D base;
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double a = 2*PI/steps;
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double z = endpt(Z) + baseheight;
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for(size_t i = 0; i < steps; ++i) {
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double phi = i*a;
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double x = endpt(X) + radius * std::cos(phi);
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double y = endpt(Y) + radius * std::sin(phi);
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base.points.emplace_back(x, y, z);
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}
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for(size_t i = 0; i < steps; ++i) {
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double phi = i*a;
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double x = endpt(X) + radius*std::cos(phi);
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double y = endpt(Y) + radius*std::sin(phi);
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base.points.emplace_back(x, y, z - baseheight);
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}
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auto ep = endpt; ep(Z) += baseheight;
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base.points.emplace_back(endpt);
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base.points.emplace_back(ep);
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auto& indices = base.faces3;
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auto hcenter = int(base.points.size() - 1);
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auto lcenter = int(base.points.size() - 2);
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auto offs = int(steps);
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for(int i = 0; i < last; ++i) {
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indices.emplace_back(i, i + offs, offs + i + 1);
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indices.emplace_back(i, offs + i + 1, i + 1);
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indices.emplace_back(i, i + 1, hcenter);
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indices.emplace_back(lcenter, offs + i + 1, offs + i);
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}
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indices.emplace_back(0, last, offs);
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indices.emplace_back(last, offs + last, offs);
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indices.emplace_back(hcenter, last, 0);
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indices.emplace_back(offs, offs + last, lcenter);
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return base;
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}
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Head::Head(double r_big_mm,
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double r_small_mm,
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double length_mm,
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@ -229,77 +279,76 @@ Head::Head(double r_big_mm,
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, width_mm(length_mm)
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, penetration_mm(penetration)
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{
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mesh = pinhead(r_pin_mm, r_back_mm, width_mm, steps);
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// mesh = pinhead(r_pin_mm, r_back_mm, width_mm, steps);
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// To simplify further processing, we translate the mesh so that the
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// last vertex of the pointing sphere (the pinpoint) will be at (0,0,0)
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for(auto& p : mesh.points) p.z() -= (fullwidth() - r_back_mm);
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// for(auto& p : mesh.points) p.z() -= (fullwidth() - r_back_mm);
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}
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Pillar::Pillar(const Vec3d &jp, const Vec3d &endp, double radius, size_t st):
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r(radius), steps(st), endpt(endp), starts_from_head(false)
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{
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assert(steps > 0);
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height = jp(Z) - endp(Z);
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if(height > EPSILON) { // Endpoint is below the starting point
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//Pillar::Pillar(const Vec3d &endp, double h, double radius, size_t st):
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// height{h}, r(radius), steps(st), endpt(endp), starts_from_head(false)
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//{
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// assert(steps > 0);
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// if(height > EPSILON) { // Endpoint is below the starting point
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// We just create a bridge geometry with the pillar parameters and
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// move the data.
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Contour3D body = cylinder(radius, height, st, endp);
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mesh.points.swap(body.points);
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mesh.faces3.swap(body.faces3);
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}
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}
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// // We just create a bridge geometry with the pillar parameters and
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// // move the data.
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// Contour3D body = cylinder(radius, height, st, endp);
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// mesh.points.swap(body.points);
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// mesh.faces3.swap(body.faces3);
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// }
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//}
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Pillar &Pillar::add_base(double baseheight, double radius)
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{
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if(baseheight <= 0) return *this;
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if(baseheight > height) baseheight = height;
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//Pillar &Pillar::add_base(double baseheight, double radius)
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//{
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// if(baseheight <= 0) return *this;
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// if(baseheight > height) baseheight = height;
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assert(steps >= 0);
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auto last = int(steps - 1);
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// assert(steps >= 0);
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// auto last = int(steps - 1);
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if(radius < r ) radius = r;
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// if(radius < r ) radius = r;
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double a = 2*PI/steps;
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double z = endpt(Z) + baseheight;
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// double a = 2*PI/steps;
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// double z = endpt(Z) + baseheight;
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for(size_t i = 0; i < steps; ++i) {
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double phi = i*a;
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double x = endpt(X) + r*std::cos(phi);
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double y = endpt(Y) + r*std::sin(phi);
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base.points.emplace_back(x, y, z);
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}
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// for(size_t i = 0; i < steps; ++i) {
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// double phi = i*a;
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// double x = endpt(X) + r*std::cos(phi);
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// double y = endpt(Y) + r*std::sin(phi);
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// base.points.emplace_back(x, y, z);
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// }
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for(size_t i = 0; i < steps; ++i) {
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double phi = i*a;
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double x = endpt(X) + radius*std::cos(phi);
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double y = endpt(Y) + radius*std::sin(phi);
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base.points.emplace_back(x, y, z - baseheight);
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}
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// for(size_t i = 0; i < steps; ++i) {
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// double phi = i*a;
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// double x = endpt(X) + radius*std::cos(phi);
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// double y = endpt(Y) + radius*std::sin(phi);
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// base.points.emplace_back(x, y, z - baseheight);
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// }
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auto ep = endpt; ep(Z) += baseheight;
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base.points.emplace_back(endpt);
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base.points.emplace_back(ep);
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// auto ep = endpt; ep(Z) += baseheight;
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// base.points.emplace_back(endpt);
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// base.points.emplace_back(ep);
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auto& indices = base.faces3;
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auto hcenter = int(base.points.size() - 1);
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auto lcenter = int(base.points.size() - 2);
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auto offs = int(steps);
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for(int i = 0; i < last; ++i) {
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indices.emplace_back(i, i + offs, offs + i + 1);
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indices.emplace_back(i, offs + i + 1, i + 1);
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indices.emplace_back(i, i + 1, hcenter);
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indices.emplace_back(lcenter, offs + i + 1, offs + i);
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}
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// auto& indices = base.faces3;
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// auto hcenter = int(base.points.size() - 1);
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// auto lcenter = int(base.points.size() - 2);
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// auto offs = int(steps);
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// for(int i = 0; i < last; ++i) {
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// indices.emplace_back(i, i + offs, offs + i + 1);
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// indices.emplace_back(i, offs + i + 1, i + 1);
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// indices.emplace_back(i, i + 1, hcenter);
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// indices.emplace_back(lcenter, offs + i + 1, offs + i);
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// }
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indices.emplace_back(0, last, offs);
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indices.emplace_back(last, offs + last, offs);
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indices.emplace_back(hcenter, last, 0);
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indices.emplace_back(offs, offs + last, lcenter);
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return *this;
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}
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// indices.emplace_back(0, last, offs);
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// indices.emplace_back(last, offs + last, offs);
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// indices.emplace_back(hcenter, last, 0);
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// indices.emplace_back(offs, offs + last, lcenter);
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// return *this;
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//}
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Bridge::Bridge(const Vec3d &j1, const Vec3d &j2, double r_mm, size_t steps):
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r(r_mm), startp(j1), endp(j2)
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@ -423,7 +472,7 @@ const TriangleMesh &SupportTreeBuilder::merged_mesh() const
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for (auto &head : m_heads) {
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if (ctl().stopcondition()) break;
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if (head.is_valid()) merged.merge(head.mesh);
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if (head.is_valid()) merged.merge(get_mesh(head));
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}
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for (auto &stick : m_pillars) {
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@ -512,119 +561,5 @@ static Hit min_hit(const C &hits)
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return *mit;
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}
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EigenMesh3D::hit_result query_hit(const SupportableMesh &msh, const Head &h)
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{
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static const size_t SAMPLES = 8;
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// Move away slightly from the touching point to avoid raycasting on the
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// inner surface of the mesh.
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const double& sd = msh.cfg.safety_distance_mm;
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auto& m = msh.emesh;
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using HitResult = EigenMesh3D::hit_result;
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// Hit results
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std::array<HitResult, SAMPLES> hits;
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Vec3d s1 = h.pos, s2 = h.junction_point();
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struct Rings {
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double rpin;
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double rback;
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Vec3d spin;
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Vec3d sback;
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PointRing<SAMPLES> ring;
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Vec3d backring(size_t idx) { return ring.get(idx, sback, rback); }
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Vec3d pinring(size_t idx) { return ring.get(idx, spin, rpin); }
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} rings {h.r_pin_mm + sd, h.r_back_mm + sd, s1, s2, h.dir};
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// We will shoot multiple rays from the head pinpoint in the direction
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// of the pinhead robe (side) surface. The result will be the smallest
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// hit distance.
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auto hitfn = [&m, &rings, sd](HitResult &hit, size_t i) {
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// Point on the circle on the pin sphere
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Vec3d ps = rings.pinring(i);
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// This is the point on the circle on the back sphere
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Vec3d p = rings.backring(i);
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// Point ps is not on mesh but can be inside or
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// outside as well. This would cause many problems
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// with ray-casting. To detect the position we will
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// use the ray-casting result (which has an is_inside
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// predicate).
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Vec3d n = (p - ps).normalized();
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auto q = m.query_ray_hit(ps + sd * n, n);
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if (q.is_inside()) { // the hit is inside the model
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if (q.distance() > rings.rpin) {
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// If we are inside the model and the hit
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// distance is bigger than our pin circle
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// diameter, it probably indicates that the
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// support point was already inside the
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// model, or there is really no space
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// around the point. We will assign a zero
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// hit distance to these cases which will
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// enforce the function return value to be
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// an invalid ray with zero hit distance.
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// (see min_element at the end)
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hit = HitResult(0.0);
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} else {
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// re-cast the ray from the outside of the
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// object. The starting point has an offset
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// of 2*safety_distance because the
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// original ray has also had an offset
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auto q2 = m.query_ray_hit(ps + (q.distance() + 2 * sd) * n, n);
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hit = q2;
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}
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} else
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hit = q;
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};
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ccr::enumerate(hits.begin(), hits.end(), hitfn);
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return min_hit(hits);
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}
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EigenMesh3D::hit_result query_hit(const SupportableMesh &msh, const Bridge &br, double safety_d)
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{
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static const size_t SAMPLES = 8;
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Vec3d dir = (br.endp - br.startp).normalized();
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PointRing<SAMPLES> ring{dir};
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using Hit = EigenMesh3D::hit_result;
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// Hit results
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std::array<Hit, SAMPLES> hits;
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const double sd = std::isnan(safety_d) ? msh.cfg.safety_distance_mm : safety_d;
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bool ins_check = sd < msh.cfg.safety_distance_mm;
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auto hitfn = [&br, &ring, &msh, dir, sd, ins_check](Hit & hit, size_t i) {
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// Point on the circle on the pin sphere
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Vec3d p = ring.get(i, br.startp, br.r + sd);
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auto hr = msh.emesh.query_ray_hit(p + sd * dir, dir);
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if (ins_check && hr.is_inside()) {
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if (hr.distance() > 2 * br.r + sd)
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hit = Hit(0.0);
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else {
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// re-cast the ray from the outside of the object
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hit = msh.emesh.query_ray_hit(p + (hr.distance() + 2 * sd) * dir,
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dir);
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}
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} else
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hit = hr;
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};
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ccr::enumerate(hits.begin(), hits.end(), hitfn);
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return min_hit(hits);
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}
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}} // namespace Slic3r::sla
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