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	Fixed rotation of single volumes inside a rotated instance using rotate gizmo
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					 2 changed files with 12 additions and 11 deletions
				
			
		|  | @ -1182,15 +1182,17 @@ Transform3d assemble_transform(const Vec3d& translation, const Vec3d& rotation, | |||
| Vec3d extract_euler_angles(const Eigen::Matrix<double, 3, 3, Eigen::DontAlign>& rotation_matrix) | ||||
| { | ||||
| #if ENABLE_NEW_EULER_ANGLES | ||||
|     bool x_only = (rotation_matrix(0, 0) == 1.0) && (rotation_matrix(0, 1) == 0.0) && (rotation_matrix(0, 2) == 0.0) && (rotation_matrix(1, 0) == 0.0) && (rotation_matrix(2, 0) == 0.0); | ||||
|     bool y_only = (rotation_matrix(0, 1) == 0.0) && (rotation_matrix(1, 0) == 0.0) && (rotation_matrix(1, 1) == 1.0) && (rotation_matrix(1, 2) == 0.0) && (rotation_matrix(2, 1) == 0.0); | ||||
|     bool z_only = (rotation_matrix(0, 2) == 0.0) && (rotation_matrix(1, 2) == 0.0) && (rotation_matrix(2, 0) == 0.0) && (rotation_matrix(2, 1) == 0.0) && (rotation_matrix(2, 2) == 1.0); | ||||
| //    bool xy_only = (rotation_matrix(0, 1) == 0.0); // Rx * Ry
 | ||||
|     bool yx_only = (rotation_matrix(1, 0) == 0.0); // Ry * Rx
 | ||||
| //    bool xz_only = (rotation_matrix(0, 2) == 0.0); // Rx * Rz
 | ||||
| //    bool zx_only = (rotation_matrix(2, 0) == 0.0); // Rz * Rx
 | ||||
| //    bool yz_only = (rotation_matrix(1, 2) == 0.0); // Ry * Rz
 | ||||
| //    bool zy_only = (rotation_matrix(2, 1) == 0.0); // Rz * Ry
 | ||||
|     auto is_approx = [](double value, double test_value) -> bool { return std::abs(value - test_value) < EPSILON; }; | ||||
| 
 | ||||
|     bool x_only = is_approx(rotation_matrix(0, 0), 1.0) && is_approx(rotation_matrix(0, 1), 0.0) && is_approx(rotation_matrix(0, 2), 0.0) && is_approx(rotation_matrix(1, 0), 0.0) && is_approx(rotation_matrix(2, 0), 0.0); | ||||
|     bool y_only = is_approx(rotation_matrix(0, 1), 0.0) && is_approx(rotation_matrix(1, 0), 0.0) && is_approx(rotation_matrix(1, 1), 1.0) && is_approx(rotation_matrix(1, 2), 0.0) && is_approx(rotation_matrix(2, 1), 0.0); | ||||
|     bool z_only = is_approx(rotation_matrix(0, 2), 0.0) && is_approx(rotation_matrix(1, 2), 0.0) && is_approx(rotation_matrix(2, 0), 0.0) && is_approx(rotation_matrix(2, 1), 0.0) && is_approx(rotation_matrix(2, 2), 1.0); | ||||
| //    bool xy_only = is_approx(rotation_matrix(0, 1), 0.0); // Rx * Ry
 | ||||
|     bool yx_only = is_approx(rotation_matrix(1, 0), 0.0); // Ry * Rx
 | ||||
| //    bool xz_only = is_approx(rotation_matrix(0, 2), 0.0); // Rx * Rz
 | ||||
| //    bool zx_only = is_approx(rotation_matrix(2, 0), 0.0); // Rz * Rx
 | ||||
| //    bool yz_only = is_approx(rotation_matrix(1, 2), 0.0); // Ry * Rz
 | ||||
| //    bool zy_only = is_approx(rotation_matrix(2, 1), 0.0); // Rz * Ry
 | ||||
| 
 | ||||
|     Vec3d angles = Vec3d::Zero(); | ||||
|     if (x_only || y_only || z_only) | ||||
|  |  | |||
|  | @ -1614,8 +1614,7 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation, bool local) | |||
|             else | ||||
|             { | ||||
|                 Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation); | ||||
|                 const Transform3d& inst_m = m_cache.volumes_data[i].get_instance_rotation_matrix(); | ||||
|                 Vec3d new_rotation = Geometry::extract_euler_angles(inst_m.inverse() * m * inst_m * m_cache.volumes_data[i].get_volume_rotation_matrix()); | ||||
|                 Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix()); | ||||
|                 (*m_volumes)[i]->set_volume_rotation(new_rotation); | ||||
|             } | ||||
|         } | ||||
|  |  | |||
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	 Enrico Turri
						Enrico Turri