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Refactored Fill / Flow for readability.
Added an "overlap" member variable to fill classes in the preparation for futher move of the "infill / perimeter" overlap to the Fill class. Moved the orientation predicates from Fill to Geometry.
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7 changed files with 180 additions and 150 deletions
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@ -13,6 +13,59 @@ using boost::polygon::voronoi_diagram;
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namespace Slic3r { namespace Geometry {
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// Generic result of an orientation predicate.
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enum Orientation
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{
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ORIENTATION_CCW = 1,
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ORIENTATION_CW = -1,
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ORIENTATION_COLINEAR = 0
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};
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// Return orientation of the three points (clockwise, counter-clockwise, colinear)
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// The predicate is exact for the coord_t type, using 64bit signed integers for the temporaries.
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// which means, the coord_t types must not have some of the topmost bits utilized.
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// As the points are limited to 30 bits + signum,
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// the temporaries u, v, w are limited to 61 bits + signum,
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// and d is limited to 63 bits + signum and we are good.
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static inline Orientation orient(const Point &a, const Point &b, const Point &c)
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{
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// BOOST_STATIC_ASSERT(sizeof(coord_t) * 2 == sizeof(int64_t));
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int64_t u = int64_t(b.x) * int64_t(c.y) - int64_t(b.y) * int64_t(c.x);
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int64_t v = int64_t(a.x) * int64_t(c.y) - int64_t(a.y) * int64_t(c.x);
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int64_t w = int64_t(a.x) * int64_t(b.y) - int64_t(a.y) * int64_t(b.x);
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int64_t d = u - v + w;
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return (d > 0) ? ORIENTATION_CCW : ((d == 0) ? ORIENTATION_COLINEAR : ORIENTATION_CW);
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}
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// Return orientation of the polygon by checking orientation of the left bottom corner of the polygon
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// using exact arithmetics. The input polygon must not contain duplicate points
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// (or at least the left bottom corner point must not have duplicates).
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static inline bool is_ccw(const Polygon &poly)
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{
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// The polygon shall be at least a triangle.
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assert(poly.points.size() >= 3);
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if (poly.points.size() < 3)
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return true;
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// 1) Find the lowest lexicographical point.
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int imin = 0;
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for (size_t i = 1; i < poly.points.size(); ++ i) {
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const Point &pmin = poly.points[imin];
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const Point &p = poly.points[i];
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if (p.x < pmin.x || (p.x == pmin.x && p.y < pmin.y))
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imin = i;
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}
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// 2) Detect the orientation of the corner imin.
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size_t iPrev = ((imin == 0) ? poly.points.size() : imin) - 1;
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size_t iNext = ((imin + 1 == poly.points.size()) ? 0 : imin + 1);
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Orientation o = orient(poly.points[iPrev], poly.points[imin], poly.points[iNext]);
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// The lowest bottom point must not be collinear if the polygon does not contain duplicate points
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// or overlapping segments.
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assert(o != ORIENTATION_COLINEAR);
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return o == ORIENTATION_CCW;
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}
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inline bool ray_ray_intersection(const Pointf &p1, const Vectorf &v1, const Pointf &p2, const Vectorf &v2, Pointf &res)
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{
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double denom = v1.x * v2.y - v2.x * v1.y;
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