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Refactored Fill / Flow for readability.
Added an "overlap" member variable to fill classes in the preparation for futher move of the "infill / perimeter" overlap to the Fill class. Moved the orientation predicates from Fill to Geometry.
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7 changed files with 180 additions and 150 deletions
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@ -13,7 +13,6 @@ class PrintObject;
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#define BRIDGE_EXTRA_SPACING 0.05
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// Overlap factor of perimeter lines. Currently no overlap.
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// #define HAS_OVERLAP
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#ifdef HAS_PERIMETER_LINE_OVERLAP
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#define PERIMETER_LINE_OVERLAP_FACTOR 1.0
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#endif
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@ -37,28 +36,23 @@ public:
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// Non bridging flow: Layer height.
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// Bridging flow: Bridge thread diameter = layer height.
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float height;
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// Nozzle diameter is
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// Nozzle diameter.
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float nozzle_diameter;
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// Is it a bridge?
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bool bridge;
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Flow(float _w, float _h, float _nd, bool _bridge = false)
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: width(_w), height(_h), nozzle_diameter(_nd), bridge(_bridge) {};
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float spacing() const;
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float spacing(const Flow &other) const;
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double mm3_per_mm() const;
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Flow(float _w, float _h, float _nd, bool _bridge = false) :
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width(_w), height(_h), nozzle_diameter(_nd), bridge(_bridge) {};
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float spacing() const;
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float spacing(const Flow &other) const;
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double mm3_per_mm() const;
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coord_t scaled_width() const { return coord_t(scale_(this->width)); };
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coord_t scaled_spacing() const { return coord_t(scale_(this->spacing())); };
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coord_t scaled_spacing(const Flow &other) const { return coord_t(scale_(this->spacing(other))); };
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static Flow new_from_config_width(FlowRole role, const ConfigOptionFloatOrPercent &width, float nozzle_diameter, float height, float bridge_flow_ratio);
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static Flow new_from_spacing(float spacing, float nozzle_diameter, float height, bool bridge);
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private:
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static float _bridge_width(float nozzle_diameter, float bridge_flow_ratio);
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static float _auto_width(FlowRole role, float nozzle_diameter, float height);
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static float _width_from_spacing(float spacing, float nozzle_diameter, float height, bool bridge);
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static float _spacing(float width, float nozzle_diameter, float height, float bridge_flow_ratio);
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};
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extern Flow support_material_flow(const PrintObject *object, float layer_height = 0.f);
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