From 2ee3800a47a9b9f26e9b62381830872d01353909 Mon Sep 17 00:00:00 2001 From: Vovodroid Date: Mon, 29 Jul 2024 14:13:50 +0300 Subject: [PATCH] Limit variable layer height displaying precision to 3 digits (#5795) * Limit variable layer height calculation and displaying precision to three digits. * Remove calculation rounding. --- src/slic3r/GUI/GLCanvas3D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 511bbfa6fc..ca03a36393 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -383,7 +383,7 @@ std::string GLCanvas3D::LayersEditing::get_tooltip(const GLCanvas3D& canvas) con } } if (h > 0.0f) - ret = std::to_string(h); + ret = wxString::Format("%.3f",h).ToStdString(); } } return ret;