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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-20 13:17:54 -06:00
Removal of not numerically robust libraries "poly2tree" and "polypartition".
Adjustment of GUI/3DBed.cpp,hpp to use the more stable triangulation algoritm derived from SGI glut. Fix of an extremely slow bridging calculation, caused by an extremely slow bridged area detection function, of which the results were never used. Fixes "slicing fails or takes too long #5974"
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820c18923b
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33 changed files with 94 additions and 5126 deletions
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@ -6,6 +6,7 @@
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#include "libslic3r/ClipperUtils.hpp"
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#include "libslic3r/BoundingBox.hpp"
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#include "libslic3r/Geometry.hpp"
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#include "libslic3r/Tesselate.hpp"
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#include "GUI_App.hpp"
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#include "libslic3r/PresetBundle.hpp"
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@ -23,59 +24,36 @@ static const float GROUND_Z = -0.02f;
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namespace Slic3r {
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namespace GUI {
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bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
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bool GeometryBuffer::set_from_triangles(const std::vector<Vec2f> &triangles, float z)
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{
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m_vertices.clear();
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unsigned int v_size = 3 * (unsigned int)triangles.size();
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if (v_size == 0)
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if (triangles.empty()) {
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m_vertices.clear();
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return false;
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m_vertices = std::vector<Vertex>(v_size, Vertex());
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float min_x = unscale<float>(triangles[0].points[0](0));
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float min_y = unscale<float>(triangles[0].points[0](1));
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float max_x = min_x;
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float max_y = min_y;
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unsigned int v_count = 0;
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for (const Polygon& t : triangles) {
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for (unsigned int i = 0; i < 3; ++i) {
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Vertex& v = m_vertices[v_count];
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const Point& p = t.points[i];
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float x = unscale<float>(p(0));
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float y = unscale<float>(p(1));
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v.position[0] = x;
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v.position[1] = y;
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v.position[2] = z;
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if (generate_tex_coords) {
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v.tex_coords[0] = x;
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v.tex_coords[1] = y;
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min_x = std::min(min_x, x);
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max_x = std::max(max_x, x);
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min_y = std::min(min_y, y);
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max_y = std::max(max_y, y);
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}
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++v_count;
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}
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}
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if (generate_tex_coords) {
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float size_x = max_x - min_x;
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float size_y = max_y - min_y;
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assert(triangles.size() % 3 == 0);
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m_vertices = std::vector<Vertex>(triangles.size(), Vertex());
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if ((size_x != 0.0f) && (size_y != 0.0f)) {
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float inv_size_x = 1.0f / size_x;
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float inv_size_y = -1.0f / size_y;
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for (Vertex& v : m_vertices) {
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v.tex_coords[0] = (v.tex_coords[0] - min_x) * inv_size_x;
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v.tex_coords[1] = (v.tex_coords[1] - min_y) * inv_size_y;
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}
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Vec2f min(unscaled<float>(triangles.front()));
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Vec2f max = min;
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for (size_t v_count = 0; v_count < triangles.size(); ++ v_count) {
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const Vec2f &p = triangles[v_count];
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Vertex &v = m_vertices[v_count];
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v.position = Vec3f(p.x(), p.y(), z);
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v.tex_coords = p;
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min = min.cwiseMin(p).eval();
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max = max.cwiseMax(p).eval();
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}
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Vec2f size = max - min;
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if (size.x() != 0.f && size.y() != 0.f) {
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Vec2f inv_size = size.cwiseInverse();
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inv_size.y() *= -1;
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for (Vertex& v : m_vertices) {
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v.tex_coords -= min;
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v.tex_coords.x() *= inv_size.x();
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v.tex_coords.y() *= inv_size.y();
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}
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}
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@ -290,11 +268,8 @@ void Bed3D::calc_bounding_boxes() const
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void Bed3D::calc_triangles(const ExPolygon& poly)
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{
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Polygons triangles;
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poly.triangulate_p2t(&triangles);
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if (!m_triangles.set_from_triangles(triangles, GROUND_Z, true))
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printf("Unable to create bed triangles\n");
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if (! m_triangles.set_from_triangles(triangulate_expolygon_2f(poly, NORMALS_UP), GROUND_Z))
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BOOST_LOG_TRIVIAL(error) << "Unable to create bed triangles";
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}
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void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
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@ -321,7 +296,7 @@ void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
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std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
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if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
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printf("Unable to create bed grid lines\n");
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BOOST_LOG_TRIVIAL(error) << "Unable to create bed grid lines\n";
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}
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