mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-25 01:31:14 -06:00
Removal of not numerically robust libraries "poly2tree" and "polypartition".
Adjustment of GUI/3DBed.cpp,hpp to use the more stable triangulation algoritm derived from SGI glut. Fix of an extremely slow bridging calculation, caused by an extremely slow bridged area detection function, of which the results were never used. Fixes "slicing fails or takes too long #5974"
This commit is contained in:
parent
820c18923b
commit
2e55898d78
33 changed files with 94 additions and 5126 deletions
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@ -207,6 +207,62 @@ std::vector<double> BridgeDetector::bridge_direction_candidates() const
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return angles;
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}
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/*
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static void get_trapezoids(const ExPolygon &expoly, Polygons* polygons) const
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{
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ExPolygons expp;
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expp.push_back(expoly);
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boost::polygon::get_trapezoids(*polygons, expp);
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}
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void ExPolygon::get_trapezoids(ExPolygon clone, Polygons* polygons, double angle) const
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{
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clone.rotate(PI/2 - angle, Point(0,0));
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clone.get_trapezoids(polygons);
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for (Polygons::iterator polygon = polygons->begin(); polygon != polygons->end(); ++polygon)
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polygon->rotate(-(PI/2 - angle), Point(0,0));
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}
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*/
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// This algorithm may return more trapezoids than necessary
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// (i.e. it may break a single trapezoid in several because
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// other parts of the object have x coordinates in the middle)
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static void get_trapezoids2(const ExPolygon &expoly, Polygons* polygons)
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{
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Polygons src_polygons = to_polygons(expoly);
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// get all points of this ExPolygon
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const Points pp = to_points(src_polygons);
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// build our bounding box
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BoundingBox bb(pp);
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// get all x coordinates
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std::vector<coord_t> xx;
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xx.reserve(pp.size());
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for (Points::const_iterator p = pp.begin(); p != pp.end(); ++p)
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xx.push_back(p->x());
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std::sort(xx.begin(), xx.end());
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// find trapezoids by looping from first to next-to-last coordinate
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for (std::vector<coord_t>::const_iterator x = xx.begin(); x != xx.end()-1; ++x) {
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coord_t next_x = *(x + 1);
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if (*x != next_x)
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// intersect with rectangle
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// append results to return value
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polygons_append(*polygons, intersection({ { { *x, bb.min.y() }, { next_x, bb.min.y() }, { next_x, bb.max.y() }, { *x, bb.max.y() } } }, src_polygons));
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}
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}
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static void get_trapezoids2(const ExPolygon &expoly, Polygons* polygons, double angle)
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{
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ExPolygon clone = expoly;
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clone.rotate(PI/2 - angle, Point(0,0));
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get_trapezoids2(clone, polygons);
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for (Polygon &polygon : *polygons)
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polygon.rotate(-(PI/2 - angle), Point(0,0));
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}
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// Coverage is currently only used by the unit tests. It is extremely slow and unreliable!
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Polygons BridgeDetector::coverage(double angle) const
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{
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if (angle == -1)
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@ -228,7 +284,7 @@ Polygons BridgeDetector::coverage(double angle) const
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for (ExPolygon &expoly : offset_ex(expolygon, 0.5f * float(this->spacing))) {
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// Compute trapezoids according to a vertical orientation
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Polygons trapezoids;
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expoly.get_trapezoids2(&trapezoids, PI/2.0);
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get_trapezoids2(expoly, &trapezoids, PI/2.0);
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for (const Polygon &trapezoid : trapezoids) {
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// not nice, we need a more robust non-numeric check
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size_t n_supported = 0;
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@ -32,6 +32,7 @@ public:
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BridgeDetector(const ExPolygons &_expolygons, const ExPolygons &_lower_slices, coord_t _extrusion_width);
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// If bridge_direction_override != 0, then the angle is used instead of auto-detect.
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bool detect_angle(double bridge_direction_override = 0.);
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// Coverage is currently only used by the unit tests. It is extremely slow and unreliable!
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Polygons coverage(double angle = -1) const;
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void unsupported_edges(double angle, Polylines* unsupported) const;
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Polylines unsupported_edges(double angle = -1) const;
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@ -309,8 +309,6 @@ target_link_libraries(libslic3r
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nowide
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${EXPAT_LIBRARIES}
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glu-libtess
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polypartition
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poly2tri
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qhull
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semver
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TBB::tbb
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@ -6,8 +6,6 @@
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#include "Line.hpp"
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#include "ClipperUtils.hpp"
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#include "SVG.hpp"
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#include "polypartition.h"
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#include "poly2tri/poly2tri.h"
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#include <algorithm>
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#include <cassert>
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#include <list>
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@ -318,284 +316,6 @@ ExPolygon::medial_axis(double max_width, double min_width, Polylines* polylines)
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polylines->insert(polylines->end(), tp.begin(), tp.end());
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}
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/*
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void ExPolygon::get_trapezoids(Polygons* polygons) const
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{
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ExPolygons expp;
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expp.push_back(*this);
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boost::polygon::get_trapezoids(*polygons, expp);
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}
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void ExPolygon::get_trapezoids(Polygons* polygons, double angle) const
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{
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ExPolygon clone = *this;
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clone.rotate(PI/2 - angle, Point(0,0));
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clone.get_trapezoids(polygons);
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for (Polygons::iterator polygon = polygons->begin(); polygon != polygons->end(); ++polygon)
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polygon->rotate(-(PI/2 - angle), Point(0,0));
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}
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*/
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// This algorithm may return more trapezoids than necessary
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// (i.e. it may break a single trapezoid in several because
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// other parts of the object have x coordinates in the middle)
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void ExPolygon::get_trapezoids2(Polygons* polygons) const
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{
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// get all points of this ExPolygon
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Points pp = *this;
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// build our bounding box
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BoundingBox bb(pp);
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// get all x coordinates
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std::vector<coord_t> xx;
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xx.reserve(pp.size());
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for (Points::const_iterator p = pp.begin(); p != pp.end(); ++p)
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xx.push_back(p->x());
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std::sort(xx.begin(), xx.end());
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// find trapezoids by looping from first to next-to-last coordinate
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for (std::vector<coord_t>::const_iterator x = xx.begin(); x != xx.end()-1; ++x) {
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coord_t next_x = *(x + 1);
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if (*x != next_x)
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// intersect with rectangle
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// append results to return value
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polygons_append(*polygons, intersection({ { { *x, bb.min.y() }, { next_x, bb.min.y() }, { next_x, bb.max.y() }, { *x, bb.max.y() } } }, to_polygons(*this)));
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}
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}
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void ExPolygon::get_trapezoids2(Polygons* polygons, double angle) const
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{
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ExPolygon clone = *this;
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clone.rotate(PI/2 - angle, Point(0,0));
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clone.get_trapezoids2(polygons);
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for (Polygons::iterator polygon = polygons->begin(); polygon != polygons->end(); ++polygon)
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polygon->rotate(-(PI/2 - angle), Point(0,0));
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}
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// While this triangulates successfully, it's NOT a constrained triangulation
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// as it will create more vertices on the boundaries than the ones supplied.
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void ExPolygon::triangulate(Polygons* polygons) const
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{
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// first make trapezoids
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Polygons trapezoids;
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this->get_trapezoids2(&trapezoids);
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// then triangulate each trapezoid
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for (Polygons::iterator polygon = trapezoids.begin(); polygon != trapezoids.end(); ++polygon)
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polygon->triangulate_convex(polygons);
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}
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/*
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void ExPolygon::triangulate_pp(Polygons* polygons) const
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{
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// convert polygons
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std::list<TPPLPoly> input;
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ExPolygons expp = union_ex(simplify_polygons(to_polygons(*this), true));
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for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
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// contour
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{
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TPPLPoly p;
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p.Init(int(ex->contour.points.size()));
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//printf("%zu\n0\n", ex->contour.points.size());
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for (const Point &point : ex->contour.points) {
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size_t i = &point - &ex->contour.points.front();
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p[i].x = point(0);
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p[i].y = point(1);
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//printf("%ld %ld\n", point->x(), point->y());
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}
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p.SetHole(false);
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input.push_back(p);
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}
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// holes
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for (Polygons::const_iterator hole = ex->holes.begin(); hole != ex->holes.end(); ++hole) {
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TPPLPoly p;
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p.Init(hole->points.size());
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//printf("%zu\n1\n", hole->points.size());
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for (const Point &point : hole->points) {
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size_t i = &point - &hole->points.front();
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p[i].x = point(0);
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p[i].y = point(1);
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//printf("%ld %ld\n", point->x(), point->y());
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}
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p.SetHole(true);
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input.push_back(p);
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}
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}
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// perform triangulation
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std::list<TPPLPoly> output;
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int res = TPPLPartition().Triangulate_MONO(&input, &output);
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if (res != 1)
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throw Slic3r::RuntimeError("Triangulation failed");
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// convert output polygons
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for (std::list<TPPLPoly>::iterator poly = output.begin(); poly != output.end(); ++poly) {
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long num_points = poly->GetNumPoints();
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Polygon p;
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p.points.resize(num_points);
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for (long i = 0; i < num_points; ++i) {
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p.points[i](0) = coord_t((*poly)[i].x);
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p.points[i](1) = coord_t((*poly)[i].y);
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}
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polygons->push_back(p);
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}
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}
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*/
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std::list<TPPLPoly> expoly_to_polypartition_input(const ExPolygon &ex)
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{
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std::list<TPPLPoly> input;
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// contour
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{
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input.emplace_back();
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TPPLPoly &p = input.back();
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p.Init(int(ex.contour.points.size()));
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for (const Point &point : ex.contour.points) {
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size_t i = &point - &ex.contour.points.front();
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p[i].x = point(0);
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p[i].y = point(1);
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}
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p.SetHole(false);
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}
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// holes
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for (const Polygon &hole : ex.holes) {
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input.emplace_back();
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TPPLPoly &p = input.back();
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p.Init(hole.points.size());
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for (const Point &point : hole.points) {
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size_t i = &point - &hole.points.front();
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p[i].x = point(0);
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p[i].y = point(1);
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}
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p.SetHole(true);
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}
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return input;
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}
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std::list<TPPLPoly> expoly_to_polypartition_input(const ExPolygons &expps)
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{
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std::list<TPPLPoly> input;
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for (const ExPolygon &ex : expps) {
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// contour
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{
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input.emplace_back();
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TPPLPoly &p = input.back();
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p.Init(int(ex.contour.points.size()));
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for (const Point &point : ex.contour.points) {
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size_t i = &point - &ex.contour.points.front();
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p[i].x = point(0);
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p[i].y = point(1);
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}
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p.SetHole(false);
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}
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// holes
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for (const Polygon &hole : ex.holes) {
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input.emplace_back();
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TPPLPoly &p = input.back();
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p.Init(hole.points.size());
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for (const Point &point : hole.points) {
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size_t i = &point - &hole.points.front();
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p[i].x = point(0);
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p[i].y = point(1);
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}
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p.SetHole(true);
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}
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}
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return input;
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}
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std::vector<Point> polypartition_output_to_triangles(const std::list<TPPLPoly> &output)
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{
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size_t num_triangles = 0;
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for (const TPPLPoly &poly : output)
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if (poly.GetNumPoints() >= 3)
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num_triangles += (size_t)poly.GetNumPoints() - 2;
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std::vector<Point> triangles;
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triangles.reserve(triangles.size() + num_triangles * 3);
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for (const TPPLPoly &poly : output) {
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long num_points = poly.GetNumPoints();
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if (num_points >= 3) {
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const TPPLPoint *pt0 = &poly[0];
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const TPPLPoint *pt1 = nullptr;
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const TPPLPoint *pt2 = &poly[1];
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for (long i = 2; i < num_points; ++ i) {
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pt1 = pt2;
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pt2 = &poly[i];
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triangles.emplace_back(coord_t(pt0->x), coord_t(pt0->y));
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triangles.emplace_back(coord_t(pt1->x), coord_t(pt1->y));
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triangles.emplace_back(coord_t(pt2->x), coord_t(pt2->y));
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}
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}
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}
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return triangles;
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}
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void ExPolygon::triangulate_pp(Points *triangles) const
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{
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ExPolygons expp = union_ex(simplify_polygons(to_polygons(*this), true));
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std::list<TPPLPoly> input = expoly_to_polypartition_input(expp);
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// perform triangulation
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std::list<TPPLPoly> output;
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int res = TPPLPartition().Triangulate_MONO(&input, &output);
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// int TPPLPartition::Triangulate_EC(TPPLPolyList *inpolys, TPPLPolyList *triangles) {
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if (res != 1)
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throw Slic3r::RuntimeError("Triangulation failed");
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*triangles = polypartition_output_to_triangles(output);
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}
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// Uses the Poly2tri library maintained by Jan Niklas Hasse @jhasse // https://github.com/jhasse/poly2tri
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// See https://github.com/jhasse/poly2tri/blob/master/README.md for the limitations of the library!
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// No duplicate points are allowed, no very close points, holes must not touch outer contour etc.
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void ExPolygon::triangulate_p2t(Polygons* polygons) const
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{
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ExPolygons expp = simplify_polygons_ex(*this, true);
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for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) {
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// TODO: prevent duplicate points
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// contour
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std::vector<p2t::Point*> ContourPoints;
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for (const Point &pt : ex->contour.points)
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// We should delete each p2t::Point object
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ContourPoints.push_back(new p2t::Point(pt(0), pt(1)));
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p2t::CDT cdt(ContourPoints);
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// holes
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for (Polygons::const_iterator hole = ex->holes.begin(); hole != ex->holes.end(); ++hole) {
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std::vector<p2t::Point*> points;
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for (const Point &pt : hole->points)
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// will be destructed in SweepContext::~SweepContext
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points.push_back(new p2t::Point(pt(0), pt(1)));
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cdt.AddHole(points);
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}
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// perform triangulation
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try {
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cdt.Triangulate();
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std::vector<p2t::Triangle*> triangles = cdt.GetTriangles();
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for (std::vector<p2t::Triangle*>::const_iterator triangle = triangles.begin(); triangle != triangles.end(); ++triangle) {
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Polygon p;
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for (int i = 0; i <= 2; ++i) {
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p2t::Point* point = (*triangle)->GetPoint(i);
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p.points.push_back(Point(point->x, point->y));
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}
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polygons->push_back(p);
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}
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} catch (const Slic3r::RuntimeError & /* err */) {
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assert(false);
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// just ignore, don't triangulate
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}
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for (p2t::Point *ptr : ContourPoints)
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delete ptr;
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}
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}
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Lines ExPolygon::lines() const
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{
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Lines lines = this->contour.lines();
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@ -6,9 +6,6 @@
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#include "Polyline.hpp"
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#include <vector>
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// polygon class of the polypartition library
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class TPPLPoly;
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namespace Slic3r {
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class ExPolygon;
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@ -70,14 +67,6 @@ public:
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void simplify(double tolerance, ExPolygons* expolygons) const;
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void medial_axis(double max_width, double min_width, ThickPolylines* polylines) const;
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void medial_axis(double max_width, double min_width, Polylines* polylines) const;
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// void get_trapezoids(Polygons* polygons) const;
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// void get_trapezoids(Polygons* polygons, double angle) const;
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void get_trapezoids2(Polygons* polygons) const;
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void get_trapezoids2(Polygons* polygons, double angle) const;
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void triangulate(Polygons* polygons) const;
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// Triangulate into triples of points.
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void triangulate_pp(Points *triangles) const;
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void triangulate_p2t(Polygons* polygons) const;
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Lines lines() const;
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// Number of contours (outer contour with holes).
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@ -349,10 +338,6 @@ extern std::vector<BoundingBox> get_extents_vector(const ExPolygons &polygons);
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extern bool remove_sticks(ExPolygon &poly);
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extern void keep_largest_contour_only(ExPolygons &polygons);
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extern std::list<TPPLPoly> expoly_to_polypartition_input(const ExPolygons &expp);
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extern std::list<TPPLPoly> expoly_to_polypartition_input(const ExPolygon &ex);
|
||||
extern std::vector<Point> polypartition_output_to_triangles(const std::list<TPPLPoly> &output);
|
||||
|
||||
inline double area(const ExPolygons &polys)
|
||||
{
|
||||
double s = 0.;
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ public:
|
|||
|
||||
// collection of expolygons representing the bridged areas (thus not
|
||||
// needing support material)
|
||||
Polygons bridged;
|
||||
// Polygons bridged;
|
||||
|
||||
// collection of polylines representing the unsupported bridge edges
|
||||
Polylines unsupported_bridge_edges;
|
||||
|
|
|
|||
|
|
@ -278,7 +278,7 @@ void LayerRegion::process_external_surfaces(const Layer *lower_layer, const Poly
|
|||
if (bd.detect_angle(custom_angle)) {
|
||||
bridges[idx_last].bridge_angle = bd.angle;
|
||||
if (this->layer()->object()->config().support_material) {
|
||||
polygons_append(this->bridged, bd.coverage());
|
||||
// polygons_append(this->bridged, bd.coverage());
|
||||
append(this->unsupported_bridge_edges, bd.unsupported_edges());
|
||||
}
|
||||
} else if (custom_angle > 0) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue