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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-21 21:58:03 -06:00
Grabbers and support points appearence tweaking, some refactoring
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parent
846afdf7f3
commit
2e24e689fa
8 changed files with 62 additions and 52 deletions
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@ -24,10 +24,7 @@ GLGizmoBase::Grabber::Grabber()
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, dragging(false)
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, enabled(true)
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{
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color[0] = 1.0f;
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color[1] = 1.0f;
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color[2] = 1.0f;
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color[3] = 1.0f;
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color = { 1.0f, 1.0f, 1.0f, 1.0f };
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TriangleMesh cube = make_cube(1., 1., 1.);
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cube.translate(Vec3f(-0.5, -0.5, -0.5));
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VBOCube.init_from(cube);
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@ -35,18 +32,18 @@ GLGizmoBase::Grabber::Grabber()
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void GLGizmoBase::Grabber::render(bool hover, float size) const
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{
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float render_color[4];
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std::array<float, 4> render_color;
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if (hover)
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{
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render_color[0] = 1.0f - color[0];
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render_color[1] = 1.0f - color[1];
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render_color[2] = 1.0f - color[2];
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render_color[0] = (1.0f - color[0]);
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render_color[1] = (1.0f - color[1]);
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render_color[2] = (1.0f - color[2]);
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render_color[3] = color[3];
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}
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else
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::memcpy((void*)render_color, (const void*)color, 4 * sizeof(float));
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render_color = color;
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render(size, render_color, true);
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render(size, render_color, false);
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}
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float GLGizmoBase::Grabber::get_half_size(float size) const
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@ -59,14 +56,18 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
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return get_half_size(size) * DraggingScaleFactor;
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}
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void GLGizmoBase::Grabber::render(float size, const float* render_color, bool use_lighting) const
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void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render_color, bool picking) const
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{
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float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
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if (use_lighting)
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if (! picking)
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glsafe(::glEnable(GL_LIGHTING));
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glsafe(::glColor4fv(render_color));
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GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();
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if (shader)
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shader->set_uniform("uniform_color", render_color);
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else
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glsafe(::glColor4fv(render_color.data())); // picking
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center(0), center(1), center(2)));
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@ -77,7 +78,7 @@ void GLGizmoBase::Grabber::render(float size, const float* render_color, bool us
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VBOCube.render();
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glsafe(::glPopMatrix());
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if (use_lighting)
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if (! picking)
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glsafe(::glDisable(GL_LIGHTING));
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}
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@ -188,11 +189,18 @@ void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
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void GLGizmoBase::render_grabbers(float size) const
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{
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (! shader)
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return;
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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for (int i = 0; i < (int)m_grabbers.size(); ++i)
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{
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if (m_grabbers[i].enabled)
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m_grabbers[i].render((m_hover_id == i), size);
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}
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shader->set_uniform("emission_factor", 0.);
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shader->stop_using();
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}
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void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
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@ -204,10 +212,7 @@ void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
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if (m_grabbers[i].enabled)
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{
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std::array<float, 4> color = picking_color_component(i);
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m_grabbers[i].color[0] = color[0];
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m_grabbers[i].color[1] = color[1];
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m_grabbers[i].color[2] = color[2];
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m_grabbers[i].color[3] = color[3];
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m_grabbers[i].color = color;
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m_grabbers[i].render_for_picking(mean_size);
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}
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}
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