mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-31 04:31:15 -06:00 
			
		
		
		
	Grabbers and support points appearence tweaking, some refactoring
This commit is contained in:
		
							parent
							
								
									846afdf7f3
								
							
						
					
					
						commit
						2e24e689fa
					
				
					 8 changed files with 62 additions and 52 deletions
				
			
		|  | @ -1,11 +1,12 @@ | |||
| #version 110 | ||||
| 
 | ||||
| uniform vec4 uniform_color; | ||||
| uniform float emission_factor; | ||||
| 
 | ||||
| // x = tainted, y = specular; | ||||
| varying vec2 intensity; | ||||
| 
 | ||||
| void main() | ||||
| { | ||||
|     gl_FragColor = vec4(vec3(intensity.y, intensity.y, intensity.y) + uniform_color.rgb * intensity.x, uniform_color.a); | ||||
|     gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a); | ||||
| } | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Lukas Matena
						Lukas Matena