Grabbers and support points appearence tweaking, some refactoring

This commit is contained in:
Lukas Matena 2021-04-12 09:13:05 +02:00
parent 846afdf7f3
commit 2e24e689fa
8 changed files with 62 additions and 52 deletions

View file

@ -1,11 +1,12 @@
#version 110
uniform vec4 uniform_color;
uniform float emission_factor;
// x = tainted, y = specular;
varying vec2 intensity;
void main()
{
gl_FragColor = vec4(vec3(intensity.y, intensity.y, intensity.y) + uniform_color.rgb * intensity.x, uniform_color.a);
gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
}