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Imgui: Implement keyboard input, fix #1797
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parent
3901ac47d1
commit
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5 changed files with 128 additions and 10 deletions
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@ -10,6 +10,7 @@
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#include <wx/string.h>
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#include <wx/event.h>
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#include <wx/clipbrd.h>
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#include <wx/debug.h>
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#include <GL/glew.h>
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@ -44,6 +45,7 @@ bool ImGuiWrapper::init()
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ImGui::CreateContext();
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init_default_font(m_style_scaling);
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init_input();
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ImGui::GetIO().IniFilename = nullptr;
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@ -109,6 +111,28 @@ bool ImGuiWrapper::update_mouse_data(wxMouseEvent& evt)
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return res;
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}
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bool ImGuiWrapper::update_key_data(wxKeyEvent &evt)
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{
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ImGuiIO& io = ImGui::GetIO();
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if (evt.GetEventType() == wxEVT_CHAR) {
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// Char event
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io.AddInputCharacter(evt.GetUnicodeKey());
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} else {
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// Key up/down event
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int key = evt.GetKeyCode();
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wxCHECK_MSG(key >= 0 && key < IM_ARRAYSIZE(io.KeysDown), false, "Received invalid key code");
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io.KeysDown[key] = evt.GetEventType() == wxEVT_KEY_DOWN;
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io.KeyShift = evt.ShiftDown();
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io.KeyCtrl = evt.ControlDown();
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io.KeyAlt = evt.AltDown();
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io.KeySuper = evt.MetaDown();
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}
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return true;
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}
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void ImGuiWrapper::new_frame()
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{
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if (m_font_texture == 0)
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@ -307,6 +331,39 @@ void ImGuiWrapper::create_fonts_texture()
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glBindTexture(GL_TEXTURE_2D, last_texture);
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}
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void ImGuiWrapper::init_input()
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{
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ImGuiIO& io = ImGui::GetIO();
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// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array.
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io.KeyMap[ImGuiKey_Tab] = WXK_TAB;
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io.KeyMap[ImGuiKey_LeftArrow] = WXK_LEFT;
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io.KeyMap[ImGuiKey_RightArrow] = WXK_RIGHT;
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io.KeyMap[ImGuiKey_UpArrow] = WXK_UP;
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io.KeyMap[ImGuiKey_DownArrow] = WXK_DOWN;
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io.KeyMap[ImGuiKey_PageUp] = WXK_PAGEUP;
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io.KeyMap[ImGuiKey_PageDown] = WXK_PAGEDOWN;
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io.KeyMap[ImGuiKey_Home] = WXK_HOME;
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io.KeyMap[ImGuiKey_End] = WXK_END;
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io.KeyMap[ImGuiKey_Insert] = WXK_INSERT;
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io.KeyMap[ImGuiKey_Delete] = WXK_DELETE;
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io.KeyMap[ImGuiKey_Backspace] = WXK_BACK;
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io.KeyMap[ImGuiKey_Space] = WXK_SPACE;
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io.KeyMap[ImGuiKey_Enter] = WXK_RETURN;
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io.KeyMap[ImGuiKey_Escape] = WXK_ESCAPE;
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io.KeyMap[ImGuiKey_A] = 'A';
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io.KeyMap[ImGuiKey_C] = 'C';
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io.KeyMap[ImGuiKey_V] = 'V';
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io.KeyMap[ImGuiKey_X] = 'X';
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io.KeyMap[ImGuiKey_Y] = 'Y';
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io.KeyMap[ImGuiKey_Z] = 'Z';
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// Setup clipboard interaction callbacks
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io.SetClipboardTextFn = clipboard_set;
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io.GetClipboardTextFn = clipboard_get;
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io.ClipboardUserData = this;
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}
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void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
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{
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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@ -420,6 +477,37 @@ void ImGuiWrapper::destroy_fonts_texture()
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}
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}
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const char* ImGuiWrapper::clipboard_get(void* user_data)
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{
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ImGuiWrapper *self = reinterpret_cast<ImGuiWrapper*>(user_data);
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const char* res = "";
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if (wxTheClipboard->Open()) {
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if (wxTheClipboard->IsSupported(wxDF_TEXT)) {
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wxTextDataObject data;
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wxTheClipboard->GetData(data);
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if (data.GetTextLength() > 0) {
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self->clipboard_text = into_u8(data.GetText());
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res = self->clipboard_text.c_str();
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}
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}
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wxTheClipboard->Close();
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}
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return res;
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}
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void ImGuiWrapper::clipboard_set(void* /* user_data */, const char* text)
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{
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if (wxTheClipboard->Open()) {
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wxTheClipboard->SetData(new wxTextDataObject(wxString::FromUTF8(text))); // object owned by the clipboard
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wxTheClipboard->Close();
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}
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}
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} // namespace GUI
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} // namespace Slic3r
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