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Imgui: Implement keyboard input, fix #1797
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parent
3901ac47d1
commit
2de814d478
5 changed files with 128 additions and 10 deletions
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@ -5161,7 +5161,8 @@ void GLCanvas3D::bind_event_handlers()
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m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
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m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
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m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
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m_canvas->Bind(wxEVT_KEY_UP, &GLCanvas3D::on_key_up, this);
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m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
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m_canvas->Bind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
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m_canvas->Bind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
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m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
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m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
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@ -5187,7 +5188,8 @@ void GLCanvas3D::unbind_event_handlers()
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m_canvas->Unbind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
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m_canvas->Unbind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
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m_canvas->Unbind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
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m_canvas->Unbind(wxEVT_KEY_UP, &GLCanvas3D::on_key_up, this);
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m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this);
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m_canvas->Unbind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this);
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m_canvas->Unbind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this);
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m_canvas->Unbind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
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m_canvas->Unbind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
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@ -5224,6 +5226,17 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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// see include/wx/defs.h enum wxKeyCode
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int keyCode = evt.GetKeyCode();
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int ctrlMask = wxMOD_CONTROL;
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#if ENABLE_IMGUI
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auto imgui = wxGetApp().imgui();
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if (imgui->update_key_data(evt)) {
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render();
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if (imgui->want_any_input()) {
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return;
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}
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}
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#endif // ENABLE_IMGUI
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//#ifdef __APPLE__
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// ctrlMask |= wxMOD_RAW_CONTROL;
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//#endif /* __APPLE__ */
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@ -5299,14 +5312,23 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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}
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}
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void GLCanvas3D::on_key_up(wxKeyEvent& evt)
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void GLCanvas3D::on_key(wxKeyEvent& evt)
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{
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// see include/wx/defs.h enum wxKeyCode
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int keyCode = evt.GetKeyCode();
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#if ENABLE_IMGUI
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auto imgui = wxGetApp().imgui();
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if (imgui->update_key_data(evt)) {
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render();
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} else
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#endif // ENABLE_IMGUI
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if (evt.GetEventType() == wxEVT_KEY_UP) {
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const int keyCode = evt.GetKeyCode();
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// shift has been just released - SLA gizmo might want to close rectangular selection.
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if (m_gizmos.get_current_type() == Gizmos::SlaSupports && keyCode == WXK_SHIFT && m_gizmos.mouse_event(SLAGizmoEventType::ShiftUp))
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m_dirty = true;
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}
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// shift has been just released - SLA gizmo might want to close rectangular selection.
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if (m_gizmos.get_current_type() == Gizmos::SlaSupports && keyCode == WXK_SHIFT && m_gizmos.mouse_event(SLAGizmoEventType::ShiftUp))
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m_dirty = true;
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evt.Skip(); // Needed to have EVT_CHAR generated as well
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}
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void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
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