Removed unnecessary const_cast calls inside Camera.

This commit is contained in:
Vojtech Bubnik 2021-06-02 12:19:55 +02:00
parent a1283277d3
commit 2d9953069a
2 changed files with 17 additions and 18 deletions

View file

@ -95,7 +95,7 @@ public:
void apply_view_matrix() const;
// Calculates and applies the projection matrix tighting the frustrum z range around the given box.
// If larger z span is needed, pass the desired values of near and far z (negative values are ignored)
void apply_projection(const BoundingBoxf3& box, double near_z = -1.0, double far_z = -1.0) const;
void apply_projection(const BoundingBoxf3& box, double near_z = -1.0, double far_z = -1.0);
void zoom_to_box(const BoundingBoxf3& box, double margin_factor = DefaultZoomToBoxMarginFactor);
void zoom_to_volumes(const GLVolumePtrs& volumes, double margin_factor = DefaultZoomToVolumesMarginFactor);
@ -132,10 +132,10 @@ public:
private:
// returns tight values for nearZ and farZ plane around the given bounding box
// the camera MUST be outside of the bounding box in eye coordinate of the given box
std::pair<double, double> calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const;
std::pair<double, double> calc_tight_frustrum_zs_around(const BoundingBoxf3& box);
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, double margin_factor = DefaultZoomToBoxMarginFactor) const;
double calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, Vec3d& center, double margin_factor = DefaultZoomToVolumesMarginFactor) const;
void set_distance(double distance) const;
void set_distance(double distance);
void set_default_orientation();
Vec3d validate_target(const Vec3d& target) const;