Finished picking by color with a checksum in the alpha channel

to guard against unwanted alpha blending and / or multi sampling.
This commit is contained in:
bubnikv 2019-08-07 14:15:38 +02:00
parent 2ad3c05a65
commit 2d7f478dac
10 changed files with 89 additions and 74 deletions

View file

@ -172,20 +172,20 @@ void GLGizmoScale3D::on_render() const
// x axis
m_grabbers[0].center = m_transform * Vec3d(m_box.min(0), center(1), center(2)) - offset_x;
m_grabbers[1].center = m_transform * Vec3d(m_box.max(0), center(1), center(2)) + offset_x;
::memcpy((void*)m_grabbers[0].color, (ctrl_down && (m_hover_id == 1)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[0], 3 * sizeof(float));
::memcpy((void*)m_grabbers[1].color, (ctrl_down && (m_hover_id == 0)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[0], 3 * sizeof(float));
::memcpy((void*)m_grabbers[0].color, (ctrl_down && (m_hover_id == 1)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[0], 4 * sizeof(float));
::memcpy((void*)m_grabbers[1].color, (ctrl_down && (m_hover_id == 0)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[0], 4 * sizeof(float));
// y axis
m_grabbers[2].center = m_transform * Vec3d(center(0), m_box.min(1), center(2)) - offset_y;
m_grabbers[3].center = m_transform * Vec3d(center(0), m_box.max(1), center(2)) + offset_y;
::memcpy((void*)m_grabbers[2].color, (ctrl_down && (m_hover_id == 3)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[1], 3 * sizeof(float));
::memcpy((void*)m_grabbers[3].color, (ctrl_down && (m_hover_id == 2)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[1], 3 * sizeof(float));
::memcpy((void*)m_grabbers[2].color, (ctrl_down && (m_hover_id == 3)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[1], 4 * sizeof(float));
::memcpy((void*)m_grabbers[3].color, (ctrl_down && (m_hover_id == 2)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[1], 4 * sizeof(float));
// z axis
m_grabbers[4].center = m_transform * Vec3d(center(0), center(1), m_box.min(2)) - offset_z;
m_grabbers[5].center = m_transform * Vec3d(center(0), center(1), m_box.max(2)) + offset_z;
::memcpy((void*)m_grabbers[4].color, (ctrl_down && (m_hover_id == 5)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[2], 3 * sizeof(float));
::memcpy((void*)m_grabbers[5].color, (ctrl_down && (m_hover_id == 4)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[2], 3 * sizeof(float));
::memcpy((void*)m_grabbers[4].color, (ctrl_down && (m_hover_id == 5)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[2], 4 * sizeof(float));
::memcpy((void*)m_grabbers[5].color, (ctrl_down && (m_hover_id == 4)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[2], 4 * sizeof(float));
// uniform
m_grabbers[6].center = m_transform * Vec3d(m_box.min(0), m_box.min(1), center(2)) - offset_x - offset_y;
@ -194,7 +194,7 @@ void GLGizmoScale3D::on_render() const
m_grabbers[9].center = m_transform * Vec3d(m_box.min(0), m_box.max(1), center(2)) - offset_x + offset_y;
for (int i = 6; i < 10; ++i)
{
::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 3 * sizeof(float));
::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 4 * sizeof(float));
}
// sets grabbers orientation
@ -214,20 +214,20 @@ void GLGizmoScale3D::on_render() const
// draw connections
if (m_grabbers[0].enabled && m_grabbers[1].enabled)
{
glsafe(::glColor3fv(m_grabbers[0].color));
glsafe(::glColor4fv(m_grabbers[0].color));
render_grabbers_connection(0, 1);
}
if (m_grabbers[2].enabled && m_grabbers[3].enabled)
{
glsafe(::glColor3fv(m_grabbers[2].color));
glsafe(::glColor4fv(m_grabbers[2].color));
render_grabbers_connection(2, 3);
}
if (m_grabbers[4].enabled && m_grabbers[5].enabled)
{
glsafe(::glColor3fv(m_grabbers[4].color));
glsafe(::glColor4fv(m_grabbers[4].color));
render_grabbers_connection(4, 5);
}
glsafe(::glColor3fv(m_base_color));
glsafe(::glColor4fv(m_base_color));
render_grabbers_connection(6, 7);
render_grabbers_connection(7, 8);
render_grabbers_connection(8, 9);
@ -238,7 +238,7 @@ void GLGizmoScale3D::on_render() const
else if ((m_hover_id == 0) || (m_hover_id == 1))
{
// draw connection
glsafe(::glColor3fv(m_grabbers[0].color));
glsafe(::glColor4fv(m_grabbers[0].color));
render_grabbers_connection(0, 1);
// draw grabbers
m_grabbers[0].render(true, grabber_mean_size);
@ -247,7 +247,7 @@ void GLGizmoScale3D::on_render() const
else if ((m_hover_id == 2) || (m_hover_id == 3))
{
// draw connection
glsafe(::glColor3fv(m_grabbers[2].color));
glsafe(::glColor4fv(m_grabbers[2].color));
render_grabbers_connection(2, 3);
// draw grabbers
m_grabbers[2].render(true, grabber_mean_size);
@ -256,7 +256,7 @@ void GLGizmoScale3D::on_render() const
else if ((m_hover_id == 4) || (m_hover_id == 5))
{
// draw connection
glsafe(::glColor3fv(m_grabbers[4].color));
glsafe(::glColor4fv(m_grabbers[4].color));
render_grabbers_connection(4, 5);
// draw grabbers
m_grabbers[4].render(true, grabber_mean_size);
@ -265,7 +265,7 @@ void GLGizmoScale3D::on_render() const
else if (m_hover_id >= 6)
{
// draw connection
glsafe(::glColor3fv(m_drag_color));
glsafe(::glColor4fv(m_drag_color));
render_grabbers_connection(6, 7);
render_grabbers_connection(7, 8);
render_grabbers_connection(8, 9);