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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-12 01:07:57 -06:00
Finished picking by color with a checksum in the alpha channel
to guard against unwanted alpha blending and / or multi sampling.
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2ad3c05a65
commit
2d7f478dac
10 changed files with 89 additions and 74 deletions
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@ -155,7 +155,7 @@ void GLGizmoRotate::on_render() const
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transform_to_local(selection);
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glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
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glsafe(::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color));
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glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color : m_highlight_color));
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render_circle();
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@ -166,7 +166,7 @@ void GLGizmoRotate::on_render() const
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render_reference_radius();
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}
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glsafe(::glColor3fv(m_highlight_color));
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glsafe(::glColor4fv(m_highlight_color));
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if (m_hover_id != -1)
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render_angle();
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@ -287,14 +287,14 @@ void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
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m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
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m_grabbers[0].angles(2) = m_angle;
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glsafe(::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color));
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glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color : m_highlight_color));
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::glBegin(GL_LINES);
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::glVertex3f(0.0f, 0.0f, 0.0f);
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::glVertex3dv(m_grabbers[0].center.data());
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glsafe(::glEnd());
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::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 3 * sizeof(float));
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::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 4 * sizeof(float));
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render_grabbers(box);
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}
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@ -306,8 +306,8 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
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float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
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double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size);
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float color[3];
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::memcpy((void*)color, (const void*)m_grabbers[0].color, 3 * sizeof(float));
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float color[4];
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::memcpy((void*)color, (const void*)m_grabbers[0].color, 4 * sizeof(float));
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if (!picking && (m_hover_id != -1))
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{
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color[0] = 1.0f - color[0];
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@ -318,7 +318,7 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
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if (!picking)
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glsafe(::glEnable(GL_LIGHTING));
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glsafe(::glColor3fv(color));
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glsafe(::glColor4fv(color));
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)));
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glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
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