Various Emboss improvements from PS (#4039)

* Fix: invalid distance from surface when load from 3mf

Cherry-picked from prusa3d/PrusaSlicer@e1d9393e51

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

* Apply rotation angle given by style for new text object
Turn off feature 'use_surface' for new text object

Cherry-picked from prusa3d/PrusaSlicer@1cb156c815

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

* Store/Load align and per_glyph in Slicer.ini for text style

Cherry-picked from prusa3d/PrusaSlicer@fe16f5bdd1

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

* Store undo/redo snap after stop input-sliding

Cherry-picked from prusa3d/PrusaSlicer@fb4e4710e7

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

* Initialize SvgFile object in optional different way.

Cherry-picked from prusa3d/PrusaSlicer@0ff255eadc

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

* SPE-2103
Make snap-shot to undo/redo stack only on release slider

Connected with attributes:
Text/advanced(char gap, line gap, boldness, skew ratio)
SVG(size)

Also change range for Boldness. VRT font-Ascent.
(different font may have different slider value range)

Fix line gap (it was denied when per glyph was false)

Cherry-picked from prusa3d/PrusaSlicer@ee3546b186

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

---------

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>
Co-authored-by: SoftFever <softfeverever@gmail.com>
This commit is contained in:
Noisyfox 2024-02-13 23:56:48 +08:00 committed by GitHub
parent 291cfe1d4a
commit 2d140f92ff
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10 changed files with 217 additions and 72 deletions

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@ -89,7 +89,8 @@ std::optional<Vec3d> calc_surface_offset(const Selection &selection, RaycastMana
/// <param name="canvas">Contain model</param>
/// <returns>Calculated distance from surface</returns>
std::optional<float> calc_distance(const GLVolume &gl_volume, RaycastManager &raycaster, GLCanvas3D &canvas);
std::optional<float> calc_distance(const GLVolume &gl_volume, const RaycastManager &raycaster, const RaycastManager::ISkip *condition);
std::optional<float> calc_distance(const GLVolume &gl_volume, const RaycastManager &raycaster,
const RaycastManager::ISkip *condition, const std::optional<Slic3r::Transform3d>& fix);
/// <summary>
/// Calculate up vector angle
@ -136,16 +137,16 @@ bool face_selected_volume_to_camera(const Camera &camera, GLCanvas3D &canvas, co
/// <summary>
/// Rotation around z Axis(emboss direction)
/// </summary>
/// <param name="canvas">Selected volume for rotation</param>
/// <param name="selection">Selected volume for rotation</param>
/// <param name="relative_angle">Relative angle to rotate around emboss direction</param>
void do_local_z_rotate(GLCanvas3D &canvas, double relative_angle);
void do_local_z_rotate(Selection &selection, double relative_angle);
/// <summary>
/// Translation along local z Axis (emboss direction)
/// </summary>
/// <param name="canvas">Selected volume for translate</param>
/// <param name="selection">Selected volume for translate</param>
/// <param name="relative_move">Relative move along emboss direction</param>
void do_local_z_move(GLCanvas3D &canvas, double relative_move);
void do_local_z_move(Selection &selection, double relative_move);
/// <summary>
/// Distiguish between object and volume