mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-23 22:54:08 -06:00
Most of the slicing code rewritten to C++.
This commit is contained in:
parent
1ea958158a
commit
2d030f3a3c
1 changed files with 1 additions and 250 deletions
|
@ -45,223 +45,7 @@ sub slice {
|
|||
$self->set_step_started(STEP_SLICE);
|
||||
$self->print->status_cb->(10, "Processing triangulated mesh");
|
||||
|
||||
# init layers
|
||||
{
|
||||
$self->clear_layers;
|
||||
|
||||
# make layers taking custom heights into account
|
||||
my $id = 0;
|
||||
my $print_z = 0;
|
||||
my $first_object_layer_height = -1;
|
||||
my $first_object_layer_distance = -1;
|
||||
|
||||
# add raft layers
|
||||
if ($self->config->raft_layers > 0) {
|
||||
# Reserve object layers for the raft. Last layer of the raft is the contact layer.
|
||||
$id += $self->config->raft_layers;
|
||||
|
||||
# Raise first object layer Z by the thickness of the raft itself
|
||||
# plus the extra distance required by the support material logic.
|
||||
#FIXME The last raft layer is the contact layer, which shall be printed with a bridging flow for ease of separation. Currently it is not the case.
|
||||
my $first_layer_height = $self->config->get_value('first_layer_height');
|
||||
$print_z += $first_layer_height;
|
||||
|
||||
# Use as large as possible layer height for the intermediate raft layers.
|
||||
my $support_material_layer_height;
|
||||
{
|
||||
my @nozzle_diameters = (
|
||||
map $self->print->config->get_at('nozzle_diameter', $_),
|
||||
$self->config->support_material_extruder-1,
|
||||
$self->config->support_material_interface_extruder-1,
|
||||
);
|
||||
$support_material_layer_height = 0.75 * min(@nozzle_diameters);
|
||||
}
|
||||
$print_z += $support_material_layer_height * ($self->config->raft_layers - 1);
|
||||
|
||||
# compute the average of all nozzles used for printing the object
|
||||
#FIXME It is expected, that the 1st layer of the object is printed with a bridging flow over a full raft. Shall it not be vice versa?
|
||||
my $nozzle_diameter;
|
||||
{
|
||||
my @nozzle_diameters = (
|
||||
map $self->print->config->get_at('nozzle_diameter', $_), @{$self->print->object_extruders}
|
||||
);
|
||||
$nozzle_diameter = sum(@nozzle_diameters)/@nozzle_diameters;
|
||||
}
|
||||
$first_object_layer_distance = $self->_support_material->contact_distance($self->config->layer_height, $nozzle_diameter);
|
||||
|
||||
# force first layer print_z according to the contact distance
|
||||
# (the loop below will raise print_z by such height)
|
||||
$first_object_layer_height = $first_object_layer_distance - $self->config->support_material_contact_distance;
|
||||
}
|
||||
|
||||
# loop until we have at least one layer and the max slice_z reaches the object height
|
||||
my $slice_z = 0;
|
||||
my $height = 0;
|
||||
my $max_z = unscale($self->size->z);
|
||||
while (($slice_z - $height) <= $max_z) {
|
||||
# assign the default height to the layer according to the general settings
|
||||
$height = ($id == 0)
|
||||
? $self->config->get_value('first_layer_height')
|
||||
: $self->config->layer_height;
|
||||
|
||||
# look for an applicable custom range
|
||||
if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
|
||||
$height = $range->[2];
|
||||
|
||||
# if user set custom height to zero we should just skip the range and resume slicing over it
|
||||
if ($height == 0) {
|
||||
$slice_z += $range->[1] - $range->[0];
|
||||
next;
|
||||
}
|
||||
}
|
||||
|
||||
if ($first_object_layer_height != -1 && !@{$self->layers}) {
|
||||
$height = $first_object_layer_height;
|
||||
$print_z += ($first_object_layer_distance - $height);
|
||||
}
|
||||
|
||||
$print_z += $height;
|
||||
$slice_z += $height/2;
|
||||
|
||||
### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
|
||||
|
||||
$self->add_layer($id, $height, $print_z, $slice_z);
|
||||
if ($self->layer_count >= 2) {
|
||||
my $lc = $self->layer_count;
|
||||
$self->get_layer($lc - 2)->set_upper_layer($self->get_layer($lc - 1));
|
||||
$self->get_layer($lc - 1)->set_lower_layer($self->get_layer($lc - 2));
|
||||
}
|
||||
$id++;
|
||||
|
||||
$slice_z += $height/2; # add the other half layer
|
||||
}
|
||||
}
|
||||
|
||||
# make sure all layers contain layer region objects for all regions
|
||||
my $regions_count = $self->print->region_count;
|
||||
foreach my $layer (@{ $self->layers }) {
|
||||
$layer->region($_) for 0 .. ($regions_count-1);
|
||||
}
|
||||
|
||||
# get array of Z coordinates for slicing
|
||||
my @z = map $_->slice_z, @{$self->layers};
|
||||
|
||||
# slice all non-modifier volumes
|
||||
for my $region_id (0..($self->region_count - 1)) {
|
||||
my $expolygons_by_layer = $self->_slice_region($region_id, \@z, 0);
|
||||
for my $layer_id (0..$#$expolygons_by_layer) {
|
||||
my $layerm = $self->get_layer($layer_id)->regions->[$region_id];
|
||||
$layerm->slices->clear;
|
||||
foreach my $expolygon (@{ $expolygons_by_layer->[$layer_id] }) {
|
||||
$layerm->slices->append(Slic3r::Surface->new(
|
||||
expolygon => $expolygon,
|
||||
surface_type => S_TYPE_INTERNAL,
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# then slice all modifier volumes
|
||||
if ($self->region_count > 1) {
|
||||
for my $region_id (0..$self->region_count) {
|
||||
my $expolygons_by_layer = $self->_slice_region($region_id, \@z, 1);
|
||||
|
||||
# loop through the other regions and 'steal' the slices belonging to this one
|
||||
for my $other_region_id (0..$self->region_count) {
|
||||
next if $other_region_id == $region_id;
|
||||
|
||||
for my $layer_id (0..$#$expolygons_by_layer) {
|
||||
my $layerm = $self->get_layer($layer_id)->regions->[$region_id];
|
||||
my $other_layerm = $self->get_layer($layer_id)->regions->[$other_region_id];
|
||||
next if !defined $other_layerm;
|
||||
|
||||
my $other_slices = [ map $_->p, @{$other_layerm->slices} ]; # Polygons
|
||||
my $my_parts = intersection_ex(
|
||||
$other_slices,
|
||||
[ map @$_, @{ $expolygons_by_layer->[$layer_id] } ],
|
||||
);
|
||||
next if !@$my_parts;
|
||||
|
||||
# append new parts to our region
|
||||
foreach my $expolygon (@$my_parts) {
|
||||
$layerm->slices->append(Slic3r::Surface->new(
|
||||
expolygon => $expolygon,
|
||||
surface_type => S_TYPE_INTERNAL,
|
||||
));
|
||||
}
|
||||
|
||||
# remove such parts from original region
|
||||
$other_layerm->slices->clear;
|
||||
$other_layerm->slices->append(Slic3r::Surface->new(
|
||||
expolygon => $_,
|
||||
surface_type => S_TYPE_INTERNAL,
|
||||
)) for @{ diff_ex($other_slices, [ map @$_, @$my_parts ]) };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# remove last layer(s) if empty
|
||||
$self->delete_layer($self->layer_count - 1)
|
||||
while $self->layer_count && (!map @{$_->slices}, @{$self->get_layer($self->layer_count - 1)->regions});
|
||||
|
||||
foreach my $layer (@{ $self->layers }) {
|
||||
# apply size compensation
|
||||
if ($self->config->xy_size_compensation != 0) {
|
||||
my $delta = scale($self->config->xy_size_compensation);
|
||||
if (@{$layer->regions} == 1) {
|
||||
# single region
|
||||
my $layerm = $layer->regions->[0];
|
||||
my $slices = [ map $_->p, @{$layerm->slices} ];
|
||||
$layerm->slices->clear;
|
||||
$layerm->slices->append(Slic3r::Surface->new(
|
||||
expolygon => $_,
|
||||
surface_type => S_TYPE_INTERNAL,
|
||||
)) for @{offset_ex($slices, $delta)};
|
||||
} else {
|
||||
if ($delta < 0) {
|
||||
# multiple regions, shrinking
|
||||
# we apply the offset to the combined shape, then intersect it
|
||||
# with the original slices for each region
|
||||
my $slices = union([ map $_->p, map @{$_->slices}, @{$layer->regions} ]);
|
||||
$slices = offset($slices, $delta);
|
||||
foreach my $layerm (@{$layer->regions}) {
|
||||
my $this_slices = intersection_ex(
|
||||
$slices,
|
||||
[ map $_->p, @{$layerm->slices} ],
|
||||
);
|
||||
$layerm->slices->clear;
|
||||
$layerm->slices->append(Slic3r::Surface->new(
|
||||
expolygon => $_,
|
||||
surface_type => S_TYPE_INTERNAL,
|
||||
)) for @$this_slices;
|
||||
}
|
||||
} else {
|
||||
# multiple regions, growing
|
||||
# this is an ambiguous case, since it's not clear how to grow regions where they are going to overlap
|
||||
# so we give priority to the first one and so on
|
||||
for my $i (0..$#{$layer->regions}) {
|
||||
my $layerm = $layer->regions->[$i];
|
||||
my $slices = offset_ex([ map $_->p, @{$layerm->slices} ], $delta);
|
||||
if ($i > 0) {
|
||||
$slices = diff_ex(
|
||||
[ map @$_, @$slices ],
|
||||
[ map $_->p, map @{$_->slices}, map $layer->regions->[$_], 0..($i-1) ], # slices of already processed regions
|
||||
);
|
||||
}
|
||||
$layerm->slices->clear;
|
||||
$layerm->slices->append(Slic3r::Surface->new(
|
||||
expolygon => $_,
|
||||
surface_type => S_TYPE_INTERNAL,
|
||||
)) for @$slices;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Merge all regions' slices to get islands, chain them by a shortest path.
|
||||
$layer->make_slices;
|
||||
}
|
||||
$self->_slice;
|
||||
|
||||
# detect slicing errors
|
||||
my $warning_thrown = 0;
|
||||
|
@ -334,39 +118,6 @@ sub slice {
|
|||
$self->set_step_done(STEP_SLICE);
|
||||
}
|
||||
|
||||
# called from slice()
|
||||
sub _slice_region {
|
||||
my ($self, $region_id, $z, $modifier) = @_;
|
||||
|
||||
return [] if !@{$self->get_region_volumes($region_id)};
|
||||
|
||||
# compose mesh
|
||||
my $mesh;
|
||||
foreach my $volume_id (@{ $self->get_region_volumes($region_id) }) {
|
||||
my $volume = $self->model_object->volumes->[$volume_id];
|
||||
next if $volume->modifier && !$modifier;
|
||||
next if !$volume->modifier && $modifier;
|
||||
|
||||
if (defined $mesh) {
|
||||
$mesh->merge($volume->mesh);
|
||||
} else {
|
||||
$mesh = $volume->mesh->clone;
|
||||
}
|
||||
}
|
||||
return if !defined $mesh;
|
||||
|
||||
# transform mesh
|
||||
# we ignore the per-instance transformations currently and only
|
||||
# consider the first one
|
||||
$self->model_object->instances->[0]->transform_mesh($mesh, 1);
|
||||
|
||||
# align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
|
||||
$mesh->translate((map unscale(-$_), @{$self->_copies_shift}), -$self->model_object->bounding_box->z_min);
|
||||
|
||||
# perform actual slicing
|
||||
return $mesh->slice($z);
|
||||
}
|
||||
|
||||
# 1) Merges typed region slices into stInternal type.
|
||||
# 2) Increases an "extra perimeters" counter at region slices where needed.
|
||||
# 3) Generates perimeters, gap fills and fill regions (fill regions of type stInternal).
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue