Fix of several issues related to gizmos updating and undo/redo

Common gizmos data cannot be used in on_set_state method
Also prevented calling render on empty GLVertexArrays
This commit is contained in:
Lukas Matena 2020-06-01 10:01:45 +02:00
parent 10c59b0d00
commit 2cc1dffc82
8 changed files with 70 additions and 50 deletions

View file

@ -49,7 +49,8 @@ void MeshClipper::render_cut()
if (! m_triangles_valid)
recalculate_triangles();
m_vertex_array.render();
if (m_vertex_array.has_VBOs())
m_vertex_array.render();
}