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Fix of several issues related to gizmos updating and undo/redo
Common gizmos data cannot be used in on_set_state method Also prevented calling render on empty GLVertexArrays
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8 changed files with 70 additions and 50 deletions
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@ -64,6 +64,7 @@ private:
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void update_model_object() const;
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void update_from_model_object();
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void activate_internal_undo_redo_stack(bool activate);
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void select_facets_by_angle(float threshold, bool overwrite, bool block);
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bool m_overwrite_selected = false;
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@ -74,6 +75,8 @@ private:
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float m_clipping_plane_distance = 0.f;
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std::unique_ptr<ClippingPlane> m_clipping_plane;
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bool m_setting_angle = false;
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bool m_internal_stack_active = false;
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bool m_schedule_update = false;
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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