Merge remote-tracking branch 'origin/updating' into new_main_page_ui

This commit is contained in:
YuSanka 2018-05-02 08:42:30 +02:00
commit 2cab573a02
95 changed files with 7513 additions and 1736 deletions

View file

@ -161,7 +161,13 @@ sub thread_cleanup {
*Slic3r::Print::SupportMaterial2::DESTROY = sub {};
*Slic3r::TriangleMesh::DESTROY = sub {};
*Slic3r::GUI::AppConfig::DESTROY = sub {};
*Slic3r::GUI::GCodePreviewData::DESTROY = sub {};
*Slic3r::GUI::PresetBundle::DESTROY = sub {};
*Slic3r::GUI::Tab::DESTROY = sub {};
*Slic3r::GUI::PresetHints::DESTROY = sub {};
*Slic3r::GUI::TabIface::DESTROY = sub {};
*Slic3r::OctoPrint::DESTROY = sub {};
*Slic3r::PresetUpdater::DESTROY = sub {};
return undef; # this prevents a "Scalars leaked" warning
}
@ -277,5 +283,6 @@ sub system_info
# this package declaration prevents an ugly fatal warning to be emitted when
# spawning a new thread
package GLUquadricObjPtr;
package Wx::Printout;
1;

View file

@ -7,9 +7,7 @@ use File::Basename qw(basename);
use FindBin;
use List::Util qw(first);
use Slic3r::GUI::2DBed;
use Slic3r::GUI::AboutDialog;
use Slic3r::GUI::BedShapeDialog;
use Slic3r::GUI::ConfigWizard;
use Slic3r::GUI::Controller;
use Slic3r::GUI::Controller::ManualControlDialog;
use Slic3r::GUI::Controller::PrinterPanel;
@ -70,6 +68,8 @@ our $grey = Wx::Colour->new(200,200,200);
our $LANGUAGE_CHANGE_EVENT = Wx::NewEventType;
# 2) To inform about a change of Preferences.
our $PREFERENCES_EVENT = Wx::NewEventType;
# To inform AppConfig about Slic3r version available online
our $VERSION_ONLINE_EVENT = Wx::NewEventType;
sub OnInit {
my ($self) = @_;
@ -86,7 +86,9 @@ sub OnInit {
Slic3r::GUI::set_wxapp($self);
$self->{app_config} = Slic3r::GUI::AppConfig->new;
Slic3r::GUI::set_app_config($self->{app_config});
$self->{preset_bundle} = Slic3r::GUI::PresetBundle->new;
Slic3r::GUI::set_preset_bundle($self->{preset_bundle});
# just checking for existence of Slic3r::data_dir is not enough: it may be an empty directory
# supplied as argument to --datadir; in that case we should still run the wizard
@ -95,13 +97,24 @@ sub OnInit {
warn $@ . "\n";
fatal_error(undef, $@);
}
my $run_wizard = ! $self->{app_config}->exists;
my $app_conf_exists = $self->{app_config}->exists;
# load settings
$self->{app_config}->load if ! $run_wizard;
$self->{app_config}->load if $app_conf_exists;
$self->{app_config}->set('version', $Slic3r::VERSION);
$self->{app_config}->save;
Slic3r::GUI::set_app_config($self->{app_config});
$self->{preset_updater} = Slic3r::PresetUpdater->new($VERSION_ONLINE_EVENT);
Slic3r::GUI::set_preset_updater($self->{preset_updater});
eval {
if (! $self->{preset_updater}->config_update()) {
exit 0;
}
};
if ($@) {
warn $@ . "\n";
fatal_error(undef, $@);
}
Slic3r::GUI::load_language();
# Suppress the '- default -' presets.
@ -111,11 +124,9 @@ sub OnInit {
warn $@ . "\n";
show_error(undef, $@);
}
$run_wizard = 1 if $self->{preset_bundle}->has_defauls_only;
Slic3r::GUI::set_preset_bundle($self->{preset_bundle});
# application frame
print STDERR "Creating main frame...\n";
Wx::Image::FindHandlerType(wxBITMAP_TYPE_PNG) || Wx::Image::AddHandler(Wx::PNGHandler->new);
$self->{mainframe} = my $frame = Slic3r::GUI::MainFrame->new(
# If set, the "Controller" tab for the control of the printer over serial line and the serial port settings are hidden.
@ -126,7 +137,6 @@ sub OnInit {
);
$self->SetTopWindow($frame);
#EVT_IDLE($frame, sub {
EVT_IDLE($self->{mainframe}, sub {
while (my $cb = shift @cb) {
$cb->();
@ -134,17 +144,19 @@ sub OnInit {
$self->{app_config}->save if $self->{app_config}->dirty;
});
if ($run_wizard) {
# On OSX the UI was not initialized correctly if the wizard was called
# before the UI was up and running.
$self->CallAfter(sub {
# Run the config wizard, don't offer the "reset user profile" checkbox.
$self->{mainframe}->config_wizard(1);
});
}
# On OSX the UI was not initialized correctly if the wizard was called
# before the UI was up and running.
$self->CallAfter(sub {
if (! Slic3r::GUI::config_wizard_startup($app_conf_exists)) {
# Only notify if there was not wizard so as not to bother too much ...
$self->{preset_updater}->slic3r_update_notify();
}
$self->{preset_updater}->sync($self->{preset_bundle});
});
# The following event is emited by the C++ menu implementation of application language change.
EVT_COMMAND($self, -1, $LANGUAGE_CHANGE_EVENT, sub{
print STDERR "LANGUAGE_CHANGE_EVENT\n";
$self->recreate_GUI;
});
@ -153,10 +165,19 @@ sub OnInit {
$self->update_ui_from_settings;
});
# The following event is emited by PresetUpdater (C++)
EVT_COMMAND($self, -1, $VERSION_ONLINE_EVENT, sub {
my ($self, $event) = @_;
my $version = $event->GetString;
$self->{app_config}->set('version_online', $version);
$self->{app_config}->save;
});
return 1;
}
sub recreate_GUI{
print STDERR "recreate_GUI\n";
my ($self) = @_;
my $topwindow = $self->GetTopWindow();
$self->{mainframe} = my $frame = Slic3r::GUI::MainFrame->new(
@ -180,22 +201,12 @@ sub recreate_GUI{
$self->{app_config}->save if $self->{app_config}->dirty;
});
my $run_wizard = 1 if $self->{preset_bundle}->has_defauls_only;
if ($run_wizard) {
# On OSX the UI was not initialized correctly if the wizard was called
# before the UI was up and running.
$self->CallAfter(sub {
# Run the config wizard, don't offer the "reset user profile" checkbox.
$self->{mainframe}->config_wizard(1);
});
}
}
sub about {
my ($self) = @_;
my $about = Slic3r::GUI::AboutDialog->new(undef);
$about->ShowModal;
$about->Destroy;
# On OSX the UI was not initialized correctly if the wizard was called
# before the UI was up and running.
$self->CallAfter(sub {
# Run the config wizard, don't offer the "reset user profile" checkbox.
Slic3r::GUI::config_wizard_startup(1);
});
}
sub system_info {
@ -238,7 +249,7 @@ sub catch_error {
# static method accepting a wxWindow object as first parameter
sub show_error {
my ($parent, $message) = @_;
Wx::MessageDialog->new($parent, $message, 'Error', wxOK | wxICON_ERROR)->ShowModal;
Slic3r::GUI::show_error_id($parent ? $parent->GetId() : 0, $message);
}
# static method accepting a wxWindow object as first parameter

View file

@ -70,6 +70,7 @@ __PACKAGE__->mk_accessors( qw(_quat _dirty init
_legend_enabled
_warning_enabled
_apply_zoom_to_volumes_filter
_mouse_dragging
) );
@ -146,6 +147,7 @@ sub new {
$self->_warning_enabled(0);
$self->use_plain_shader(0);
$self->_apply_zoom_to_volumes_filter(0);
$self->_mouse_dragging(0);
# Collection of GLVolume objects
$self->volumes(Slic3r::GUI::_3DScene::GLVolume::Collection->new);
@ -199,6 +201,10 @@ sub new {
$self->select_view('left');
} elsif ($key == ord('6')) {
$self->select_view('right');
} elsif ($key == ord('z')) {
$self->zoom_to_volumes;
} elsif ($key == ord('b')) {
$self->zoom_to_bed;
} else {
$event->Skip;
}
@ -381,7 +387,9 @@ sub mouse_event {
my $pos = Slic3r::Pointf->new($e->GetPositionXY);
my $object_idx_selected = $self->{layer_height_edit_last_object_id} = ($self->layer_editing_enabled && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1;
if ($e->Entering && &Wx::wxMSW) {
$self->_mouse_dragging($e->Dragging);
if ($e->Entering && (&Wx::wxMSW || $^O eq 'linux')) {
# wxMSW needs focus in order to catch mouse wheel events
$self->SetFocus;
$self->_drag_start_xy(undef);
@ -595,22 +603,23 @@ sub mouse_wheel_event {
$zoom = $zoom_min if defined $zoom_min && $zoom < $zoom_min;
$self->_zoom($zoom);
# In order to zoom around the mouse point we need to translate
# the camera target
my $size = Slic3r::Pointf->new($self->GetSizeWH);
my $pos = Slic3r::Pointf->new($e->GetX, $size->y - $e->GetY); #-
$self->_camera_target->translate(
# ($pos - $size/2) represents the vector from the viewport center
# to the mouse point. By multiplying it by $zoom we get the new,
# transformed, length of such vector.
# Since we want that point to stay fixed, we move our camera target
# in the opposite direction by the delta of the length of such vector
# ($zoom - 1). We then scale everything by 1/$self->_zoom since
# $self->_camera_target is expressed in terms of model units.
-($pos->x - $size->x/2) * ($zoom) / $self->_zoom,
-($pos->y - $size->y/2) * ($zoom) / $self->_zoom,
0,
) if 0;
# # In order to zoom around the mouse point we need to translate
# # the camera target
# my $size = Slic3r::Pointf->new($self->GetSizeWH);
# my $pos = Slic3r::Pointf->new($e->GetX, $size->y - $e->GetY); #-
# $self->_camera_target->translate(
# # ($pos - $size/2) represents the vector from the viewport center
# # to the mouse point. By multiplying it by $zoom we get the new,
# # transformed, length of such vector.
# # Since we want that point to stay fixed, we move our camera target
# # in the opposite direction by the delta of the length of such vector
# # ($zoom - 1). We then scale everything by 1/$self->_zoom since
# # $self->_camera_target is expressed in terms of model units.
# -($pos->x - $size->x/2) * ($zoom) / $self->_zoom,
# -($pos->y - $size->y/2) * ($zoom) / $self->_zoom,
# 0,
# ) if 0;
$self->on_viewport_changed->() if $self->on_viewport_changed;
$self->Resize($self->GetSizeWH) if $self->IsShownOnScreen;
$self->Refresh;
@ -678,10 +687,85 @@ sub select_view {
}
sub get_zoom_to_bounding_box_factor {
my ($self, $bb) = @_;
return undef if ($bb->empty);
my $max_size = max(@{$bb->size}) * 2;
return ($max_size == 0) ? undef : min($self->GetSizeWH) / $max_size;
my ($self, $bb) = @_;
my $max_bb_size = max(@{ $bb->size });
return undef if ($max_bb_size == 0);
# project the bbox vertices on a plane perpendicular to the camera forward axis
# then calculates the vertices coordinate on this plane along the camera xy axes
# we need the view matrix, we let opengl calculate it (same as done in render sub)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if (!TURNTABLE_MODE) {
# Shift the perspective camera.
my $camera_pos = Slic3r::Pointf3->new(0,0,-$self->_camera_distance);
glTranslatef(@$camera_pos);
}
if (TURNTABLE_MODE) {
# Turntable mode is enabled by default.
glRotatef(-$self->_stheta, 1, 0, 0); # pitch
glRotatef($self->_sphi, 0, 0, 1); # yaw
} else {
# Shift the perspective camera.
my $camera_pos = Slic3r::Pointf3->new(0,0,-$self->_camera_distance);
glTranslatef(@$camera_pos);
my @rotmat = quat_to_rotmatrix($self->quat);
glMultMatrixd_p(@rotmat[0..15]);
}
glTranslatef(@{ $self->_camera_target->negative });
# get the view matrix back from opengl
my @matrix = glGetFloatv_p(GL_MODELVIEW_MATRIX);
# camera axes
my $right = Slic3r::Pointf3->new($matrix[0], $matrix[4], $matrix[8]);
my $up = Slic3r::Pointf3->new($matrix[1], $matrix[5], $matrix[9]);
my $forward = Slic3r::Pointf3->new($matrix[2], $matrix[6], $matrix[10]);
my $bb_min = $bb->min_point();
my $bb_max = $bb->max_point();
my $bb_center = $bb->center();
# bbox vertices in world space
my @vertices = ();
push(@vertices, $bb_min);
push(@vertices, Slic3r::Pointf3->new($bb_max->x(), $bb_min->y(), $bb_min->z()));
push(@vertices, Slic3r::Pointf3->new($bb_max->x(), $bb_max->y(), $bb_min->z()));
push(@vertices, Slic3r::Pointf3->new($bb_min->x(), $bb_max->y(), $bb_min->z()));
push(@vertices, Slic3r::Pointf3->new($bb_min->x(), $bb_min->y(), $bb_max->z()));
push(@vertices, Slic3r::Pointf3->new($bb_max->x(), $bb_min->y(), $bb_max->z()));
push(@vertices, $bb_max);
push(@vertices, Slic3r::Pointf3->new($bb_min->x(), $bb_max->y(), $bb_max->z()));
my $max_x = 0.0;
my $max_y = 0.0;
# margin factor to give some empty space around the bbox
my $margin_factor = 1.25;
foreach my $v (@vertices) {
# project vertex on the plane perpendicular to camera forward axis
my $pos = Slic3r::Pointf3->new($v->x() - $bb_center->x(), $v->y() - $bb_center->y(), $v->z() - $bb_center->z());
my $proj_on_normal = $pos->x() * $forward->x() + $pos->y() * $forward->y() + $pos->z() * $forward->z();
my $proj_on_plane = Slic3r::Pointf3->new($pos->x() - $proj_on_normal * $forward->x(), $pos->y() - $proj_on_normal * $forward->y(), $pos->z() - $proj_on_normal * $forward->z());
# calculates vertex coordinate along camera xy axes
my $x_on_plane = $proj_on_plane->x() * $right->x() + $proj_on_plane->y() * $right->y() + $proj_on_plane->z() * $right->z();
my $y_on_plane = $proj_on_plane->x() * $up->x() + $proj_on_plane->y() * $up->y() + $proj_on_plane->z() * $up->z();
$max_x = max($max_x, $margin_factor * 2 * abs($x_on_plane));
$max_y = max($max_y, $margin_factor * 2 * abs($y_on_plane));
}
return undef if (($max_x == 0) || ($max_y == 0));
my ($cw, $ch) = $self->GetSizeWH;
my $min_ratio = min($cw / $max_x, $ch / $max_y);
return $min_ratio;
}
sub zoom_to_bounding_box {
@ -693,6 +777,8 @@ sub zoom_to_bounding_box {
# center view around bounding box center
$self->_camera_target($bb->center);
$self->on_viewport_changed->() if $self->on_viewport_changed;
$self->Resize($self->GetSizeWH) if $self->IsShownOnScreen;
$self->Refresh;
}
}
@ -1027,8 +1113,8 @@ sub Resize {
#FIXME setting the size of the box 10x larger than necessary
# is only a workaround for an incorrectly set camera.
# This workaround harms Z-buffer accuracy!
# my $depth = 1.05 * $self->max_bounding_box->radius();
my $depth = 10.0 * $self->max_bounding_box->radius();
# my $depth = 1.05 * $self->max_bounding_box->radius();
my $depth = 5.0 * max(@{ $self->max_bounding_box->size });
glOrtho(
-$x/2, $x/2, -$y/2, $y/2,
-$depth, $depth,
@ -1066,6 +1152,8 @@ sub InitGL {
$self->volumes->finalize_geometry(1)
if ($^O eq 'linux' && $self->UseVBOs);
$self->zoom_to_bed;
glClearColor(0, 0, 0, 1);
glColor3f(1, 0, 0);
glEnable(GL_DEPTH_TEST);
@ -1158,7 +1246,7 @@ sub Render {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
{
if (!TURNTABLE_MODE) {
# Shift the perspective camera.
my $camera_pos = Slic3r::Pointf3->new(0,0,-$self->_camera_distance);
glTranslatef(@$camera_pos);
@ -1182,7 +1270,7 @@ sub Render {
# Head light
glLightfv_p(GL_LIGHT1, GL_POSITION, 1, 0, 1, 0);
if ($self->enable_picking) {
if ($self->enable_picking && !$self->_mouse_dragging) {
if (my $pos = $self->_mouse_pos) {
# Render the object for picking.
# FIXME This cannot possibly work in a multi-sampled context as the color gets mangled by the anti-aliasing.
@ -1281,10 +1369,7 @@ sub Render {
# disable depth testing so that axes are not covered by ground
glDisable(GL_DEPTH_TEST);
my $origin = $self->origin;
my $axis_len = max(
0.3 * max(@{ $self->bed_bounding_box->size }),
2 * max(@{ $volumes_bb->size }),
);
my $axis_len = $self->use_plain_shader ? 0.3 * max(@{ $self->bed_bounding_box->size }) : 2 * max(@{ $volumes_bb->size });
glLineWidth(2);
glBegin(GL_LINES);
# draw line for x axis
@ -1330,8 +1415,8 @@ sub Render {
glEnable(GL_CULL_FACE) if ($self->enable_picking);
}
# draw cutting plane
if (defined $self->cutting_plane_z) {
# draw cutting plane
my $plane_z = $self->cutting_plane_z;
my $bb = $volumes_bb;
glDisable(GL_CULL_FACE);
@ -1347,6 +1432,15 @@ sub Render {
glEnd();
glEnable(GL_CULL_FACE);
glDisable(GL_BLEND);
# draw cutting contours
glEnableClientState(GL_VERTEX_ARRAY);
glLineWidth(2);
glColor3f(0, 0, 0);
glVertexPointer_c(3, GL_FLOAT, 0, $self->cut_lines_vertices->ptr());
glDrawArrays(GL_LINES, 0, $self->cut_lines_vertices->elements / 3);
glVertexPointer_c(3, GL_FLOAT, 0, 0);
glDisableClientState(GL_VERTEX_ARRAY);
}
# draw warning message
@ -1393,18 +1487,10 @@ sub draw_volumes {
$volume->render;
}
glDisableClientState(GL_NORMAL_ARRAY);
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
if (defined $self->cutting_plane_z) {
glLineWidth(2);
glColor3f(0, 0, 0);
glVertexPointer_c(3, GL_FLOAT, 0, $self->cut_lines_vertices->ptr());
glDrawArrays(GL_LINES, 0, $self->cut_lines_vertices->elements / 3);
glVertexPointer_c(3, GL_FLOAT, 0, 0);
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
}
sub mark_volumes_for_layer_height {
@ -1753,8 +1839,8 @@ sub _vertex_shader_Gouraud {
// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31)
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.25 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 200.0
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
// normalized values for (1./1.43, 0.2/1.43, 1./1.43)
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
@ -1784,15 +1870,9 @@ varying vec3 delta_box_max;
void main()
{
vec3 eye = -normalize((gl_ModelViewMatrix * gl_Vertex).xyz);
// First transform the normal into camera space and normalize the result.
vec3 normal = normalize(gl_NormalMatrix * gl_Normal);
// Now normalize the light's direction. Note that according to the OpenGL specification, the light is stored in eye space.
// Also since we're talking about a directional light, the position field is actually direction.
vec3 halfVector = normalize(LIGHT_TOP_DIR + eye);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
@ -1801,7 +1881,7 @@ void main()
intensity.y = 0.0;
if (NdotL > 0.0)
intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, halfVector), 0.0), LIGHT_TOP_SHININESS);
intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular applied).
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
@ -1926,8 +2006,8 @@ sub _vertex_shader_variable_layer_height {
const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);
#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SPECULAR (0.25 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 200.0
#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION)
#define LIGHT_TOP_SHININESS 20.0
const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION)
@ -1943,15 +2023,9 @@ varying float object_z;
void main()
{
vec3 eye = -normalize((gl_ModelViewMatrix * gl_Vertex).xyz);
// First transform the normal into camera space and normalize the result.
vec3 normal = normalize(gl_NormalMatrix * gl_Normal);
// Now normalize the light's direction. Note that according to the OpenGL specification, the light is stored in eye space.
// Also since we're talking about a directional light, the position field is actually direction.
vec3 halfVector = normalize(LIGHT_TOP_DIR + eye);
// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
@ -1960,7 +2034,7 @@ void main()
intensity.y = 0.0;
if (NdotL > 0.0)
intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, halfVector), 0.0), LIGHT_TOP_SHININESS);
intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
// Perform the same lighting calculation for the 2nd light source (no specular)
NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);

View file

@ -1,122 +0,0 @@
package Slic3r::GUI::AboutDialog;
use strict;
use warnings;
use utf8;
use Wx qw(:font :html :misc :dialog :sizer :systemsettings :frame :id);
use Wx::Event qw(EVT_HTML_LINK_CLICKED EVT_LEFT_DOWN EVT_BUTTON);
use Wx::Print;
use Wx::Html;
use base 'Wx::Dialog';
sub new {
my $class = shift;
my ($parent) = @_;
my $self = $class->SUPER::new($parent, -1, 'About Slic3r', wxDefaultPosition, [600, 340], wxCAPTION);
$self->SetBackgroundColour(Wx::wxWHITE);
my $hsizer = Wx::BoxSizer->new(wxHORIZONTAL);
$self->SetSizer($hsizer);
# logo
my $logo = Slic3r::GUI::AboutDialog::Logo->new($self, -1, wxDefaultPosition, wxDefaultSize);
$logo->SetBackgroundColour(Wx::wxWHITE);
$hsizer->Add($logo, 0, wxEXPAND | wxLEFT | wxRIGHT, 30);
my $vsizer = Wx::BoxSizer->new(wxVERTICAL);
$hsizer->Add($vsizer, 1, wxEXPAND, 0);
# title
my $title = Wx::StaticText->new($self, -1, $Slic3r::FORK_NAME, wxDefaultPosition, wxDefaultSize);
my $title_font = Wx::SystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
$title_font->SetWeight(wxFONTWEIGHT_BOLD);
$title_font->SetFamily(wxFONTFAMILY_ROMAN);
$title_font->SetPointSize(24);
$title->SetFont($title_font);
$vsizer->Add($title, 0, wxALIGN_LEFT | wxTOP, 30);
# version
my $version = Wx::StaticText->new($self, -1, "Version $Slic3r::VERSION", wxDefaultPosition, wxDefaultSize);
my $version_font = Wx::SystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
$version_font->SetPointSize(&Wx::wxMSW ? 9 : 11);
$version->SetFont($version_font);
$vsizer->Add($version, 0, wxALIGN_LEFT | wxBOTTOM, 10);
# text
my $text =
'<html>' .
'<body bgcolor="#ffffff" link="#808080">' .
'<font color="#808080">' .
'Copyright &copy; 2016 Vojtech Bubnik, Prusa Research. <br />' .
'Copyright &copy; 2011-2016 Alessandro Ranellucci. <br />' .
'<a href="http://slic3r.org/">Slic3r</a> is licensed under the ' .
'<a href="http://www.gnu.org/licenses/agpl-3.0.html">GNU Affero General Public License, version 3</a>.' .
'<br /><br /><br />' .
'Contributions by Henrik Brix Andersen, Nicolas Dandrimont, Mark Hindess, Petr Ledvina, Y. Sapir, Mike Sheldrake and numerous others. ' .
'Manual by Gary Hodgson. Inspired by the RepRap community. <br />' .
'Slic3r logo designed by Corey Daniels, <a href="http://www.famfamfam.com/lab/icons/silk/">Silk Icon Set</a> designed by Mark James. ' .
'</font>' .
'</body>' .
'</html>';
my $html = Wx::HtmlWindow->new($self, -1, wxDefaultPosition, wxDefaultSize, wxHW_SCROLLBAR_NEVER);
my $font = Wx::SystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
my $size = &Wx::wxMSW ? 8 : 10;
$html->SetFonts($font->GetFaceName, $font->GetFaceName, [$size, $size, $size, $size, $size, $size, $size]);
$html->SetBorders(2);
$html->SetPage($text);
$vsizer->Add($html, 1, wxEXPAND | wxALIGN_LEFT | wxRIGHT | wxBOTTOM, 20);
EVT_HTML_LINK_CLICKED($self, $html, \&link_clicked);
my $buttons = $self->CreateStdDialogButtonSizer(wxOK);
$self->SetEscapeId(wxID_CLOSE);
EVT_BUTTON($self, wxID_CLOSE, sub {
$self->EndModal(wxID_CLOSE);
$self->Close;
});
$vsizer->Add($buttons, 0, wxEXPAND | wxRIGHT | wxBOTTOM, 3);
EVT_LEFT_DOWN($self, sub { $self->Close });
EVT_LEFT_DOWN($logo, sub { $self->Close });
return $self;
}
sub link_clicked {
my ($self, $event) = @_;
Wx::LaunchDefaultBrowser($event->GetLinkInfo->GetHref);
$event->Skip(0);
}
package Slic3r::GUI::AboutDialog::Logo;
use Wx qw(:bitmap :dc);
use Wx::Event qw(EVT_PAINT);
use base 'Wx::Panel';
sub new {
my $class = shift;
my $self = $class->SUPER::new(@_);
$self->{logo} = Wx::Bitmap->new(Slic3r::var("Slic3r_192px.png"), wxBITMAP_TYPE_PNG);
$self->SetMinSize(Wx::Size->new($self->{logo}->GetWidth, $self->{logo}->GetHeight));
EVT_PAINT($self, \&repaint);
return $self;
}
sub repaint {
my ($self, $event) = @_;
my $dc = Wx::PaintDC->new($self);
$dc->SetBackgroundMode(wxTRANSPARENT);
my $size = $self->GetSize;
my $logo_w = $self->{logo}->GetWidth;
my $logo_h = $self->{logo}->GetHeight;
$dc->DrawBitmap($self->{logo}, ($size->GetWidth - $logo_w) / 2, ($size->GetHeight - $logo_h) / 2, 1);
$event->Skip;
}
1;

View file

@ -1,458 +0,0 @@
# The config wizard is executed when the Slic3r is first started.
# The wizard helps the user to specify the 3D printer properties.
package Slic3r::GUI::ConfigWizard;
use strict;
use warnings;
use utf8;
use Wx;
use base 'Wx::Wizard';
# adhere to various human interface guidelines
our $wizard = 'Wizard';
$wizard = 'Assistant' if &Wx::wxMAC || &Wx::wxGTK;
sub new {
my ($class, $parent, $presets, $fresh_start) = @_;
my $self = $class->SUPER::new($parent, -1, "Configuration $wizard");
# initialize an empty repository
$self->{config} = Slic3r::Config->new;
my $welcome_page = Slic3r::GUI::ConfigWizard::Page::Welcome->new($self, $fresh_start);
$self->add_page($welcome_page);
$self->add_page(Slic3r::GUI::ConfigWizard::Page::Firmware->new($self));
$self->add_page(Slic3r::GUI::ConfigWizard::Page::Bed->new($self));
$self->add_page(Slic3r::GUI::ConfigWizard::Page::Nozzle->new($self));
$self->add_page(Slic3r::GUI::ConfigWizard::Page::Filament->new($self));
$self->add_page(Slic3r::GUI::ConfigWizard::Page::Temperature->new($self));
$self->add_page(Slic3r::GUI::ConfigWizard::Page::BedTemperature->new($self));
$self->add_page(Slic3r::GUI::ConfigWizard::Page::Finished->new($self));
$_->build_index for @{$self->{pages}};
$welcome_page->set_selection_presets([@{$presets}, 'Other']);
return $self;
}
sub add_page {
my ($self, $page) = @_;
my $n = push @{$self->{pages}}, $page;
# add first page to the page area sizer
$self->GetPageAreaSizer->Add($page) if $n == 1;
# link pages
$self->{pages}[$n-2]->set_next_page($page) if $n >= 2;
$page->set_previous_page($self->{pages}[$n-2]) if $n >= 2;
}
sub run {
my ($self) = @_;
my $result;
if (Wx::Wizard::RunWizard($self, $self->{pages}[0])) {
my $preset_name = $self->{pages}[0]->{preset_name};
$result = {
preset_name => $preset_name,
reset_user_profile => $self->{pages}[0]->{reset_user_profile}
};
if ($preset_name eq 'Other') {
# it would be cleaner to have these defined inside each page class,
# in some event getting called before leaving the page
# set first_layer_height + layer_height based on nozzle_diameter
my $nozzle = $self->{config}->nozzle_diameter;
$self->{config}->set('first_layer_height', $nozzle->[0]);
$self->{config}->set('layer_height', $nozzle->[0] - 0.1);
# set first_layer_temperature to temperature + 5
$self->{config}->set('first_layer_temperature', [$self->{config}->temperature->[0] + 5]);
# set first_layer_bed_temperature to temperature + 5
$self->{config}->set('first_layer_bed_temperature',
[ ($self->{config}->bed_temperature->[0] > 0) ? ($self->{config}->bed_temperature->[0] + 5) : 0 ]);
$result->{config} = $self->{config};
}
}
$self->Destroy;
return $result;
}
package Slic3r::GUI::ConfigWizard::Index;
use Wx qw(:bitmap :dc :font :misc :sizer :systemsettings :window);
use Wx::Event qw(EVT_ERASE_BACKGROUND EVT_PAINT);
use base 'Wx::Panel';
sub new {
my $class = shift;
my ($parent, $title) = @_;
my $self = $class->SUPER::new($parent);
push @{$self->{titles}}, $title;
$self->{own_index} = 0;
$self->{bullets}->{before} = Wx::Bitmap->new(Slic3r::var("bullet_black.png"), wxBITMAP_TYPE_PNG);
$self->{bullets}->{own} = Wx::Bitmap->new(Slic3r::var("bullet_blue.png"), wxBITMAP_TYPE_PNG);
$self->{bullets}->{after} = Wx::Bitmap->new(Slic3r::var("bullet_white.png"), wxBITMAP_TYPE_PNG);
$self->{background} = Wx::Bitmap->new(Slic3r::var("Slic3r_192px_transparent.png"), wxBITMAP_TYPE_PNG);
$self->SetMinSize(Wx::Size->new($self->{background}->GetWidth, $self->{background}->GetHeight));
EVT_PAINT($self, \&repaint);
return $self;
}
sub repaint {
my ($self, $event) = @_;
my $size = $self->GetClientSize;
my $gap = 5;
my $dc = Wx::PaintDC->new($self);
$dc->SetBackgroundMode(wxTRANSPARENT);
$dc->SetFont($self->GetFont);
$dc->SetTextForeground($self->GetForegroundColour);
my $background_h = $self->{background}->GetHeight;
my $background_w = $self->{background}->GetWidth;
$dc->DrawBitmap($self->{background}, ($size->GetWidth - $background_w) / 2, ($size->GetHeight - $background_h) / 2, 1);
my $label_h = $self->{bullets}->{own}->GetHeight;
$label_h = $dc->GetCharHeight if $dc->GetCharHeight > $label_h;
my $label_w = $size->GetWidth;
my $i = 0;
foreach (@{$self->{titles}}) {
my $bullet = $self->{bullets}->{own};
$bullet = $self->{bullets}->{before} if $i < $self->{own_index};
$bullet = $self->{bullets}->{after} if $i > $self->{own_index};
$dc->SetTextForeground(Wx::Colour->new(128, 128, 128)) if $i > $self->{own_index};
$dc->DrawLabel($_, $bullet, Wx::Rect->new(0, $i * ($label_h + $gap), $label_w, $label_h));
# Only show the first bullet if this is the only wizard page to be displayed.
last if $i == 0 && $self->{just_welcome};
$i++;
}
$event->Skip;
}
sub prepend_title {
my $self = shift;
my ($title) = @_;
unshift @{$self->{titles}}, $title;
$self->{own_index}++;
$self->Refresh;
}
sub append_title {
my $self = shift;
my ($title) = @_;
push @{$self->{titles}}, $title;
$self->Refresh;
}
package Slic3r::GUI::ConfigWizard::Page;
use Wx qw(:font :misc :sizer :staticline :systemsettings);
use base 'Wx::WizardPage';
sub new {
my $class = shift;
my ($parent, $title, $short_title) = @_;
my $self = $class->SUPER::new($parent);
my $sizer = Wx::FlexGridSizer->new(0, 2, 10, 10);
$sizer->AddGrowableCol(1, 1);
$sizer->AddGrowableRow(1, 1);
$sizer->AddStretchSpacer(0);
$self->SetSizer($sizer);
# title
my $text = Wx::StaticText->new($self, -1, $title, wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
my $bold_font = Wx::SystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
$bold_font->SetWeight(wxFONTWEIGHT_BOLD);
$bold_font->SetPointSize(14);
$text->SetFont($bold_font);
$sizer->Add($text, 0, wxALIGN_LEFT, 0);
# index
$self->{short_title} = $short_title ? $short_title : $title;
$self->{index} = Slic3r::GUI::ConfigWizard::Index->new($self, $self->{short_title});
$sizer->Add($self->{index}, 1, wxEXPAND | wxTOP | wxRIGHT, 10);
# contents
$self->{width} = 430;
$self->{vsizer} = Wx::BoxSizer->new(wxVERTICAL);
$sizer->Add($self->{vsizer}, 1);
return $self;
}
sub append_text {
my $self = shift;
my ($text) = @_;
my $para = Wx::StaticText->new($self, -1, $text, wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT);
$para->Wrap($self->{width});
$para->SetMinSize([$self->{width}, -1]);
$self->{vsizer}->Add($para, 0, wxALIGN_LEFT | wxTOP | wxBOTTOM, 10);
}
sub append_option {
my $self = shift;
my ($full_key) = @_;
# populate repository with the factory default
my ($opt_key, $opt_index) = split /#/, $full_key, 2;
$self->config->apply(Slic3r::Config::new_from_defaults_keys([$opt_key]));
# draw the control
my $optgroup = Slic3r::GUI::ConfigOptionsGroup->new(
parent => $self,
title => '',
config => $self->config,
full_labels => 1,
);
$optgroup->append_single_option_line($opt_key, $opt_index);
$self->{vsizer}->Add($optgroup->sizer, 0, wxEXPAND | wxTOP | wxBOTTOM, 10);
}
sub append_panel {
my ($self, $panel) = @_;
$self->{vsizer}->Add($panel, 0, wxEXPAND | wxTOP | wxBOTTOM, 10);
}
sub set_previous_page {
my $self = shift;
my ($previous_page) = @_;
$self->{previous_page} = $previous_page;
}
sub GetPrev {
my $self = shift;
return $self->{previous_page};
}
sub set_next_page {
my $self = shift;
my ($next_page) = @_;
$self->{next_page} = $next_page;
}
sub GetNext {
my $self = shift;
return $self->{next_page};
}
sub get_short_title {
my $self = shift;
return $self->{short_title};
}
sub build_index {
my $self = shift;
my $page = $self;
$self->{index}->prepend_title($page->get_short_title) while ($page = $page->GetPrev);
$page = $self;
$self->{index}->append_title($page->get_short_title) while ($page = $page->GetNext);
}
sub config {
my ($self) = @_;
return $self->GetParent->{config};
}
package Slic3r::GUI::ConfigWizard::Page::Welcome;
use base 'Slic3r::GUI::ConfigWizard::Page';
use Wx qw(:misc :sizer wxID_FORWARD);
use Wx::Event qw(EVT_ACTIVATE EVT_CHOICE EVT_CHECKBOX);
sub new {
my ($class, $parent, $fresh_start) = @_;
my $self = $class->SUPER::new($parent, "Welcome to the Slic3r Configuration $wizard", 'Welcome');
$self->{full_wizard_workflow} = 1;
$self->{reset_user_profile} = 0;
# Test for the existence of the old config path.
my $message_has_legacy;
{
my $datadir = Slic3r::data_dir;
if ($datadir =~ /Slic3rPE/) {
# Check for existence of the legacy Slic3r directory.
my $datadir_legacy = substr $datadir, 0, -2;
my $dir_enc = Slic3r::encode_path($datadir_legacy);
if (-e $dir_enc && -d $dir_enc &&
-e ($dir_enc . '/print') && -d ($dir_enc . '/print') &&
-e ($dir_enc . '/filament') && -d ($dir_enc . '/filament') &&
-e ($dir_enc . '/printer') && -d ($dir_enc . '/printer') &&
-e ($dir_enc . '/slic3r.ini')) {
$message_has_legacy = "Starting with Slic3r 1.38.4, the user profile directory has been renamed to $datadir. You may consider closing Slic3r and renaming $datadir_legacy to $datadir.";
}
}
}
$self->append_text('Hello, welcome to Slic3r Prusa Edition! This '.lc($wizard).' helps you with the initial configuration; just a few settings and you will be ready to print.');
$self->append_text('Please select your printer vendor and printer type. If your printer is not listed, you may try your luck and select a similar one. If you select "Other", this ' . lc($wizard) . ' will let you set the basic 3D printer parameters.');
$self->append_text($message_has_legacy) if defined $message_has_legacy;
# To import an existing configuration instead, cancel this '.lc($wizard).' and use the Open Config menu item found in the File menu.');
$self->append_text('If you received a configuration file or a config bundle from your 3D printer vendor, cancel this '.lc($wizard).' and use the "File->Load Config" or "File->Load Config Bundle" menu.');
$self->{choice} = my $choice = Wx::Choice->new($self, -1, wxDefaultPosition, wxDefaultSize, []);
$self->{vsizer}->Add($choice, 0, wxEXPAND | wxTOP | wxBOTTOM, 10);
if (! $fresh_start) {
$self->{reset_checkbox} = Wx::CheckBox->new($self, -1, "Reset user profile, install from scratch");
$self->{vsizer}->Add($self->{reset_checkbox}, 0, wxEXPAND | wxTOP | wxBOTTOM, 10);
}
EVT_CHOICE($parent, $choice, sub {
my $sel = $self->{choice}->GetStringSelection;
$self->{preset_name} = $sel;
$self->set_full_wizard_workflow(($sel eq 'Other') || ($sel eq ''));
});
if (! $fresh_start) {
EVT_CHECKBOX($self, $self->{reset_checkbox}, sub {
$self->{reset_user_profile} = $self->{reset_checkbox}->GetValue();
});
}
EVT_ACTIVATE($parent, sub {
$self->set_full_wizard_workflow($self->{preset_name} eq 'Other');
});
return $self;
}
sub set_full_wizard_workflow {
my ($self, $full_workflow) = @_;
$self->{full_wizard_workflow} = $full_workflow;
$self->{index}->{just_welcome} = !$full_workflow;
$self->{index}->Refresh;
my $next_button = $self->GetParent->FindWindow(wxID_FORWARD);
$next_button->SetLabel($full_workflow ? "&Next >" : "&Finish");
}
# Set the preset names, select the first item.
sub set_selection_presets {
my ($self, $names) = @_;
$self->{choice}->Append($names);
$self->{choice}->SetSelection(0);
$self->{preset_name} = $names->[0];
}
sub GetNext {
my $self = shift;
return $self->{full_wizard_workflow} ? $self->{next_page} : undef;
}
package Slic3r::GUI::ConfigWizard::Page::Firmware;
use base 'Slic3r::GUI::ConfigWizard::Page';
sub new {
my $class = shift;
my ($parent) = @_;
my $self = $class->SUPER::new($parent, 'Firmware Type');
$self->append_text('Choose the type of firmware used by your printer, then click Next.');
$self->append_option('gcode_flavor');
return $self;
}
package Slic3r::GUI::ConfigWizard::Page::Bed;
use base 'Slic3r::GUI::ConfigWizard::Page';
sub new {
my $class = shift;
my ($parent) = @_;
my $self = $class->SUPER::new($parent, 'Bed Size');
$self->append_text('Set the shape of your printer\'s bed, then click Next.');
$self->config->apply(Slic3r::Config::new_from_defaults_keys(['bed_shape']));
$self->{bed_shape_panel} = my $panel = Slic3r::GUI::BedShapePanel->new($self, $self->config->bed_shape);
$self->{bed_shape_panel}->on_change(sub {
$self->config->set('bed_shape', $self->{bed_shape_panel}->GetValue);
});
$self->append_panel($self->{bed_shape_panel});
return $self;
}
package Slic3r::GUI::ConfigWizard::Page::Nozzle;
use base 'Slic3r::GUI::ConfigWizard::Page';
sub new {
my $class = shift;
my ($parent) = @_;
my $self = $class->SUPER::new($parent, 'Nozzle Diameter');
$self->append_text('Enter the diameter of your printer\'s hot end nozzle, then click Next.');
$self->append_option('nozzle_diameter#0');
return $self;
}
package Slic3r::GUI::ConfigWizard::Page::Filament;
use base 'Slic3r::GUI::ConfigWizard::Page';
sub new {
my $class = shift;
my ($parent) = @_;
my $self = $class->SUPER::new($parent, 'Filament Diameter');
$self->append_text('Enter the diameter of your filament, then click Next.');
$self->append_text('Good precision is required, so use a caliper and do multiple measurements along the filament, then compute the average.');
$self->append_option('filament_diameter#0');
return $self;
}
package Slic3r::GUI::ConfigWizard::Page::Temperature;
use base 'Slic3r::GUI::ConfigWizard::Page';
sub new {
my $class = shift;
my ($parent) = @_;
my $self = $class->SUPER::new($parent, 'Extrusion Temperature');
$self->append_text('Enter the temperature needed for extruding your filament, then click Next.');
$self->append_text('A rule of thumb is 160 to 230 °C for PLA, and 215 to 250 °C for ABS.');
$self->append_option('temperature#0');
return $self;
}
package Slic3r::GUI::ConfigWizard::Page::BedTemperature;
use base 'Slic3r::GUI::ConfigWizard::Page';
sub new {
my $class = shift;
my ($parent) = @_;
my $self = $class->SUPER::new($parent, 'Bed Temperature');
$self->append_text('Enter the bed temperature needed for getting your filament to stick to your heated bed, then click Next.');
$self->append_text('A rule of thumb is 60 °C for PLA and 110 °C for ABS. Leave zero if you have no heated bed.');
$self->append_option('bed_temperature#0');
return $self;
}
package Slic3r::GUI::ConfigWizard::Page::Finished;
use base 'Slic3r::GUI::ConfigWizard::Page';
sub new {
my $class = shift;
my ($parent) = @_;
my $self = $class->SUPER::new($parent, 'Congratulations!', 'Finish');
$self->append_text("You have successfully completed the Slic3r Configuration $wizard. " .
'Slic3r is now configured for your printer and filament.');
$self->append_text('To close this '.lc($wizard).' and apply the newly created configuration, click Finish.');
return $self;
}
1;

View file

@ -7,7 +7,7 @@ use strict;
use warnings;
use utf8;
use Wx qw(wxTheApp :frame :id :misc :sizer :bitmap :button :icon :dialog);
use Wx qw(wxTheApp :frame :id :misc :sizer :bitmap :button :icon :dialog wxBORDER_NONE);
use Wx::Event qw(EVT_CLOSE EVT_LEFT_DOWN EVT_MENU);
use base qw(Wx::ScrolledWindow Class::Accessor);
use List::Util qw(first);
@ -34,7 +34,7 @@ sub new {
# button for adding new printer panels
{
my $btn = $self->{btn_add} = Wx::BitmapButton->new($self, -1, Wx::Bitmap->new(Slic3r::var("add.png"), wxBITMAP_TYPE_PNG),
wxDefaultPosition, wxDefaultSize, Wx::wxBORDER_NONE);
wxDefaultPosition, wxDefaultSize, wxBORDER_NONE);
$btn->SetToolTipString("Add printer…")
if $btn->can('SetToolTipString');

View file

@ -81,7 +81,7 @@ sub new {
# declare events
EVT_CLOSE($self, sub {
my (undef, $event) = @_;
if ($event->CanVeto && !$self->check_unsaved_changes) {
if ($event->CanVeto && !Slic3r::GUI::check_unsaved_changes) {
$event->Veto;
return;
}
@ -95,7 +95,7 @@ sub new {
});
$self->update_ui_from_settings;
return $self;
}
@ -238,12 +238,6 @@ sub _init_menubar {
$self->repair_stl;
}, undef, 'wrench.png');
$fileMenu->AppendSeparator();
# Cmd+, is standard on OS X - what about other operating systems?
$self->_append_menu_item($fileMenu, L("Preferences…\tCtrl+,"), L('Application preferences'), sub {
# Opening the C++ preferences dialog.
Slic3r::GUI::open_preferences_dialog($self->{preferences_event});
}, wxID_PREFERENCES);
$fileMenu->AppendSeparator();
$self->_append_menu_item($fileMenu, L("&Quit"), L('Quit Slic3r'), sub {
$self->Close(0);
}, wxID_EXIT);
@ -320,11 +314,6 @@ sub _init_menubar {
# Help menu
my $helpMenu = Wx::Menu->new;
{
$self->_append_menu_item($helpMenu, L("&Configuration ").$Slic3r::GUI::ConfigWizard::wizard."…", L("Run Configuration ").$Slic3r::GUI::ConfigWizard::wizard, sub {
# Run the config wizard, offer the "reset user profile" checkbox.
$self->config_wizard(0);
});
$helpMenu->AppendSeparator();
$self->_append_menu_item($helpMenu, L("Prusa 3D Drivers"), L('Open the Prusa3D drivers download page in your browser'), sub {
Wx::LaunchDefaultBrowser('http://www.prusa3d.com/drivers/');
});
@ -349,7 +338,7 @@ sub _init_menubar {
Wx::LaunchDefaultBrowser('http://github.com/prusa3d/slic3r/issues/new');
});
$self->_append_menu_item($helpMenu, L("&About Slic3r"), L('Show about dialog'), sub {
wxTheApp->about;
Slic3r::GUI::about;
});
}
@ -363,11 +352,9 @@ sub _init_menubar {
$menubar->Append($self->{object_menu}, L("&Object")) if $self->{object_menu};
$menubar->Append($windowMenu, L("&Window"));
$menubar->Append($self->{viewMenu}, L("&View")) if $self->{viewMenu};
# Add an optional debug menu
# (Select application language from the list of installed languages)
Slic3r::GUI::add_debug_menu($menubar, $self->{lang_ch_event});
# Add a configuration menu.
Slic3r::GUI::add_config_menu($menubar, $self->{preferences_event}, $self->{lang_ch_event});
$menubar->Append($helpMenu, L("&Help"));
# Add an optional debug menu. In production code, the add_debug_menu() call should do nothing.
$self->SetMenuBar($menubar);
}
}
@ -563,7 +550,7 @@ sub export_config {
sub load_config_file {
my ($self, $file) = @_;
if (!$file) {
return unless $self->check_unsaved_changes;
return unless Slic3r::GUI::check_unsaved_changes;
my $dlg = Wx::FileDialog->new($self, L('Select configuration to load:'),
$last_config ? dirname($last_config) : wxTheApp->{app_config}->get_last_dir,
"config.ini",
@ -582,7 +569,7 @@ sub load_config_file {
sub export_configbundle {
my ($self) = @_;
return unless $self->check_unsaved_changes;
return unless Slic3r::GUI::check_unsaved_changes;
# validate current configuration in case it's dirty
eval { wxTheApp->{preset_bundle}->full_config->validate; };
Slic3r::GUI::catch_error($self) and return;
@ -606,7 +593,7 @@ sub export_configbundle {
# but that behavior was not documented and likely buggy.
sub load_configbundle {
my ($self, $file, $reset_user_profile) = @_;
return unless $self->check_unsaved_changes;
return unless Slic3r::GUI::check_unsaved_changes;
if (!$file) {
my $dlg = Wx::FileDialog->new($self, L('Select configuration to load:'),
$last_config ? dirname($last_config) : wxTheApp->{app_config}->get_last_dir,
@ -640,70 +627,6 @@ sub load_config {
$self->{plater}->on_config_change($config) if $self->{plater};
}
sub config_wizard {
my ($self, $fresh_start) = @_;
# Exit wizard if there are unsaved changes and the user cancels the action.
return unless $self->check_unsaved_changes;
# Enumerate the profiles bundled with the Slic3r installation under resources/profiles.
my $directory = Slic3r::resources_dir() . "/profiles";
my @profiles = ();
if (opendir(DIR, Slic3r::encode_path($directory))) {
while (my $file = readdir(DIR)) {
if ($file =~ /\.ini$/) {
$file =~ s/\.ini$//;
push @profiles, Slic3r::decode_path($file);
}
}
closedir(DIR);
}
# Open the wizard.
if (my $result = Slic3r::GUI::ConfigWizard->new($self, \@profiles, $fresh_start)->run) {
eval {
if ($result->{reset_user_profile}) {
wxTheApp->{preset_bundle}->reset(1);
}
if (defined $result->{config}) {
# Load and save the settings into print, filament and printer presets.
wxTheApp->{preset_bundle}->load_config('My Settings', $result->{config});
} else {
# Wizard returned a name of a preset bundle bundled with the installation. Unpack it.
wxTheApp->{preset_bundle}->install_vendor_configbundle($directory . '/' . $result->{preset_name} . '.ini');
# Reset the print / filament / printer selections, so that following line will select some sensible defaults.
if ($fresh_start) {
wxTheApp->{app_config}->reset_selections;
}
# Reload all presets after the vendor config bundle has been installed.
wxTheApp->{preset_bundle}->load_presets(wxTheApp->{app_config});
}
};
Slic3r::GUI::catch_error($self) and return;
# Load the currently selected preset into the GUI, update the preset selection box.
foreach my $tab (values %{$self->{options_tabs}}) {
$tab->load_current_preset;
}
}
}
# This is called when closing the application, when loading a config file or when starting the config wizard
# to notify the user whether he is aware that some preset changes will be lost.
sub check_unsaved_changes {
my $self = shift;
my @dirty = ();
foreach my $tab (values %{$self->{options_tabs}}) {
push @dirty, $tab->title if $tab->current_preset_is_dirty;
}
if (@dirty) {
my $titles = join ', ', @dirty;
my $confirm = Wx::MessageDialog->new($self, L("You have unsaved changes ").($titles).L(". Discard changes and continue anyway?"),
L('Unsaved Presets'), wxICON_QUESTION | wxYES_NO | wxNO_DEFAULT);
return $confirm->ShowModal == wxID_YES;
}
return 1;
}
sub select_tab {
my ($self, $tab) = @_;
$self->{tabpanel}->SetSelection($tab);

View file

@ -682,6 +682,9 @@ sub load_files {
Slic3r::GUI::show_error($self, $@) if $@;
$_->load_current_preset for (values %{$self->GetFrame->{options_tabs}});
wxTheApp->{app_config}->update_config_dir(dirname($input_file));
# forces the update of the config here, or it will invalidate the imported layer heights profile if done using the timer
# and if the config contains a "layer_height" different from the current defined one
$self->async_apply_config;
}
else
{
@ -1696,6 +1699,7 @@ sub update {
$self->{canvas}->reload_scene if $self->{canvas};
$self->{canvas3D}->reload_scene if $self->{canvas3D};
$self->{preview3D}->reset_gcode_preview_data if $self->{preview3D};
$self->{preview3D}->reload_print if $self->{preview3D};
}
@ -1801,22 +1805,26 @@ sub on_config_change {
sub list_item_deselected {
my ($self, $event) = @_;
return if $PreventListEvents;
$self->{_lecursor} = Wx::BusyCursor->new();
if ($self->{list}->GetFirstSelected == -1) {
$self->select_object(undef);
$self->{canvas}->Refresh;
#FIXME VBOs are being refreshed just to change a selection color?
$self->{canvas3D}->reload_scene if $self->{canvas3D};
}
undef $self->{_lecursor};
}
sub list_item_selected {
my ($self, $event) = @_;
return if $PreventListEvents;
$self->{_lecursor} = Wx::BusyCursor->new();
my $obj_idx = $event->GetIndex;
$self->select_object($obj_idx);
$self->{canvas}->Refresh;
#FIXME VBOs are being refreshed just to change a selection color?
$self->{canvas3D}->reload_scene if $self->{canvas3D};
undef $self->{_lecursor};
}
sub list_item_activated {
@ -1875,6 +1883,7 @@ sub object_cut_dialog {
$self->remove($obj_idx);
$self->load_model_objects(grep defined($_), @new_objects);
$self->arrange;
$self->{canvas3D}->zoom_to_volumes if $self->{canvas3D};
}
}
@ -1949,7 +1958,8 @@ sub selection_changed {
my ($self) = @_;
my ($obj_idx, $object) = $self->selected_object;
my $have_sel = defined $obj_idx;
$self->Freeze;
if ($self->{htoolbar}) {
# On OSX or Linux
$self->{htoolbar}->EnableTool($_, $have_sel)
@ -2000,6 +2010,7 @@ sub selection_changed {
# prepagate the event to the frame (a custom Wx event would be cleaner)
$self->GetFrame->on_plater_selection_changed($have_sel);
$self->Thaw;
}
sub select_object {

View file

@ -10,7 +10,7 @@ use base qw(Wx::Panel Class::Accessor);
use Wx::Locale gettext => 'L';
__PACKAGE__->mk_accessors(qw(print gcode_preview_data enabled _loaded canvas slider_low slider_high single_layer auto_zoom));
__PACKAGE__->mk_accessors(qw(print gcode_preview_data enabled _loaded canvas slider_low slider_high single_layer));
sub new {
my $class = shift;
@ -21,7 +21,6 @@ sub new {
$self->{number_extruders} = 1;
# Show by feature type by default.
$self->{preferred_color_mode} = 'feature';
$self->auto_zoom(1);
# init GUI elements
my $canvas = Slic3r::GUI::3DScene->new($self);
@ -73,6 +72,9 @@ sub new {
$choice_view_type->Append(L("Tool"));
$choice_view_type->SetSelection(0);
# the following value needs to be changed if new items are added into $choice_view_type before "Tool"
$self->{tool_idx} = 5;
my $label_show_features = $self->{label_show_features} = Wx::StaticText->new($self, -1, L("Show"));
my $combochecklist_features = $self->{combochecklist_features} = Wx::ComboCtrl->new();
@ -205,43 +207,31 @@ sub new {
});
EVT_CHOICE($self, $choice_view_type, sub {
my $selection = $choice_view_type->GetCurrentSelection();
$self->{preferred_color_mode} = ($selection == 4) ? 'tool' : 'feature';
$self->{preferred_color_mode} = ($selection == $self->{tool_idx}) ? 'tool' : 'feature';
$self->gcode_preview_data->set_type($selection);
$self->auto_zoom(0);
$self->reload_print;
$self->auto_zoom(1);
});
EVT_CHECKLISTBOX($self, $combochecklist_features, sub {
my $flags = Slic3r::GUI::combochecklist_get_flags($combochecklist_features);
$self->gcode_preview_data->set_extrusion_flags($flags);
$self->auto_zoom(0);
$self->refresh_print;
$self->auto_zoom(1);
});
EVT_CHECKBOX($self, $checkbox_travel, sub {
$self->gcode_preview_data->set_travel_visible($checkbox_travel->IsChecked());
$self->auto_zoom(0);
$self->refresh_print;
$self->auto_zoom(1);
});
EVT_CHECKBOX($self, $checkbox_retractions, sub {
$self->gcode_preview_data->set_retractions_visible($checkbox_retractions->IsChecked());
$self->auto_zoom(0);
$self->refresh_print;
$self->auto_zoom(1);
});
EVT_CHECKBOX($self, $checkbox_unretractions, sub {
$self->gcode_preview_data->set_unretractions_visible($checkbox_unretractions->IsChecked());
$self->auto_zoom(0);
$self->refresh_print;
$self->auto_zoom(1);
});
EVT_CHECKBOX($self, $checkbox_shells, sub {
$self->gcode_preview_data->set_shells_visible($checkbox_shells->IsChecked());
$self->auto_zoom(0);
$self->refresh_print;
$self->auto_zoom(1);
});
$self->SetSizer($main_sizer);
@ -302,6 +292,12 @@ sub refresh_print {
$self->load_print;
}
sub reset_gcode_preview_data {
my ($self) = @_;
$self->gcode_preview_data->reset;
$self->canvas->reset_legend_texture();
}
sub load_print {
my ($self) = @_;
@ -341,7 +337,7 @@ sub load_print {
# It is left to Slic3r to decide whether the print shall be colored by the tool or by the feature.
# Color by feature if it is a single extruder print.
my $extruders = $self->{print}->extruders;
my $type = (scalar(@{$extruders}) > 1) ? 4 : 0;
my $type = (scalar(@{$extruders}) > 1) ? $self->{tool_idx} : 0;
$self->gcode_preview_data->set_type($type);
$self->{choice_view_type}->SetSelection($type);
# If the ->SetSelection changed the following line, revert it to "decide yourself".
@ -350,7 +346,7 @@ sub load_print {
# Collect colors per extruder.
my @colors = ();
if (! $self->gcode_preview_data->empty() || $self->gcode_preview_data->type == 4) {
if (! $self->gcode_preview_data->empty() || $self->gcode_preview_data->type == $self->{tool_idx}) {
my @extruder_colors = @{$self->{config}->extruder_colour};
my @filament_colors = @{$self->{config}->filament_colour};
for (my $i = 0; $i <= $#extruder_colors; $i += 1) {
@ -374,7 +370,7 @@ sub load_print {
}
$self->show_hide_ui_elements('simple');
} else {
$self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0) && $self->auto_zoom;
$self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0);
$self->canvas->load_gcode_preview($self->print, $self->gcode_preview_data, \@colors);
$self->show_hide_ui_elements('full');
@ -384,10 +380,6 @@ sub load_print {
}
$self->update_sliders($n_layers);
if ($self->auto_zoom) {
$self->canvas->zoom_to_volumes;
}
$self->_loaded(1);
}
}
@ -475,11 +467,11 @@ sub set_number_extruders {
if ($self->{number_extruders} != $number_extruders) {
$self->{number_extruders} = $number_extruders;
my $type = ($number_extruders > 1) ?
4 # color by a tool number
$self->{tool_idx} # color by a tool number
: 0; # color by a feature type
$self->{choice_view_type}->SetSelection($type);
$self->gcode_preview_data->set_type($type);
$self->{preferred_color_mode} = ($type == 4) ? 'tool_or_feature' : 'feature';
$self->{preferred_color_mode} = ($type == $self->{tool_idx}) ? 'tool_or_feature' : 'feature';
}
}

View file

@ -227,12 +227,14 @@ sub _update {
push @objects, $self->{model_object};
}
my $z_cut = $z + $self->{model_object}->bounding_box->z_min;
# get section contour
my @expolygons = ();
foreach my $volume (@{$self->{model_object}->volumes}) {
next if !$volume->mesh;
next if $volume->modifier;
my $expp = $volume->mesh->slice([ $z + $volume->mesh->bounding_box->z_min ])->[0];
my $expp = $volume->mesh->slice([ $z_cut ])->[0];
push @expolygons, @$expp;
}
foreach my $expolygon (@expolygons) {