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New selection -> Removed unneeded methods and small refactor
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4 changed files with 69 additions and 30 deletions
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@ -112,9 +112,11 @@ wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, Vec2dEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_MODEL_UPDATE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
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#if !ENABLE_EXTENDED_SELECTION
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wxDECLARE_EVENT(EVT_GLCANVAS_ROTATE_OBJECT, Event<int>); // data: -1 => rotate left, +1 => rotate right
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wxDECLARE_EVENT(EVT_GLCANVAS_SCALE_UNIFORMLY, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_OBJECTS, Event<int>); // data: +1 => increase, -1 => decrease
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#endif // !ENABLE_EXTENDED_SELECTION
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wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>); // data: +1 => increase, -1 => decrease
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
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