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Force canvas resize when switching between views
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parent
de06db7989
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3 changed files with 8 additions and 6 deletions
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@ -5137,11 +5137,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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auto *top_level_wnd = dynamic_cast<wxTopLevelWindow*>(p);
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if (top_level_wnd && top_level_wnd->IsActive())
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m_canvas->SetFocus();
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// forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
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m_mouse.position = pos.cast<double>();
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// 1) forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
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// the context menu is shown, ensuring it to disappear if the mouse is outside any volume and to
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// change the volume hover state if any is under the mouse
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m_mouse.position = pos.cast<double>();
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render();
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// 2) when switching between 3d view and preview the size of the canvas changes if the side panels are visible,
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// so forces a resize to avoid multiple renders with different sizes (seen as flickering)
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_refresh_if_shown_on_screen();
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}
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m_mouse.set_start_position_2D_as_invalid();
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//#endif
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