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NEW: add plate name
referenced OrcaSlicer code and support for Chinese textures,chinese xml,limit plate_name length,Code decoupling,wxColour use Local Variables Change-Id: I6434b90efb2f90235527c7dfb3a7ed516ac2cf4b (cherry picked from commit 0ecfefb0e1cfccbe73b0fcc530e04e6405ecf68a)
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21fbe91ca7
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2b9f3c9912
14 changed files with 227 additions and 86 deletions
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@ -148,6 +148,13 @@ private:
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// BBS
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DynamicPrintConfig m_config;
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// part plate name
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std::string m_name;
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bool m_name_change = false;
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GeometryBuffer m_plate_name_icon;
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mutable unsigned int m_plate_name_vbo_id{0};
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GLTexture m_name_texture;
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void init();
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bool valid_instance(int obj_id, int instance_id);
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void generate_print_polygon(ExPolygon &print_polygon);
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@ -159,6 +166,7 @@ private:
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void calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox);
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void calc_height_limit();
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void calc_vertex_for_number(int index, bool one_number, GeometryBuffer &buffer);
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void calc_vertex_for_plate_name(GLTexture& texture, GeometryBuffer &buffer);
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void calc_vertex_for_icons(int index, GeometryBuffer &buffer);
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void calc_vertex_for_icons_background(int icon_count, GeometryBuffer &buffer);
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void render_background(bool force_default_color = false) const;
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@ -175,7 +183,8 @@ private:
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void render_left_arrow(const float* render_color, bool use_lighting) const;
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void render_right_arrow(const float* render_color, bool use_lighting) const;
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void render_icon_texture(int position_id, int tex_coords_id, const GeometryBuffer &buffer, GLTexture &texture, unsigned int &vbo_id) const;
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void render_icons(bool bottom, int hover_id = -1) const;
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void render_plate_name_texture(int position_id, int tex_coords_id);
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void render_icons(bool bottom, bool only_body = false, int hover_id = -1);
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void render_only_numbers(bool bottom) const;
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void render_rectangle_for_picking(const GeometryBuffer &buffer, const float* render_color) const;
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void on_render_for_picking() const;
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@ -241,10 +250,17 @@ public:
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//set the plate's index
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void set_index(int index);
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//get the plate's index
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// get the plate's index
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int get_index() { return m_plate_index; }
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// get the plate's name
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std::string get_plate_name() const { return m_name; }
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bool generate_plate_name_texture();
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// set the plate's name
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void set_plate_name(const std::string &name);
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//get the print's object, result and index
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void get_print(PrintBase **print, GCodeResult **result, int *index);
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@ -624,6 +640,7 @@ public:
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int get_curr_plate_index() const { return m_current_plate; }
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PartPlate* get_curr_plate() { return m_plate_list[m_current_plate]; }
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const PartPlate *get_curr_plate() const { return m_plate_list[m_current_plate]; }
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std::vector<PartPlate*>& get_plate_list() { return m_plate_list; };
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