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NEW: add plate name
referenced OrcaSlicer code and support for Chinese textures,chinese xml,limit plate_name length,Code decoupling,wxColour use Local Variables Change-Id: I6434b90efb2f90235527c7dfb3a7ed516ac2cf4b (cherry picked from commit 0ecfefb0e1cfccbe73b0fcc530e04e6405ecf68a)
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21fbe91ca7
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14 changed files with 227 additions and 86 deletions
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@ -513,6 +513,9 @@ public:
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bool get_no_check_flag() const { return m_no_check; }
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void set_no_check_flag(bool no_check) { m_no_check = no_check; }
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std::string get_plate_name() const { return m_plate_name; }
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void set_plate_name(const std::string &name) { m_plate_name = name; }
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protected:
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friend class PrintObjectBase;
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friend class BackgroundSlicingProcess;
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@ -548,6 +551,8 @@ protected:
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int m_plate_index{ 0 };
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bool m_no_check = false;
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// current plate name
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std::string m_plate_name;
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// Callback to be evoked regularly to update state of the UI thread.
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status_callback_type m_status_callback;
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