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https://github.com/SoftFever/OrcaSlicer.git
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Refactored rendering of the contour around areas selected by smart fill to prepare it for the FDM supports painting gizmo.
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4 changed files with 116 additions and 93 deletions
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@ -25,8 +25,6 @@ public:
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return this->triangle_indices_VBO_ids[triangle_indices_idx] != 0;
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}
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[[nodiscard]] inline bool has_contour_VBO() const { return this->contour_indices_VBO_id != 0; }
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// Release the geometry data, release OpenGL VBOs.
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void release_geometry();
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// Finalize the initialization of the geometry, upload the geometry to OpenGL VBO objects
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@ -35,9 +33,6 @@ public:
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// Finalize the initialization of the indices, upload the indices to OpenGL VBO objects
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// and possibly releasing it if it has been loaded into the VBOs.
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void finalize_triangle_indices();
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// Finalize the initialization of the contour geometry and the indices, upload both to OpenGL VBO objects
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// and possibly releasing it if it has been loaded into the VBOs.
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void finalize_contour();
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void clear()
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{
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@ -47,34 +42,21 @@ public:
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for (size_t &triangle_indices_size : this->triangle_indices_sizes)
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triangle_indices_size = 0;
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this->contour_vertices.clear();
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this->contour_indices.clear();
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this->contour_indices_size = 0;
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}
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void render(size_t triangle_indices_idx) const;
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void render_contour() const;
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std::vector<float> vertices;
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std::vector<std::vector<int>> triangle_indices;
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std::vector<float> contour_vertices;
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std::vector<int> contour_indices;
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// When the triangle indices are loaded into the graphics card as Vertex Buffer Objects,
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// the above mentioned std::vectors are cleared and the following variables keep their original length.
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std::vector<size_t> triangle_indices_sizes;
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size_t contour_indices_size{0};
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// IDs of the Vertex Array Objects, into which the geometry has been loaded.
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// Zero if the VBOs are not sent to GPU yet.
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unsigned int vertices_VBO_id{0};
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std::vector<unsigned int> triangle_indices_VBO_ids;
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unsigned int contour_vertices_VBO_id{0};
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unsigned int contour_indices_VBO_id{0};
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};
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class TriangleSelectorMmGui : public TriangleSelectorGUI {
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