Duplicate Current Plate With Objects (Second PR) (#6710)

* Added `duplicate plate` feature.

This the initial commit and this still needs work.

* [#2025] Fixed the SEGFAULT, apparently an icon id=6 needed to be updated to id=7 as we have one more plate icon.
[#2025] Removed the `printf` statements.

* [#2025] Plate duplication is now fully implemented.

* [#2025] Updated icons for plate duplicate funcctionality.

* [#2025] Added toolbar icon fro "Duplicate Current Plate" action.

* [#2025] Revert changes for `toolbar_add_plate_dark.svg`.

* [#2025] Removed the `BBS` label in the code that is not written by BBS.

* [#2025] Updated `.gitignore` to ignore VSCode workspace file.

* [#2025] Fixed the instances not transforming in global space when the plate is duplicated.

* [#2025] Removed the Duplicate Plate action from the plate actions and the toolbar.

* [#2025] Added the `Duplicate Current Plate` functionality to the `Edit` menu.

* [#2025] Addressed review comments.

* [#2025] Addressed review comments.

* [#2025] Removed unused icons related to the previously introduced "Duplicate Plate" functionality.
This commit is contained in:
Erkan Ozgur Yilmaz 2024-09-10 16:43:41 +01:00 committed by GitHub
parent d87734ebfa
commit 2b4cd6577b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
6 changed files with 71 additions and 9 deletions

View file

@ -2716,7 +2716,7 @@ bool PartPlate::set_shape(const Pointfs& shape, const Pointfs& exclude_areas, Ve
calc_vertex_for_number(0, false, m_plate_idx_icon);
if (m_plater) {
// calc vertex for plate name
generate_plate_name_texture();
generate_plate_name_texture();
}
}
@ -3654,6 +3654,38 @@ int PartPlateList::create_plate(bool adjust_position)
return new_index;
}
int PartPlateList::duplicate_plate(int index)
{
// create a new plate
int new_plate_index = create_plate(true);
PartPlate* old_plate = NULL;
PartPlate* new_plate = NULL;
old_plate = get_plate(index);
new_plate = get_plate(new_plate_index);
// get the offset between plate centers
Vec3d plate_to_plate_offset = new_plate->m_origin - old_plate->m_origin;
// iterate over all the objects in this plate
ModelObjectPtrs obj_ptrs = old_plate->get_objects_on_this_plate();
for (ModelObject* object : obj_ptrs){
// copy and move the object to the same relative position in the new plate
ModelObject* object_copy = m_model->add_object(*object);
int new_obj_id = new_plate->m_model->objects.size() - 1;
// go over the instances and pair with the object
for (size_t new_instance_id = 0; new_instance_id < object_copy->instances.size(); new_instance_id++){
new_plate->obj_to_instance_set.emplace(std::pair(new_obj_id, new_instance_id));
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": duplicate object into plate: index_pair [%1%,%2%], obj_id %3%") % new_obj_id % new_instance_id % object_copy->id().id;
}
}
new_plate->translate_all_instance(plate_to_plate_offset);
// update the plates
wxGetApp().obj_list()->reload_all_plates();
return new_plate_index;
}
//destroy print's objects and results
int PartPlateList::destroy_print(int print_index)
{
@ -4781,7 +4813,7 @@ void PartPlateList::render(const Transform3d& view_matrix, const Transform3d& pr
if (m_is_dark != last_dark_mode_status) {
last_dark_mode_status = m_is_dark;
generate_icon_textures();
}else if(m_del_texture.get_id() == 0)
} else if(m_del_texture.get_id() == 0)
generate_icon_textures();
for (it = m_plate_list.begin(); it != m_plate_list.end(); it++) {
int current_index = (*it)->get_index();