3DScene bed variables moved to c++

This commit is contained in:
Enrico Turri 2018-05-15 15:38:25 +02:00
parent 43784f3409
commit 2b4829a4b9
12 changed files with 425 additions and 167 deletions

View file

@ -147,6 +147,19 @@ bool GLCanvas3DManager::layer_editing_allowed() const
return m_layer_editing.allowed;
}
bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_dirty() : false;
}
void GLCanvas3DManager::set_dirty(wxGLCanvas* canvas, bool dirty)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_dirty(dirty);
}
bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -180,6 +193,13 @@ void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
it->second->set_bed_shape(shape);
}
void GLCanvas3DManager::set_auto_bed_shape(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_auto_bed_shape();
}
Pointf GLCanvas3DManager::get_bed_origin(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -211,19 +231,6 @@ BoundingBoxf3 GLCanvas3DManager::get_max_bounding_box(wxGLCanvas* canvas)
return (it != m_canvases.end()) ? it->second->max_bounding_box() : BoundingBoxf3();
}
bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_dirty() : false;
}
void GLCanvas3DManager::set_dirty(wxGLCanvas* canvas, bool dirty)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_dirty(dirty);
}
unsigned int GLCanvas3DManager::get_camera_type(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -335,6 +342,13 @@ void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direc
it->second->select_view(direction);
}
void GLCanvas3DManager::render(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render();
}
void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);