Building igl statically and moving to the dep scripts

Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
This commit is contained in:
tamasmeszaros 2019-06-19 14:52:55 +02:00
parent 89e39e3895
commit 2ae2672ee9
1095 changed files with 181 additions and 5 deletions

126
src/libigl/igl/writeWRL.cpp Normal file
View file

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "writeWRL.h"
#include <iostream>
#include <fstream>
template <typename DerivedV, typename DerivedF>
IGL_INLINE bool igl::writeWRL(
const std::string & str,
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F)
{
using namespace std;
using namespace Eigen;
assert(V.cols() == 3 && "V should have 3 columns");
assert(F.cols() == 3 && "F should have 3 columns");
ofstream s(str);
if(!s.is_open())
{
cerr<<"IOError: writeWRL() could not open "<<str<<endl;
return false;
}
// Append column of -1 to F
Matrix<typename DerivedF::Scalar,Dynamic,4> FF(F.rows(),4);
FF.leftCols(3) = F;
FF.col(3).setConstant(-1);
s<<R"(#VRML V2.0 utf8
DEF default Transform {
translation 0 0 0
children [
Shape {
geometry DEF default-FACES IndexedFaceSet {
ccw TRUE
)"<<
V.format(
IOFormat(
FullPrecision,
DontAlignCols,
" ",",\n","","",
"coord DEF default-COORD Coordinate { point [ \n","]\n}\n"))<<
FF.format(
IOFormat(
FullPrecision,
DontAlignCols,
",","\n","","",
"coordIndex [ \n"," ]\n"))<<
"}\n}\n]\n}\n";
return true;
}
// write mesh and colors-by-vertex to an ascii off file
template <typename DerivedV, typename DerivedF, typename DerivedC>
IGL_INLINE bool igl::writeWRL(
const std::string & str,
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
const Eigen::PlainObjectBase<DerivedC> & C)
{
using namespace std;
using namespace Eigen;
assert(V.cols() == 3 && "V should have 3 columns");
assert(F.cols() == 3 && "F should have 3 columns");
ofstream s(str);
if(!s.is_open())
{
cerr<<"IOError: writeWRL() could not open "<<str<<endl;
return false;
}
// Append column of -1 to F
Matrix<typename DerivedF::Scalar,Dynamic,4> FF(F.rows(),4);
FF.leftCols(3) = F;
FF.col(3).setConstant(-1);
//Check if RGB values are in the range [0..1] or [0..255]
double rgbScale = (C.maxCoeff() <= 1.0)?1.0:1.0/255.0;
Eigen::MatrixXd RGB = rgbScale * C;
s<<R"(#VRML V2.0 utf8
DEF default Transform {
translation 0 0 0
children [
Shape {
geometry DEF default-FACES IndexedFaceSet {
ccw TRUE
)"<<
V.format(
IOFormat(
FullPrecision,
DontAlignCols,
" ",",\n","","",
"coord DEF default-COORD Coordinate { point [ \n","]\n}\n"))<<
FF.format(
IOFormat(
FullPrecision,
DontAlignCols,
",","\n","","",
"coordIndex [ \n"," ]\n"))<<
RGB.format(
IOFormat(
FullPrecision,
DontAlignCols,
",","\n","","",
"colorPerVertex TRUE\ncolor Color { color [ \n"," ] }\n"))<<
"}\n}\n]\n}\n";
return true;
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template bool igl::writeWRL<Eigen::Matrix<double, -1, 3, 1, -1, 3>, Eigen::Matrix<int, -1, 3, 1, -1, 3> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> > const&);
// generated by autoexplicit.sh
template bool igl::writeWRL<Eigen::Matrix<float, -1, 3, 1, -1, 3>, Eigen::Matrix<int, -1, 3, 1, -1, 3> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, Eigen::PlainObjectBase<Eigen::Matrix<float, -1, 3, 1, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> > const&);
// generated by autoexplicit.sh
template bool igl::writeWRL<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&);
// generated by autoexplicit.sh
template bool igl::writeWRL<Eigen::Matrix<double, 8, 3, 0, 8, 3>, Eigen::Matrix<int, 12, 3, 0, 12, 3> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, 8, 3, 0, 8, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, 12, 3, 0, 12, 3> > const&);
template bool igl::writeWRL<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
template bool igl::writeWRL<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&);
#endif