Building igl statically and moving to the dep scripts

Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
This commit is contained in:
tamasmeszaros 2019-06-19 14:52:55 +02:00
parent 89e39e3895
commit 2ae2672ee9
1095 changed files with 181 additions and 5 deletions

View file

@ -0,0 +1,152 @@
// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "writeMESH.h"
#include "verbose.h"
#include "list_to_matrix.h"
#include <Eigen/Core>
#include <iostream>
#include <fstream>
#include <cstdio>
template <typename Scalar, typename Index>
IGL_INLINE bool igl::writeMESH(
const std::string mesh_file_name,
const std::vector<std::vector<Scalar > > & V,
const std::vector<std::vector<Index > > & T,
const std::vector<std::vector<Index > > & F)
{
Eigen::MatrixXd mV;
Eigen::MatrixXi mT,mF;
bool is_rect;
is_rect = list_to_matrix(V,mV);
if(!is_rect)
{
return false;
}
is_rect = list_to_matrix(T,mT);
if(!is_rect)
{
return false;
}
is_rect = list_to_matrix(F,mF);
if(!is_rect)
{
return false;
}
return igl::writeMESH(mesh_file_name,mV,mT,mF);
}
template <typename DerivedV, typename DerivedT, typename DerivedF>
IGL_INLINE bool igl::writeMESH(
const std::string str,
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedT> & T,
const Eigen::PlainObjectBase<DerivedF> & F)
{
using namespace std;
using namespace Eigen;
//// This is (surprisingly) slower than the C-ish code below
//ofstream mesh_file;
//mesh_file.open(str.c_str());
//if(!mesh_file.is_open())
//{
// cerr<<"IOError: "<<str<<" could not be opened..."<<endl;
// return false;
//}
//IOFormat format(FullPrecision,DontAlignCols," ","\n",""," 1","","");
//mesh_file<<"MeshVersionFormatted 1\n";
//mesh_file<<"Dimension 3\n";
//mesh_file<<"Vertices\n";
//mesh_file<<V.rows()<<"\n";
//mesh_file<<V.format(format)<<"\n";
//mesh_file<<"Triangles\n";
//mesh_file<<F.rows()<<"\n";
//mesh_file<<(F.array()+1).eval().format(format)<<"\n";
//mesh_file<<"Tetrahedra\n";
//mesh_file<<T.rows()<<"\n";
//mesh_file<<(T.array()+1).eval().format(format)<<"\n";
//mesh_file.close();
FILE * mesh_file = fopen(str.c_str(),"w");
if(NULL==mesh_file)
{
fprintf(stderr,"IOError: %s could not be opened...",str.c_str());
return false;
}
// print header
fprintf(mesh_file,"MeshVersionFormatted 1\n");
fprintf(mesh_file,"Dimension 3\n");
// print tet vertices
fprintf(mesh_file,"Vertices\n");
// print number of tet vertices
int number_of_tet_vertices = V.rows();
fprintf(mesh_file,"%d\n",number_of_tet_vertices);
// loop over tet vertices
for(int i = 0;i<number_of_tet_vertices;i++)
{
// print position of ith tet vertex
fprintf(mesh_file,"%.17lg %.17lg %.17lg 1\n",
(double)V(i,0),
(double)V(i,1),
(double)V(i,2));
}
verbose("WARNING: save_mesh() assumes that vertices have"
" same indices in surface as volume...\n");
// print faces
fprintf(mesh_file,"Triangles\n");
// print number of triangles
int number_of_triangles = F.rows();
fprintf(mesh_file,"%d\n",number_of_triangles);
// loop over faces
for(int i = 0;i<number_of_triangles;i++)
{
// loop over vertices in face
fprintf(mesh_file,"%d %d %d 1\n",
(int)F(i,0)+1,
(int)F(i,1)+1,
(int)F(i,2)+1);
}
// print tetrahedra
fprintf(mesh_file,"Tetrahedra\n");
int number_of_tetrahedra = T.rows();
// print number of tetrahedra
fprintf(mesh_file,"%d\n",number_of_tetrahedra);
// loop over tetrahedra
for(int i = 0; i < number_of_tetrahedra;i++)
{
// mesh standard uses 1-based indexing
fprintf(mesh_file, "%d %d %d %d 1\n",
(int)T(i,0)+1,
(int)T(i,1)+1,
(int)T(i,2)+1,
(int)T(i,3)+1);
}
fclose(mesh_file);
return true;
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template bool igl::writeMESH<Eigen::Matrix<double, -1, 3, 1, -1, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 3, 1, -1, 3> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> > const&);
// generated by autoexplicit.sh
template bool igl::writeMESH<Eigen::Matrix<float, -1, 3, 1, -1, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 3, 1, -1, 3> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Eigen::PlainObjectBase<Eigen::Matrix<float, -1, 3, 1, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> > const&);
// generated by autoexplicit.sh
template bool igl::writeMESH<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&);
// generated by autoexplicit.sh
template bool igl::writeMESH<Eigen::Matrix<double, 8, 3, 0, 8, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, 12, 3, 0, 12, 3> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Eigen::PlainObjectBase<Eigen::Matrix<double, 8, 3, 0, 8, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, 12, 3, 0, 12, 3> > const&);
//template bool igl::writeMESH<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
template bool igl::writeMESH<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
template bool igl::writeMESH<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
template bool igl::writeMESH<double, int>(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::vector<std::vector<double, std::allocator<double> >, std::allocator<std::vector<double, std::allocator<double> > > > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&);
#endif