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Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
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1095 changed files with 181 additions and 5 deletions
54
src/libigl/igl/triangle_fan.cpp
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54
src/libigl/igl/triangle_fan.cpp
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "triangle_fan.h"
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#include "exterior_edges.h"
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#include "list_to_matrix.h"
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IGL_INLINE void igl::triangle_fan(
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const Eigen::MatrixXi & E,
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Eigen::MatrixXi & cap)
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{
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using namespace std;
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using namespace Eigen;
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// Handle lame base case
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if(E.size() == 0)
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{
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cap.resize(0,E.cols()+1);
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return;
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}
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// "Triangulate" aka "close" the E trivially with facets
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// Note: in 2D we need to know if E endpoints are incoming or
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// outgoing (left or right). Thus this will not work.
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assert(E.cols() == 2);
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// Arbitrary starting vertex
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//int s = E(int(((double)rand() / RAND_MAX)*E.rows()),0);
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int s = E(rand()%E.rows(),0);
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vector<vector<int> > lcap;
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for(int i = 0;i<E.rows();i++)
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{
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// Skip edges incident on s (they would be zero-area)
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if(E(i,0) == s || E(i,1) == s)
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{
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continue;
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}
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vector<int> e(3);
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e[0] = s;
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e[1] = E(i,0);
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e[2] = E(i,1);
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lcap.push_back(e);
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}
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list_to_matrix(lcap,cap);
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}
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IGL_INLINE Eigen::MatrixXi igl::triangle_fan( const Eigen::MatrixXi & E)
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{
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Eigen::MatrixXi cap;
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triangle_fan(E,cap);
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return cap;
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}
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