Building igl statically and moving to the dep scripts

Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
This commit is contained in:
tamasmeszaros 2019-06-19 14:52:55 +02:00
parent 89e39e3895
commit 2ae2672ee9
1095 changed files with 181 additions and 5 deletions

View file

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_RANDOM_POINTS_ON_MESH_H
#define IGL_RANDOM_POINTS_ON_MESH_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Sparse>
namespace igl
{
// RANDOM_POINTS_ON_MESH Randomly sample a mesh (V,F) n times.
//
// Inputs:
// n number of samples
// V #V by dim list of mesh vertex positions
// F #F by 3 list of mesh triangle indices
// Outputs:
// B n by 3 list of barycentric coordinates, ith row are coordinates of
// ith sampled point in face FI(i)
// FI n list of indices into F
//
template <typename DerivedV, typename DerivedF, typename DerivedB, typename DerivedFI>
IGL_INLINE void random_points_on_mesh(
const int n,
const Eigen::PlainObjectBase<DerivedV > & V,
const Eigen::PlainObjectBase<DerivedF > & F,
Eigen::PlainObjectBase<DerivedB > & B,
Eigen::PlainObjectBase<DerivedFI > & FI);
// Outputs:
// B n by #V sparse matrix so that B*V produces a list of sample points
template <typename DerivedV, typename DerivedF, typename ScalarB, typename DerivedFI>
IGL_INLINE void random_points_on_mesh(
const int n,
const Eigen::PlainObjectBase<DerivedV > & V,
const Eigen::PlainObjectBase<DerivedF > & F,
Eigen::SparseMatrix<ScalarB > & B,
Eigen::PlainObjectBase<DerivedFI > & FI);
}
#ifndef IGL_STATIC_LIBRARY
# include "random_points_on_mesh.cpp"
#endif
#endif