Building igl statically and moving to the dep scripts

Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
This commit is contained in:
tamasmeszaros 2019-06-19 14:52:55 +02:00
parent 89e39e3895
commit 2ae2672ee9
1095 changed files with 181 additions and 5 deletions

View file

@ -0,0 +1,76 @@
// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "polygon_mesh_to_triangle_mesh.h"
#include "matrix_to_list.h"
template <typename Index, typename DerivedF>
IGL_INLINE void igl::polygon_mesh_to_triangle_mesh(
const std::vector<std::vector<Index> > & vF,
Eigen::PlainObjectBase<DerivedF>& F)
{
using namespace std;
using namespace Eigen;
int m = 0;
// estimate of size
for(typename vector<vector<Index > >::const_iterator fit = vF.begin();
fit!=vF.end();
fit++)
{
if(fit->size() >= 3)
{
m += fit->size() - 2;
}
}
// Resize output
F.resize(m,3);
{
int k = 0;
for(typename vector<vector<Index > >::const_iterator fit = vF.begin();
fit!=vF.end();
fit++)
{
if(fit->size() >= 3)
{
typename vector<Index >::const_iterator cit = fit->begin();
cit++;
typename vector<Index >::const_iterator pit = cit++;
for(;
cit!=fit->end();
cit++,pit++)
{
F(k,0) = *(fit->begin());
F(k,1) = *pit;
F(k,2) = *cit;
k++;
}
}
}
assert(k==m);
}
}
template <typename DerivedP, typename DerivedF>
IGL_INLINE void igl::polygon_mesh_to_triangle_mesh(
const Eigen::PlainObjectBase<DerivedP>& P,
Eigen::PlainObjectBase<DerivedF>& F)
{
std::vector<std::vector<typename DerivedP::Scalar> > vP;
matrix_to_list(P,vP);
return polygon_mesh_to_triangle_mesh(vP,F);
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template void igl::polygon_mesh_to_triangle_mesh<int, Eigen::Matrix<unsigned int, -1, 3, 1, -1, 3> >(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<unsigned int, -1, 3, 1, -1, 3> >&);
// generated by autoexplicit.sh
template void igl::polygon_mesh_to_triangle_mesh<int, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> >&);
template void igl::polygon_mesh_to_triangle_mesh<int, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
template void igl::polygon_mesh_to_triangle_mesh<int, Eigen::Matrix<int, -1, 3, 1, -1, 3> >(std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> >&);
#endif