Building igl statically and moving to the dep scripts

Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
This commit is contained in:
tamasmeszaros 2019-06-19 14:52:55 +02:00
parent 89e39e3895
commit 2ae2672ee9
1095 changed files with 181 additions and 5 deletions

View file

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_POLAR_SVD3X3_H
#define IGL_POLAR_SVD3X3_H
#include <Eigen/Core>
#include "igl_inline.h"
namespace igl
{
// Computes the closest rotation to input matrix A using specialized 3x3 SVD
// singular value decomposition (WunderSVD3x3)
//
// Inputs:
// A 3 by 3 matrix to be decomposed
// Outputs:
// R 3 by 3 closest element in SO(3) (closeness in terms of Frobenius
// metric)
//
// This means that det(R) = 1. Technically it's not polar decomposition
// which guarantees positive semidefinite stretch factor (at the cost of
// having det(R) = -1). "• The orthogonal factors U and V will be true
// rotation matrices..." [McAdams, Selle, Tamstorf, Teran, Sefakis 2011]
//
template<typename Mat>
IGL_INLINE void polar_svd3x3(const Mat& A, Mat& R);
#ifdef __SSE__
template<typename T>
IGL_INLINE void polar_svd3x3_sse(const Eigen::Matrix<T, 3*4, 3>& A, Eigen::Matrix<T, 3*4, 3> &R);
#endif
#ifdef __AVX__
template<typename T>
IGL_INLINE void polar_svd3x3_avx(const Eigen::Matrix<T, 3*8, 3>& A, Eigen::Matrix<T, 3*8, 3> &R);
#endif
}
#ifndef IGL_STATIC_LIBRARY
# include "polar_svd3x3.cpp"
#endif
#endif