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Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
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1095 changed files with 181 additions and 5 deletions
130
src/libigl/igl/internal_angles.cpp
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130
src/libigl/igl/internal_angles.cpp
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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// Copyright (C) 2015 Daniele Panozzo <daniele.panozzo@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "internal_angles.h"
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#include "squared_edge_lengths.h"
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#include "parallel_for.h"
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#include "get_seconds.h"
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template <typename DerivedV, typename DerivedF, typename DerivedK>
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IGL_INLINE void igl::internal_angles(
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const Eigen::MatrixBase<DerivedV>& V,
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const Eigen::MatrixBase<DerivedF>& F,
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Eigen::PlainObjectBase<DerivedK> & K)
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{
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using namespace Eigen;
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using namespace std;
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typedef typename DerivedV::Scalar Scalar;
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if(F.cols() == 3)
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{
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// Edge lengths
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Matrix<
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Scalar,
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DerivedF::RowsAtCompileTime,
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DerivedF::ColsAtCompileTime> L_sq;
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igl::squared_edge_lengths(V,F,L_sq);
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assert(F.cols() == 3 && "F should contain triangles");
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igl::internal_angles_using_squared_edge_lengths(L_sq,K);
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}else
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{
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assert(V.cols() == 3 && "If F contains non-triangle facets, V must be 3D");
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K.resizeLike(F);
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auto corner = [](
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const typename DerivedV::ConstRowXpr & x,
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const typename DerivedV::ConstRowXpr & y,
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const typename DerivedV::ConstRowXpr & z)
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{
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typedef Eigen::Matrix<Scalar,1,3> RowVector3S;
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RowVector3S v1 = (x-y).normalized();
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RowVector3S v2 = (z-y).normalized();
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// http://stackoverflow.com/questions/10133957/signed-angle-between-two-vectors-without-a-reference-plane
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Scalar s = v1.cross(v2).norm();
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Scalar c = v1.dot(v2);
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return atan2(s, c);
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};
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for(unsigned i=0; i<F.rows(); ++i)
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{
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for(unsigned j=0; j<F.cols(); ++j)
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{
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K(i,j) = corner(
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V.row(F(i,int(j-1+F.cols())%F.cols())),
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V.row(F(i,j)),
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V.row(F(i,(j+1+F.cols())%F.cols()))
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);
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}
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}
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}
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}
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template <typename DerivedL, typename DerivedK>
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IGL_INLINE void igl::internal_angles_using_squared_edge_lengths(
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const Eigen::MatrixBase<DerivedL>& L_sq,
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Eigen::PlainObjectBase<DerivedK> & K)
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{
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typedef typename DerivedL::Index Index;
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assert(L_sq.cols() == 3 && "Edge-lengths should come from triangles");
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const Index m = L_sq.rows();
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K.resize(m,3);
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parallel_for(
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m,
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[&L_sq,&K](const Index f)
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{
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for(size_t d = 0;d<3;d++)
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{
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const auto & s1 = L_sq(f,d);
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const auto & s2 = L_sq(f,(d+1)%3);
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const auto & s3 = L_sq(f,(d+2)%3);
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K(f,d) = acos((s3 + s2 - s1)/(2.*sqrt(s3*s2)));
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}
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},
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1000l);
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}
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template <typename DerivedL, typename DerivedK>
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IGL_INLINE void igl::internal_angles_using_edge_lengths(
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const Eigen::MatrixBase<DerivedL>& L,
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Eigen::PlainObjectBase<DerivedK> & K)
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{
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// Note:
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// Usage of internal_angles_using_squared_edge_lengths() is preferred to internal_angles_using_squared_edge_lengths()
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// This function is deprecated and probably will be removed in future versions
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typedef typename DerivedL::Index Index;
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assert(L.cols() == 3 && "Edge-lengths should come from triangles");
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const Index m = L.rows();
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K.resize(m,3);
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parallel_for(
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m,
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[&L,&K](const Index f)
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{
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for(size_t d = 0;d<3;d++)
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{
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const auto & s1 = L(f,d);
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const auto & s2 = L(f,(d+1)%3);
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const auto & s3 = L(f,(d+2)%3);
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K(f,d) = acos((s3*s3 + s2*s2 - s1*s1)/(2.*s3*s2));
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}
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},
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1000l);
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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// generated by autoexplicit.sh
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template void igl::internal_angles<Eigen::Matrix<float, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<float, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<float, -1, 3, 0, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<float, -1, 3, 0, -1, 3> >&);
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// generated by autoexplicit.sh
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template void igl::internal_angles<Eigen::Matrix<float, -1, 3, 1, -1, 3>, Eigen::Matrix<int, -1, 3, 1, -1, 3>, Eigen::Matrix<float, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<float, -1, 3, 1, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<float, -1, 3, 0, -1, 3> >&);
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// generated by autoexplicit.sh
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template void igl::internal_angles<Eigen::Matrix<float, -1, 3, 1, -1, 3>, Eigen::Matrix<unsigned int, -1, 3, 1, -1, 3>, Eigen::Matrix<float, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<float, -1, 3, 1, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<unsigned int, -1, 3, 1, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<float, -1, 3, 0, -1, 3> >&);
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template void igl::internal_angles<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&);
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template void igl::internal_angles<Eigen::Matrix<double, -1, 3, 1, -1, 3>, Eigen::Matrix<unsigned int, -1, -1, 1, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<unsigned int, -1, -1, 1, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&);
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template void igl::internal_angles<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&);
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template void igl::internal_angles<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> >&);
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template void igl::internal_angles<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<double, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> >&);
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template void igl::internal_angles<Eigen::Matrix<double, -1, 3, 1, -1, 3>, Eigen::Matrix<int, -1, 3, 1, -1, 3>, Eigen::Matrix<double, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> >&);
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#endif
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