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Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
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1095 changed files with 181 additions and 5 deletions
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src/libigl/igl/frustum.h
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src/libigl/igl/frustum.h
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_FRUSTUM_H
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#define IGL_FRUSTUM_H
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#include "igl_inline.h"
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#include <Eigen/Dense>
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namespace igl
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{
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// Implementation of the deprecated glFrustum function.
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//
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// Inputs:
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// left coordinate of left vertical clipping plane
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// right coordinate of right vertical clipping plane
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// bottom coordinate of bottom vertical clipping plane
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// top coordinate of top vertical clipping plane
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// nearVal distance to near plane
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// farVal distance to far plane
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// Outputs:
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// P 4x4 perspective matrix
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template < typename DerivedP>
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IGL_INLINE void frustum(
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const typename DerivedP::Scalar left,
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const typename DerivedP::Scalar right,
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const typename DerivedP::Scalar bottom,
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const typename DerivedP::Scalar top,
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const typename DerivedP::Scalar nearVal,
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const typename DerivedP::Scalar farVal,
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Eigen::PlainObjectBase<DerivedP> & P);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "frustum.cpp"
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#endif
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#endif
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