Building igl statically and moving to the dep scripts

Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
This commit is contained in:
tamasmeszaros 2019-06-19 14:52:55 +02:00
parent 89e39e3895
commit 2ae2672ee9
1095 changed files with 181 additions and 5 deletions

View file

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_FRAME_TO_CROSS_FIELD_H
#define IGL_FRAME_TO_CROSS_FIELD_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
// Convert a frame field into its closest cross field
// Inputs:
// V #V by 3 coordinates of the vertices
// F #F by 3 list of mesh faces (must be triangles)
// FF1 #F by 3 the first representative vector of the frame field (up to permutation and sign)
// FF2 #F by 3 the second representative vector of the frame field (up to permutation and sign)
//
// Outputs:
// X #F by 3 representative vector of the closest cross field
//
IGL_INLINE void frame_to_cross_field(
const Eigen::MatrixXd& V,
const Eigen::MatrixXi& F,
const Eigen::MatrixXd& FF1,
const Eigen::MatrixXd& FF2,
Eigen::MatrixXd& X);
}
#ifndef IGL_STATIC_LIBRARY
# include "frame_to_cross_field.cpp"
#endif
#endif