Building igl statically and moving to the dep scripts

Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
This commit is contained in:
tamasmeszaros 2019-06-19 14:52:55 +02:00
parent 89e39e3895
commit 2ae2672ee9
1095 changed files with 181 additions and 5 deletions

View file

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Qingan Zhou <qnzhou@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_FLIP_EDGE_H
#define IGL_FLIP_EDGE_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
// Flip an edge in a triangle mesh. The edge specified by uei must have
// exactly **two** adjacent faces. Violation will result in exception.
// Another warning: edge flipping could convert manifold mesh into
// non-manifold.
//
// Inputs:
// F #F by 3 list of triangles.
// E #F*3 by 2 list of all of directed edges
// uE #uE by 2 list of unique undirected edges
// EMAP #F*3 list of indices into uE, mapping each directed edge to unique
// undirected edge
// uE2E #uE list of lists of indices into E of coexisting edges
// ue index into uE the edge to be flipped.
//
// Output:
// Updated F, E, uE, EMAP and uE2E.
template <
typename DerivedF,
typename DerivedE,
typename DeriveduE,
typename DerivedEMAP,
typename uE2EType>
IGL_INLINE void flip_edge(
Eigen::PlainObjectBase<DerivedF> & F,
Eigen::PlainObjectBase<DerivedE> & E,
Eigen::PlainObjectBase<DeriveduE> & uE,
Eigen::PlainObjectBase<DerivedEMAP> & EMAP,
std::vector<std::vector<uE2EType> > & uE2E,
const size_t uei);
}
#ifndef IGL_STATIC_LIBRARY
# include "flip_edge.cpp"
#endif
#endif