Building igl statically and moving to the dep scripts

Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
This commit is contained in:
tamasmeszaros 2019-06-19 14:52:55 +02:00
parent 89e39e3895
commit 2ae2672ee9
1095 changed files with 181 additions and 5 deletions

255
src/libigl/igl/decimate.h Normal file
View file

@ -0,0 +1,255 @@
// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_DECIMATE_H
#define IGL_DECIMATE_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include <set>
namespace igl
{
// Assumes (V,F) is a manifold mesh (possibly with boundary) Collapses edges
// until desired number of faces is achieved. This uses default edge cost and
// merged vertex placement functions {edge length, edge midpoint}.
//
// Inputs:
// V #V by dim list of vertex positions
// F #F by 3 list of face indices into V.
// max_m desired number of output faces
// Outputs:
// U #U by dim list of output vertex posistions (can be same ref as V)
// G #G by 3 list of output face indices into U (can be same ref as G)
// J #G list of indices into F of birth face
// I #U list of indices into V of birth vertices
// Returns true if m was reached (otherwise #G > m)
IGL_INLINE bool decimate(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const size_t max_m,
Eigen::MatrixXd & U,
Eigen::MatrixXi & G,
Eigen::VectorXi & J,
Eigen::VectorXi & I);
// Inputs:
// V #V by dim list of vertex positions
// F #F by 3 list of face indices into V.
// max_m desired number of output faces
// Outputs:
// U #U by dim list of output vertex posistions (can be same ref as V)
// G #G by 3 list of output face indices into U (can be same ref as G)
// J #G list of indices into F of birth face
// Returns true if m was reached (otherwise #G > m)
IGL_INLINE bool decimate(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const size_t max_m,
Eigen::MatrixXd & U,
Eigen::MatrixXi & G,
Eigen::VectorXi & J);
// Assumes a **closed** manifold mesh. See igl::connect_boundary_to_infinity
// and igl::decimate in decimate.cpp
// is handling meshes with boundary by connecting all boundary edges with
// dummy facets to infinity **and** modifying the stopping criteria.
//
// Inputs:
// cost_and_placement function computing cost of collapsing an edge and 3d
// position where it should be placed:
// cost_and_placement(V,F,E,EMAP,EF,EI,cost,placement);
// stopping_condition function returning whether to stop collapsing edges
// based on current state. Guaranteed to be called after _successfully_
// collapsing edge e removing edges (e,e1,e2) and faces (f1,f2):
// bool should_stop =
// stopping_condition(V,F,E,EMAP,EF,EI,Q,Qit,C,e,e1,e2,f1,f2);
IGL_INLINE bool decimate(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const std::function<void(
const int /*e*/,
const Eigen::MatrixXd &/*V*/,
const Eigen::MatrixXi &/*F*/,
const Eigen::MatrixXi &/*E*/,
const Eigen::VectorXi &/*EMAP*/,
const Eigen::MatrixXi &/*EF*/,
const Eigen::MatrixXi &/*EI*/,
double & /*cost*/,
Eigen::RowVectorXd & /*p*/
)> & cost_and_placement,
const std::function<bool(
const Eigen::MatrixXd & ,/*V*/
const Eigen::MatrixXi & ,/*F*/
const Eigen::MatrixXi & ,/*E*/
const Eigen::VectorXi & ,/*EMAP*/
const Eigen::MatrixXi & ,/*EF*/
const Eigen::MatrixXi & ,/*EI*/
const std::set<std::pair<double,int> > & ,/*Q*/
const std::vector<std::set<std::pair<double,int> >::iterator > &,/*Qit*/
const Eigen::MatrixXd & ,/*C*/
const int ,/*e*/
const int ,/*e1*/
const int ,/*e2*/
const int ,/*f1*/
const int /*f2*/
)> & stopping_condition,
Eigen::MatrixXd & U,
Eigen::MatrixXi & G,
Eigen::VectorXi & J,
Eigen::VectorXi & I);
// Inputs:
// pre_collapse callback called with index of edge whose collapse is about
// to be attempted (see collapse_edge)
// post_collapse callback called with index of edge whose collapse was
// just attempted and a flag revealing whether this was successful (see
// collapse_edge)
IGL_INLINE bool decimate(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const std::function<void(
const int /*e*/,
const Eigen::MatrixXd &/*V*/,
const Eigen::MatrixXi &/*F*/,
const Eigen::MatrixXi &/*E*/,
const Eigen::VectorXi &/*EMAP*/,
const Eigen::MatrixXi &/*EF*/,
const Eigen::MatrixXi &/*EI*/,
double & /*cost*/,
Eigen::RowVectorXd & /*p*/
)> & cost_and_placement,
const std::function<bool(
const Eigen::MatrixXd & ,/*V*/
const Eigen::MatrixXi & ,/*F*/
const Eigen::MatrixXi & ,/*E*/
const Eigen::VectorXi & ,/*EMAP*/
const Eigen::MatrixXi & ,/*EF*/
const Eigen::MatrixXi & ,/*EI*/
const std::set<std::pair<double,int> > & ,/*Q*/
const std::vector<std::set<std::pair<double,int> >::iterator > &,/*Qit*/
const Eigen::MatrixXd & ,/*C*/
const int ,/*e*/
const int ,/*e1*/
const int ,/*e2*/
const int ,/*f1*/
const int /*f2*/
)> & stopping_condition,
const std::function<bool(
const Eigen::MatrixXd & ,/*V*/
const Eigen::MatrixXi & ,/*F*/
const Eigen::MatrixXi & ,/*E*/
const Eigen::VectorXi & ,/*EMAP*/
const Eigen::MatrixXi & ,/*EF*/
const Eigen::MatrixXi & ,/*EI*/
const std::set<std::pair<double,int> > & ,/*Q*/
const std::vector<std::set<std::pair<double,int> >::iterator > &,/*Qit*/
const Eigen::MatrixXd & ,/*C*/
const int /*e*/
)> & pre_collapse,
const std::function<void(
const Eigen::MatrixXd & , /*V*/
const Eigen::MatrixXi & , /*F*/
const Eigen::MatrixXi & , /*E*/
const Eigen::VectorXi & ,/*EMAP*/
const Eigen::MatrixXi & , /*EF*/
const Eigen::MatrixXi & , /*EI*/
const std::set<std::pair<double,int> > & , /*Q*/
const std::vector<std::set<std::pair<double,int> >::iterator > &, /*Qit*/
const Eigen::MatrixXd & , /*C*/
const int , /*e*/
const int , /*e1*/
const int , /*e2*/
const int , /*f1*/
const int , /*f2*/
const bool /*collapsed*/
)> & post_collapse,
Eigen::MatrixXd & U,
Eigen::MatrixXi & G,
Eigen::VectorXi & J,
Eigen::VectorXi & I);
// Inputs:
// EMAP #F*3 list of indices into E, mapping each directed edge to unique
// unique edge in E
// EF #E by 2 list of edge flaps, EF(e,0)=f means e=(i-->j) is the edge of
// F(f,:) opposite the vth corner, where EI(e,0)=v. Similarly EF(e,1) "
// e=(j->i)
// EI #E by 2 list of edge flap corners (see above).
IGL_INLINE bool decimate(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const std::function<void(
const int /*e*/,
const Eigen::MatrixXd &/*V*/,
const Eigen::MatrixXi &/*F*/,
const Eigen::MatrixXi &/*E*/,
const Eigen::VectorXi &/*EMAP*/,
const Eigen::MatrixXi &/*EF*/,
const Eigen::MatrixXi &/*EI*/,
double & /*cost*/,
Eigen::RowVectorXd & /*p*/
)> & cost_and_placement,
const std::function<bool(
const Eigen::MatrixXd & ,/*V*/
const Eigen::MatrixXi & ,/*F*/
const Eigen::MatrixXi & ,/*E*/
const Eigen::VectorXi & ,/*EMAP*/
const Eigen::MatrixXi & ,/*EF*/
const Eigen::MatrixXi & ,/*EI*/
const std::set<std::pair<double,int> > & ,/*Q*/
const std::vector<std::set<std::pair<double,int> >::iterator > &,/*Qit*/
const Eigen::MatrixXd & ,/*C*/
const int ,/*e*/
const int ,/*e1*/
const int ,/*e2*/
const int ,/*f1*/
const int /*f2*/
)> & stopping_condition,
const std::function<bool(
const Eigen::MatrixXd & ,/*V*/
const Eigen::MatrixXi & ,/*F*/
const Eigen::MatrixXi & ,/*E*/
const Eigen::VectorXi & ,/*EMAP*/
const Eigen::MatrixXi & ,/*EF*/
const Eigen::MatrixXi & ,/*EI*/
const std::set<std::pair<double,int> > & ,/*Q*/
const std::vector<std::set<std::pair<double,int> >::iterator > &,/*Qit*/
const Eigen::MatrixXd & ,/*C*/
const int /*e*/
)> & pre_collapse,
const std::function<void(
const Eigen::MatrixXd & , /*V*/
const Eigen::MatrixXi & , /*F*/
const Eigen::MatrixXi & , /*E*/
const Eigen::VectorXi & ,/*EMAP*/
const Eigen::MatrixXi & , /*EF*/
const Eigen::MatrixXi & , /*EI*/
const std::set<std::pair<double,int> > & , /*Q*/
const std::vector<std::set<std::pair<double,int> >::iterator > &, /*Qit*/
const Eigen::MatrixXd & , /*C*/
const int , /*e*/
const int , /*e1*/
const int , /*e2*/
const int , /*f1*/
const int , /*f2*/
const bool /*collapsed*/
)> & post_collapse,
const Eigen::MatrixXi & E,
const Eigen::VectorXi & EMAP,
const Eigen::MatrixXi & EF,
const Eigen::MatrixXi & EI,
Eigen::MatrixXd & U,
Eigen::MatrixXi & G,
Eigen::VectorXi & J,
Eigen::VectorXi & I);
}
#ifndef IGL_STATIC_LIBRARY
# include "decimate.cpp"
#endif
#endif