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Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
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1095 changed files with 181 additions and 5 deletions
330
src/libigl/igl/cut_mesh.cpp
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src/libigl/igl/cut_mesh.cpp
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include <igl/cut_mesh.h>
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#include <igl/vertex_triangle_adjacency.h>
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#include <igl/triangle_triangle_adjacency.h>
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#include <igl/is_border_vertex.h>
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#include <igl/HalfEdgeIterator.h>
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#include <set>
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// This file violates many of the libigl style guidelines.
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namespace igl {
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template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
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class MeshCutterMini
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{
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public:
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// Input
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//mesh
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const Eigen::PlainObjectBase<DerivedV> &V;
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const Eigen::PlainObjectBase<DerivedF> &F;
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// TT is the same type as TTi? This is likely to break at some point
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const Eigen::PlainObjectBase<DerivedTT> &TT;
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const Eigen::PlainObjectBase<DerivedTT> &TTi;
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const std::vector<std::vector<VFType> >& VF;
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const std::vector<std::vector<VFType> >& VFi;
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const std::vector<bool> &V_border; // bool
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//edges to cut
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const Eigen::PlainObjectBase<DerivedC> &Handle_Seams; // 3 bool
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// total number of scalar variables
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int num_scalar_variables;
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// per face indexes of vertex in the solver
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DerivedF HandleS_Index;
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// per vertex variable indexes
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std::vector<std::vector<int> > HandleV_Integer;
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IGL_INLINE MeshCutterMini(
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const Eigen::PlainObjectBase<DerivedV> &_V,
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const Eigen::PlainObjectBase<DerivedF> &_F,
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const Eigen::PlainObjectBase<DerivedTT> &_TT,
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const Eigen::PlainObjectBase<DerivedTT> &_TTi,
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const std::vector<std::vector<VFType> > &_VF,
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const std::vector<std::vector<VFType> > &_VFi,
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const std::vector<bool> &_V_border,
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const Eigen::PlainObjectBase<DerivedC> &_Handle_Seams);
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// vertex to variable mapping
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// initialize the mapping for a given sampled mesh
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IGL_INLINE void InitMappingSeam();
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private:
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IGL_INLINE void FirstPos(const int v, int &f, int &edge);
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IGL_INLINE int AddNewIndex(const int v0);
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IGL_INLINE bool IsSeam(const int f0, const int f1);
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// find initial position of the pos to
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// assing face to vert inxex correctly
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IGL_INLINE void FindInitialPos(const int vert, int &edge, int &face);
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// initialize the mapping given an initial pos
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// whih must be initialized with FindInitialPos
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IGL_INLINE void MapIndexes(const int vert, const int edge_init, const int f_init);
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// initialize the mapping for a given vertex
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IGL_INLINE void InitMappingSeam(const int vert);
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};
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}
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template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
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IGL_INLINE igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
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MeshCutterMini(
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const Eigen::PlainObjectBase<DerivedV> &_V,
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const Eigen::PlainObjectBase<DerivedF> &_F,
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const Eigen::PlainObjectBase<DerivedTT> &_TT,
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const Eigen::PlainObjectBase<DerivedTT> &_TTi,
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const std::vector<std::vector<VFType> > &_VF,
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const std::vector<std::vector<VFType> > &_VFi,
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const std::vector<bool> &_V_border,
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const Eigen::PlainObjectBase<DerivedC> &_Handle_Seams):
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V(_V),
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F(_F),
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TT(_TT),
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TTi(_TTi),
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VF(_VF),
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VFi(_VFi),
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V_border(_V_border),
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Handle_Seams(_Handle_Seams)
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{
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num_scalar_variables=0;
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HandleS_Index.setConstant(F.rows(),3,-1);
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HandleV_Integer.resize(V.rows());
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}
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template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
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IGL_INLINE void igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
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FirstPos(const int v, int &f, int &edge)
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{
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f = VF[v][0]; // f=v->cVFp();
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edge = VFi[v][0]; // edge=v->cVFi();
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}
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template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
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IGL_INLINE int igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
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AddNewIndex(const int v0)
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{
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num_scalar_variables++;
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HandleV_Integer[v0].push_back(num_scalar_variables);
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return num_scalar_variables;
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}
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template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
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IGL_INLINE bool igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
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IsSeam(const int f0, const int f1)
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{
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for (int i=0;i<3;i++)
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{
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int f_clos = TT(f0,i);
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if (f_clos == -1)
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continue; ///border
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if (f_clos == f1)
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return(Handle_Seams(f0,i));
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}
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assert(0);
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return false;
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}
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///find initial position of the pos to
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// assing face to vert inxex correctly
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template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
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IGL_INLINE void igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
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FindInitialPos(const int vert,
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int &edge,
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int &face)
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{
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int f_init;
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int edge_init;
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FirstPos(vert,f_init,edge_init); // todo manually the function
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igl::HalfEdgeIterator<DerivedF,DerivedTT,DerivedTT> VFI(F,TT,TTi,f_init,edge_init);
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bool vertexB = V_border[vert];
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bool possible_split=false;
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bool complete_turn=false;
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do
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{
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int curr_f = VFI.Fi();
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int curr_edge=VFI.Ei();
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VFI.NextFE();
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int next_f=VFI.Fi();
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///test if I've just crossed a border
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bool on_border=(TT(curr_f,curr_edge)==-1);
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//bool mismatch=false;
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bool seam=false;
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///or if I've just crossed a seam
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///if I'm on a border I MUST start from the one next t othe border
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if (!vertexB)
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//seam=curr_f->IsSeam(next_f);
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seam=IsSeam(curr_f,next_f);
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// if (vertexB)
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// assert(!Handle_Singular(vert));
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// ;
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//assert(!vert->IsSingular());
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possible_split=((on_border)||(seam));
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complete_turn = next_f == f_init;
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} while ((!possible_split)&&(!complete_turn));
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face=VFI.Fi();
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edge=VFI.Ei();
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}
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///initialize the mapping given an initial pos
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///whih must be initialized with FindInitialPos
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template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
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IGL_INLINE void igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
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MapIndexes(const int vert,
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const int edge_init,
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const int f_init)
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{
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///check that is not on border..
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///in such case maybe it's non manyfold
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///insert an initial index
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int curr_index=AddNewIndex(vert);
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///and initialize the jumping pos
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igl::HalfEdgeIterator<DerivedF,DerivedTT,DerivedTT> VFI(F,TT,TTi,f_init,edge_init);
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bool complete_turn=false;
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do
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{
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int curr_f = VFI.Fi();
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int curr_edge = VFI.Ei();
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///assing the current index
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HandleS_Index(curr_f,curr_edge) = curr_index;
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VFI.NextFE();
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int next_f = VFI.Fi();
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///test if I've finiseh with the face exploration
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complete_turn = (next_f==f_init);
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///or if I've just crossed a mismatch
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if (!complete_turn)
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{
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bool seam=false;
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//seam=curr_f->IsSeam(next_f);
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seam=IsSeam(curr_f,next_f);
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if (seam)
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{
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///then add a new index
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curr_index=AddNewIndex(vert);
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}
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}
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} while (!complete_turn);
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}
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///initialize the mapping for a given vertex
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template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
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IGL_INLINE void igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
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InitMappingSeam(const int vert)
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{
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///first rotate until find the first pos after a mismatch
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///or a border or return to the first position...
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int f_init = VF[vert][0];
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int indexE = VFi[vert][0];
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igl::HalfEdgeIterator<DerivedF,DerivedTT,DerivedTT> VFI(F,TT,TTi,f_init,indexE);
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int edge_init;
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int face_init;
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FindInitialPos(vert,edge_init,face_init);
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MapIndexes(vert,edge_init,face_init);
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}
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///vertex to variable mapping
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///initialize the mapping for a given sampled mesh
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template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
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IGL_INLINE void igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC>::
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InitMappingSeam()
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{
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num_scalar_variables=-1;
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for (unsigned int i=0;i<V.rows();i++)
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InitMappingSeam(i);
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for (unsigned int j=0;j<V.rows();j++)
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assert(HandleV_Integer[j].size()>0);
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}
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template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
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IGL_INLINE void igl::cut_mesh(
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const Eigen::PlainObjectBase<DerivedV> &V,
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const Eigen::PlainObjectBase<DerivedF> &F,
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const std::vector<std::vector<VFType> >& VF,
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const std::vector<std::vector<VFType> >& VFi,
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const Eigen::PlainObjectBase<DerivedTT>& TT,
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const Eigen::PlainObjectBase<DerivedTT>& TTi,
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const std::vector<bool> &V_border,
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const Eigen::PlainObjectBase<DerivedC> &cuts,
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Eigen::PlainObjectBase<DerivedV> &Vcut,
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Eigen::PlainObjectBase<DerivedF> &Fcut)
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{
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//finding the cuts is done, now we need to actually generate a cut mesh
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igl::MeshCutterMini<DerivedV, DerivedF, VFType, DerivedTT, DerivedC> mc(V, F, TT, TTi, VF, VFi, V_border, cuts);
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mc.InitMappingSeam();
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Fcut = mc.HandleS_Index;
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//we have the faces, we need the vertices;
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int newNumV = Fcut.maxCoeff()+1;
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Vcut.setZero(newNumV,3);
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for (int vi=0; vi<V.rows(); ++vi)
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for (int i=0; i<mc.HandleV_Integer[vi].size();++i)
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Vcut.row(mc.HandleV_Integer[vi][i]) = V.row(vi);
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//ugly hack to fix some problematic cases (border vertex that is also on the boundary of the hole
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for (int fi =0; fi<Fcut.rows(); ++fi)
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for (int k=0; k<3; ++k)
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if (Fcut(fi,k)==-1)
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{
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//we need to add a vertex
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Fcut(fi,k) = newNumV;
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newNumV ++;
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Vcut.conservativeResize(newNumV, Eigen::NoChange);
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Vcut.row(newNumV-1) = V.row(F(fi,k));
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}
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}
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//Wrapper of the above with only vertices and faces as mesh input
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template <typename DerivedV, typename DerivedF, typename DerivedC>
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IGL_INLINE void igl::cut_mesh(
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const Eigen::PlainObjectBase<DerivedV> &V,
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const Eigen::PlainObjectBase<DerivedF> &F,
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const Eigen::PlainObjectBase<DerivedC> &cuts,
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Eigen::PlainObjectBase<DerivedV> &Vcut,
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Eigen::PlainObjectBase<DerivedF> &Fcut)
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{
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std::vector<std::vector<int> > VF, VFi;
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igl::vertex_triangle_adjacency(V,F,VF,VFi);
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// Alec: Cast? Why? This is likely to break.
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Eigen::MatrixXd Vt = V;
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Eigen::MatrixXi Ft = F;
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Eigen::MatrixXi TT, TTi;
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igl::triangle_triangle_adjacency(Ft,TT,TTi);
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std::vector<bool> V_border = igl::is_border_vertex(V,F);
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igl::cut_mesh(V, F, VF, VFi, TT, TTi, V_border, cuts, Vcut, Fcut);
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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template void igl::cut_mesh<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, int, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<bool, std::allocator<bool> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
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template void igl::cut_mesh<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
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template void igl::cut_mesh<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> >&);
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template void igl::cut_mesh<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
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#endif
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