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Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
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1095 changed files with 181 additions and 5 deletions
88
src/libigl/igl/cotmatrix.cpp
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88
src/libigl/igl/cotmatrix.cpp
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "cotmatrix.h"
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#include <vector>
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// For error printing
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#include <cstdio>
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#include "cotmatrix_entries.h"
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// Bug in unsupported/Eigen/SparseExtra needs iostream first
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#include <iostream>
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template <typename DerivedV, typename DerivedF, typename Scalar>
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IGL_INLINE void igl::cotmatrix(
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const Eigen::MatrixBase<DerivedV> & V,
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const Eigen::MatrixBase<DerivedF> & F,
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Eigen::SparseMatrix<Scalar>& L)
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{
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using namespace Eigen;
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using namespace std;
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L.resize(V.rows(),V.rows());
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Matrix<int,Dynamic,2> edges;
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int simplex_size = F.cols();
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// 3 for triangles, 4 for tets
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assert(simplex_size == 3 || simplex_size == 4);
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if(simplex_size == 3)
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{
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// This is important! it could decrease the comptuation time by a factor of 2
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// Laplacian for a closed 2d manifold mesh will have on average 7 entries per
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// row
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L.reserve(10*V.rows());
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edges.resize(3,2);
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edges <<
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1,2,
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2,0,
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0,1;
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}else if(simplex_size == 4)
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{
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L.reserve(17*V.rows());
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edges.resize(6,2);
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edges <<
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1,2,
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2,0,
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0,1,
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3,0,
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3,1,
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3,2;
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}else
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{
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return;
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}
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// Gather cotangents
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Matrix<Scalar,Dynamic,Dynamic> C;
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cotmatrix_entries(V,F,C);
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vector<Triplet<Scalar> > IJV;
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IJV.reserve(F.rows()*edges.rows()*4);
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// Loop over triangles
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for(int i = 0; i < F.rows(); i++)
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{
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// loop over edges of element
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for(int e = 0;e<edges.rows();e++)
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{
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int source = F(i,edges(e,0));
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int dest = F(i,edges(e,1));
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IJV.push_back(Triplet<Scalar>(source,dest,C(i,e)));
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IJV.push_back(Triplet<Scalar>(dest,source,C(i,e)));
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IJV.push_back(Triplet<Scalar>(source,source,-C(i,e)));
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IJV.push_back(Triplet<Scalar>(dest,dest,-C(i,e)));
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}
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}
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L.setFromTriplets(IJV.begin(),IJV.end());
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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// generated by autoexplicit.sh
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template void igl::cotmatrix<Eigen::Matrix<double, -1, -1, 1, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, double>(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 1, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::SparseMatrix<double, 0, int>&);
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template void igl::cotmatrix<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 4, 0, -1, 4>, double>(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 4, 0, -1, 4> > const&, Eigen::SparseMatrix<double, 0, int>&);
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template void igl::cotmatrix<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3>, double>(Eigen::MatrixBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::SparseMatrix<double, 0, int>&);
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template void igl::cotmatrix<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, double>(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::SparseMatrix<double, 0, int>&);
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#endif
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