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Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
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1095 changed files with 181 additions and 5 deletions
52
src/libigl/igl/components.h
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52
src/libigl/igl/components.h
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_COMPONENTS_H
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#define IGL_COMPONENTS_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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#include <Eigen/Sparse>
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namespace igl
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{
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// Compute connected components of a graph represented by an adjacency
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// matrix. This version is faster than the previous version using boost.
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//
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// Inputs:
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// A n by n adjacency matrix
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// Outputs:
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// C n list of component ids (starting with 0)
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// counts #components list of counts for each component
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//
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template <typename AScalar, typename DerivedC, typename Derivedcounts>
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IGL_INLINE void components(
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const Eigen::SparseMatrix<AScalar> & A,
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Eigen::PlainObjectBase<DerivedC> & C,
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Eigen::PlainObjectBase<Derivedcounts> & counts);
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template <typename AScalar, typename DerivedC>
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IGL_INLINE void components(
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const Eigen::SparseMatrix<AScalar> & A,
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Eigen::PlainObjectBase<DerivedC> & C);
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// Ditto but for mesh faces as input. This computes connected components of
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// **vertices** where **edges** establish connectivity.
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//
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// Inputs:
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// F n by 3 list of triangle indices
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// Outputs:
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// C max(F) list of component ids
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template <typename DerivedF, typename DerivedC>
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IGL_INLINE void components(
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const Eigen::MatrixBase<DerivedF> & F,
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Eigen::PlainObjectBase<DerivedC> & C);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "components.cpp"
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#endif
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#endif
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