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Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
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1095 changed files with 181 additions and 5 deletions
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src/libigl/igl/collapse_small_triangles.h
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src/libigl/igl/collapse_small_triangles.h
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_COLLAPSE_SMALL_TRIANGLES_H
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#define IGL_COLLAPSE_SMALL_TRIANGLES_H
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#include <Eigen/Dense>
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namespace igl
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{
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// Given a triangle mesh (V,F) compute a new mesh (VV,FF) which contains the
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// original faces and vertices of (V,F) except any small triangles have been
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// removed via collapse.
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//
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// We are *not* following the rules in "Mesh Optimization" [Hoppe et al]
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// Section 4.2. But for our purposes we don't care about this criteria.
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//
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// Inputs:
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// V #V by 3 list of vertex positions
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// F #F by 3 list of triangle indices into V
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// eps epsilon for smallest allowed area treated as fraction of squared bounding box
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// diagonal
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// Outputs:
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// FF #FF by 3 list of triangle indices into V
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//
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//
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void collapse_small_triangles(
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const Eigen::MatrixXd & V,
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const Eigen::MatrixXi & F,
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const double eps,
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Eigen::MatrixXi & FF);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "collapse_small_triangles.cpp"
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#endif
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#endif
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