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Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
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1095 changed files with 181 additions and 5 deletions
216
src/libigl/igl/collapse_edge.h
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216
src/libigl/igl/collapse_edge.h
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_COLLAPSE_EDGE_H
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#define IGL_COLLAPSE_EDGE_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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#include <vector>
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#include <set>
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namespace igl
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{
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// Assumes (V,F) is a closed manifold mesh (except for previously collapsed
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// faces which should be set to:
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// [IGL_COLLAPSE_EDGE_NULL IGL_COLLAPSE_EDGE_NULL IGL_COLLAPSE_EDGE_NULL].
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// Collapses exactly two faces and exactly 3 edges from E (e and one side of
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// each face gets collapsed to the other). This is implemented in a way that
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// it can be repeatedly called until satisfaction and then the garbage in F
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// can be collected by removing NULL faces.
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//
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// Inputs:
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// e index into E of edge to try to collapse. E(e,:) = [s d] or [d s] so
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// that s<d, then d is collapsed to s.
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/// p dim list of vertex position where to place merged vertex
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// Inputs/Outputs:
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// V #V by dim list of vertex positions, lesser index of E(e,:) will be set
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// to midpoint of edge.
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// F #F by 3 list of face indices into V.
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// E #E by 2 list of edge indices into V.
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// EMAP #F*3 list of indices into E, mapping each directed edge to unique
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// unique edge in E
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// EF #E by 2 list of edge flaps, EF(e,0)=f means e=(i-->j) is the edge of
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// F(f,:) opposite the vth corner, where EI(e,0)=v. Similarly EF(e,1) "
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// e=(j->i)
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// EI #E by 2 list of edge flap corners (see above).
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// e1 index into E of edge collpased on left
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// e2 index into E of edge collpased on left
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// f1 index into E of edge collpased on left
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// f2 index into E of edge collpased on left
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// Returns true if edge was collapsed
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#define IGL_COLLAPSE_EDGE_NULL 0
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IGL_INLINE bool collapse_edge(
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const int e,
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const Eigen::RowVectorXd & p,
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Eigen::MatrixXd & V,
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Eigen::MatrixXi & F,
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Eigen::MatrixXi & E,
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Eigen::VectorXi & EMAP,
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Eigen::MatrixXi & EF,
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Eigen::MatrixXi & EI,
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int & e1,
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int & e2,
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int & f1,
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int & f2);
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IGL_INLINE bool collapse_edge(
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const int e,
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const Eigen::RowVectorXd & p,
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Eigen::MatrixXd & V,
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Eigen::MatrixXi & F,
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Eigen::MatrixXi & E,
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Eigen::VectorXi & EMAP,
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Eigen::MatrixXi & EF,
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Eigen::MatrixXi & EI);
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// Collapse least-cost edge from a priority queue and update queue
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//
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// Inputs/Outputs:
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// cost_and_placement function computing cost of collapsing an edge and 3d
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// position where it should be placed:
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// cost_and_placement(V,F,E,EMAP,EF,EI,cost,placement);
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// **If the edges is collapsed** then this function will be called on all
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// edges of all faces previously incident on the endpoints of the
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// collapsed edge.
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// Q queue containing pairs of costs and edge indices
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// Qit list of iterators so that Qit[e] --> iterator of edge e in Q
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// C #E by dim list of stored placements
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IGL_INLINE bool collapse_edge(
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const std::function<void(
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const int,
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const Eigen::MatrixXd &,
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const Eigen::MatrixXi &,
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const Eigen::MatrixXi &,
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const Eigen::VectorXi &,
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const Eigen::MatrixXi &,
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const Eigen::MatrixXi &,
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double &,
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Eigen::RowVectorXd &)> & cost_and_placement,
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Eigen::MatrixXd & V,
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Eigen::MatrixXi & F,
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Eigen::MatrixXi & E,
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Eigen::VectorXi & EMAP,
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Eigen::MatrixXi & EF,
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Eigen::MatrixXi & EI,
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std::set<std::pair<double,int> > & Q,
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std::vector<std::set<std::pair<double,int> >::iterator > & Qit,
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Eigen::MatrixXd & C);
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// Inputs:
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// pre_collapse callback called with index of edge whose collapse is about
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// to be attempted. This function should return whether to **proceed**
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// with the collapse: returning true means "yes, try to collapse",
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// returning false means "No, consider this edge 'uncollapsable', behave
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// as if collapse_edge(e) returned false.
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// post_collapse callback called with index of edge whose collapse was
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// just attempted and a flag revealing whether this was successful.
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IGL_INLINE bool collapse_edge(
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const std::function<void(
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const int,
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const Eigen::MatrixXd &,
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const Eigen::MatrixXi &,
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const Eigen::MatrixXi &,
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const Eigen::VectorXi &,
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const Eigen::MatrixXi &,
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const Eigen::MatrixXi &,
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double &,
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Eigen::RowVectorXd &)> & cost_and_placement,
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const std::function<bool(
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const Eigen::MatrixXd & ,/*V*/
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const Eigen::MatrixXi & ,/*F*/
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const Eigen::MatrixXi & ,/*E*/
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const Eigen::VectorXi & ,/*EMAP*/
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const Eigen::MatrixXi & ,/*EF*/
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const Eigen::MatrixXi & ,/*EI*/
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const std::set<std::pair<double,int> > & ,/*Q*/
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const std::vector<std::set<std::pair<double,int> >::iterator > &,/*Qit*/
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const Eigen::MatrixXd & ,/*C*/
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const int /*e*/
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)> & pre_collapse,
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const std::function<void(
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const Eigen::MatrixXd & , /*V*/
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const Eigen::MatrixXi & , /*F*/
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const Eigen::MatrixXi & , /*E*/
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const Eigen::VectorXi & ,/*EMAP*/
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const Eigen::MatrixXi & , /*EF*/
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const Eigen::MatrixXi & , /*EI*/
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const std::set<std::pair<double,int> > & , /*Q*/
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const std::vector<std::set<std::pair<double,int> >::iterator > &, /*Qit*/
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const Eigen::MatrixXd & , /*C*/
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const int , /*e*/
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const int , /*e1*/
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const int , /*e2*/
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const int , /*f1*/
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const int , /*f2*/
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const bool /*collapsed*/
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)> & post_collapse,
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Eigen::MatrixXd & V,
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Eigen::MatrixXi & F,
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Eigen::MatrixXi & E,
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Eigen::VectorXi & EMAP,
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Eigen::MatrixXi & EF,
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Eigen::MatrixXi & EI,
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std::set<std::pair<double,int> > & Q,
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std::vector<std::set<std::pair<double,int> >::iterator > & Qit,
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Eigen::MatrixXd & C);
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IGL_INLINE bool collapse_edge(
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const std::function<void(
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const int,
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const Eigen::MatrixXd &,
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const Eigen::MatrixXi &,
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const Eigen::MatrixXi &,
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const Eigen::VectorXi &,
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const Eigen::MatrixXi &,
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const Eigen::MatrixXi &,
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double &,
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Eigen::RowVectorXd &)> & cost_and_placement,
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const std::function<bool(
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const Eigen::MatrixXd & ,/*V*/
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const Eigen::MatrixXi & ,/*F*/
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const Eigen::MatrixXi & ,/*E*/
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const Eigen::VectorXi & ,/*EMAP*/
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const Eigen::MatrixXi & ,/*EF*/
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const Eigen::MatrixXi & ,/*EI*/
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const std::set<std::pair<double,int> > & ,/*Q*/
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const std::vector<std::set<std::pair<double,int> >::iterator > &,/*Qit*/
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const Eigen::MatrixXd & ,/*C*/
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const int /*e*/
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)> & pre_collapse,
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const std::function<void(
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const Eigen::MatrixXd & , /*V*/
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const Eigen::MatrixXi & , /*F*/
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const Eigen::MatrixXi & , /*E*/
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const Eigen::VectorXi & ,/*EMAP*/
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const Eigen::MatrixXi & , /*EF*/
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const Eigen::MatrixXi & , /*EI*/
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const std::set<std::pair<double,int> > & , /*Q*/
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const std::vector<std::set<std::pair<double,int> >::iterator > &, /*Qit*/
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const Eigen::MatrixXd & , /*C*/
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const int , /*e*/
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const int , /*e1*/
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const int , /*e2*/
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const int , /*f1*/
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const int , /*f2*/
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const bool /*collapsed*/
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)> & post_collapse,
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Eigen::MatrixXd & V,
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Eigen::MatrixXi & F,
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Eigen::MatrixXi & E,
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Eigen::VectorXi & EMAP,
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Eigen::MatrixXi & EF,
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Eigen::MatrixXi & EI,
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std::set<std::pair<double,int> > & Q,
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std::vector<std::set<std::pair<double,int> >::iterator > & Qit,
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Eigen::MatrixXd & C,
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int & e,
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int & e1,
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int & e2,
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int & f1,
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int & f2);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "collapse_edge.cpp"
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#endif
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#endif
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