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Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
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1095 changed files with 181 additions and 5 deletions
38
src/libigl/igl/basename.cpp
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38
src/libigl/igl/basename.cpp
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "basename.h"
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#include <algorithm>
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IGL_INLINE std::string igl::basename(const std::string & path)
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{
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if(path == "")
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{
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return std::string("");
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}
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// http://stackoverflow.com/questions/5077693/dirnamephp-similar-function-in-c
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std::string::const_reverse_iterator last_slash =
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std::find(
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path.rbegin(),
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path.rend(), '/');
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if( last_slash == path.rend() )
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{
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// No slashes found
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return path;
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}else if(1 == (last_slash.base() - path.begin()))
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{
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// Slash is first char
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return std::string(path.begin()+1,path.end());
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}else if(path.end() == last_slash.base() )
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{
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// Slash is last char
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std::string redo = std::string(path.begin(),path.end()-1);
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return igl::basename(redo);
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}
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return std::string(last_slash.base(),path.end());
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}
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