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Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
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89e39e3895
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1095 changed files with 181 additions and 5 deletions
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "writeMESH.h"
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#include "verbose.h"
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#include "list_to_matrix.h"
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#include <Eigen/Core>
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#include <iostream>
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#include <fstream>
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#include <cstdio>
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template <typename Scalar, typename Index>
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IGL_INLINE bool igl::writeMESH(
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const std::string mesh_file_name,
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const std::vector<std::vector<Scalar > > & V,
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const std::vector<std::vector<Index > > & T,
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const std::vector<std::vector<Index > > & F)
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{
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Eigen::MatrixXd mV;
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Eigen::MatrixXi mT,mF;
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bool is_rect;
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is_rect = list_to_matrix(V,mV);
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if(!is_rect)
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{
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return false;
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}
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is_rect = list_to_matrix(T,mT);
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if(!is_rect)
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{
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return false;
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}
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is_rect = list_to_matrix(F,mF);
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if(!is_rect)
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{
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return false;
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}
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return igl::writeMESH(mesh_file_name,mV,mT,mF);
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}
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template <typename DerivedV, typename DerivedT, typename DerivedF>
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IGL_INLINE bool igl::writeMESH(
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const std::string str,
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const Eigen::PlainObjectBase<DerivedV> & V,
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const Eigen::PlainObjectBase<DerivedT> & T,
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const Eigen::PlainObjectBase<DerivedF> & F)
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{
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using namespace std;
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using namespace Eigen;
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//// This is (surprisingly) slower than the C-ish code below
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//ofstream mesh_file;
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//mesh_file.open(str.c_str());
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//if(!mesh_file.is_open())
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//{
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// cerr<<"IOError: "<<str<<" could not be opened..."<<endl;
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// return false;
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//}
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//IOFormat format(FullPrecision,DontAlignCols," ","\n",""," 1","","");
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//mesh_file<<"MeshVersionFormatted 1\n";
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//mesh_file<<"Dimension 3\n";
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//mesh_file<<"Vertices\n";
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//mesh_file<<V.rows()<<"\n";
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//mesh_file<<V.format(format)<<"\n";
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//mesh_file<<"Triangles\n";
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//mesh_file<<F.rows()<<"\n";
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//mesh_file<<(F.array()+1).eval().format(format)<<"\n";
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//mesh_file<<"Tetrahedra\n";
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//mesh_file<<T.rows()<<"\n";
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//mesh_file<<(T.array()+1).eval().format(format)<<"\n";
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//mesh_file.close();
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FILE * mesh_file = fopen(str.c_str(),"w");
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if(NULL==mesh_file)
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{
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fprintf(stderr,"IOError: %s could not be opened...",str.c_str());
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return false;
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}
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// print header
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fprintf(mesh_file,"MeshVersionFormatted 1\n");
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fprintf(mesh_file,"Dimension 3\n");
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// print tet vertices
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fprintf(mesh_file,"Vertices\n");
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// print number of tet vertices
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int number_of_tet_vertices = V.rows();
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fprintf(mesh_file,"%d\n",number_of_tet_vertices);
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// loop over tet vertices
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for(int i = 0;i<number_of_tet_vertices;i++)
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{
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// print position of ith tet vertex
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fprintf(mesh_file,"%.17lg %.17lg %.17lg 1\n",
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(double)V(i,0),
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(double)V(i,1),
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(double)V(i,2));
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}
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verbose("WARNING: save_mesh() assumes that vertices have"
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" same indices in surface as volume...\n");
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// print faces
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fprintf(mesh_file,"Triangles\n");
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// print number of triangles
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int number_of_triangles = F.rows();
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fprintf(mesh_file,"%d\n",number_of_triangles);
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// loop over faces
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for(int i = 0;i<number_of_triangles;i++)
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{
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// loop over vertices in face
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fprintf(mesh_file,"%d %d %d 1\n",
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(int)F(i,0)+1,
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(int)F(i,1)+1,
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(int)F(i,2)+1);
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}
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// print tetrahedra
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fprintf(mesh_file,"Tetrahedra\n");
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int number_of_tetrahedra = T.rows();
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// print number of tetrahedra
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fprintf(mesh_file,"%d\n",number_of_tetrahedra);
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// loop over tetrahedra
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for(int i = 0; i < number_of_tetrahedra;i++)
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{
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// mesh standard uses 1-based indexing
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fprintf(mesh_file, "%d %d %d %d 1\n",
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(int)T(i,0)+1,
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(int)T(i,1)+1,
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(int)T(i,2)+1,
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(int)T(i,3)+1);
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}
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fclose(mesh_file);
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return true;
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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// generated by autoexplicit.sh
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template bool igl::writeMESH<Eigen::Matrix<double, -1, 3, 1, -1, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 3, 1, -1, 3> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> > const&);
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// generated by autoexplicit.sh
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template bool igl::writeMESH<Eigen::Matrix<float, -1, 3, 1, -1, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 3, 1, -1, 3> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Eigen::PlainObjectBase<Eigen::Matrix<float, -1, 3, 1, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 1, -1, 3> > const&);
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// generated by autoexplicit.sh
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template bool igl::writeMESH<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&);
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// generated by autoexplicit.sh
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template bool igl::writeMESH<Eigen::Matrix<double, 8, 3, 0, 8, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, 12, 3, 0, 12, 3> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Eigen::PlainObjectBase<Eigen::Matrix<double, 8, 3, 0, 8, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, 12, 3, 0, 12, 3> > const&);
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//template bool igl::writeMESH<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
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template bool igl::writeMESH<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
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template bool igl::writeMESH<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
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template bool igl::writeMESH<double, int>(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::vector<std::vector<double, std::allocator<double> >, std::allocator<std::vector<double, std::allocator<double> > > > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > > const&);
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#endif
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