Building igl statically and moving to the dep scripts

Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
This commit is contained in:
tamasmeszaros 2019-06-19 14:52:55 +02:00
parent 89e39e3895
commit 2ae2672ee9
1095 changed files with 181 additions and 5 deletions

View file

@ -1,88 +0,0 @@
// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "bbw.h"
#include "mosek_quadprog.h"
#include "../harmonic.h"
#include "../slice_into.h"
#include <Eigen/Sparse>
#include <iostream>
#include <cstdio>
template <
typename DerivedV,
typename DerivedEle,
typename Derivedb,
typename Derivedbc,
typename DerivedW>
IGL_INLINE bool igl::mosek::bbw(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedEle> & Ele,
const Eigen::PlainObjectBase<Derivedb> & b,
const Eigen::PlainObjectBase<Derivedbc> & bc,
igl::BBWData & data,
igl::mosek::MosekData & mosek_data,
Eigen::PlainObjectBase<DerivedW> & W
)
{
using namespace std;
using namespace Eigen;
assert(!data.partition_unity && "partition_unity not implemented yet");
// number of domain vertices
int n = V.rows();
// number of handles
int m = bc.cols();
// Build biharmonic operator
Eigen::SparseMatrix<typename DerivedV::Scalar> Q;
harmonic(V,Ele,2,Q);
W.derived().resize(n,m);
// No linear terms
VectorXd c = VectorXd::Zero(n);
// No linear constraints
SparseMatrix<typename DerivedW::Scalar> A(0,n);
VectorXd uc(0,1),lc(0,1);
// Upper and lower box constraints (Constant bounds)
VectorXd ux = VectorXd::Ones(n);
VectorXd lx = VectorXd::Zero(n);
// Loop over handles
for(int i = 0;i<m;i++)
{
if(data.verbosity >= 1)
{
cout<<"BBW: Computing weight for handle "<<i+1<<" out of "<<m<<
"."<<endl;
}
VectorXd bci = bc.col(i);
VectorXd Wi;
// impose boundary conditions via bounds
slice_into(bci,b,ux);
slice_into(bci,b,lx);
bool r = mosek_quadprog(Q,c,0,A,lc,uc,lx,ux,mosek_data,Wi);
if(!r)
{
return false;
}
W.col(i) = Wi;
}
#ifndef NDEBUG
const double min_rowsum = W.rowwise().sum().array().abs().minCoeff();
if(min_rowsum < 0.1)
{
cerr<<"bbw.cpp: Warning, minimum row sum is very low. Consider more "
"active set iterations or enforcing partition of unity."<<endl;
}
#endif
return true;
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template bool igl::mosek::bbw<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, igl::BBWData&, igl::mosek::MosekData&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&);
#endif