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Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
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1095 changed files with 181 additions and 5 deletions
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "is_boundary_edge.h"
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#include "unique_rows.h"
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#include "sort.h"
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template <
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typename DerivedF,
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typename DerivedE,
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typename DerivedB>
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void igl::is_boundary_edge(
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const Eigen::PlainObjectBase<DerivedE> & E,
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const Eigen::PlainObjectBase<DerivedF> & F,
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Eigen::PlainObjectBase<DerivedB> & B)
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{
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using namespace Eigen;
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using namespace std;
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// Should be triangles
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assert(F.cols() == 3);
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// Should be edges
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assert(E.cols() == 2);
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// number of faces
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const int m = F.rows();
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// Collect all directed edges after E
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MatrixXi EallE(E.rows()+3*m,2);
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EallE.block(0,0,E.rows(),E.cols()) = E;
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for(int e = 0;e<3;e++)
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{
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for(int f = 0;f<m;f++)
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{
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for(int c = 0;c<2;c++)
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{
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// 12 20 01
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EallE(E.rows()+m*e+f,c) = F(f,(c+1+e)%3);
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}
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}
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}
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// sort directed edges into undirected edges
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MatrixXi sorted_EallE,_;
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sort(EallE,2,true,sorted_EallE,_);
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// Determine unique undirected edges E and map to directed edges EMAP
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MatrixXi uE;
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VectorXi EMAP;
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unique_rows(sorted_EallE,uE,_,EMAP);
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// Counts of occurrences
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VectorXi N = VectorXi::Zero(uE.rows());
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for(int e = 0;e<EMAP.rows();e++)
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{
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N(EMAP(e))++;
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}
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B.resize(E.rows());
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// Look of occurrences of 2: one for original and another for boundary
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for(int e = 0;e<E.rows();e++)
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{
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B(e) = (N(EMAP(e)) == 2);
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}
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}
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template <
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typename DerivedF,
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typename DerivedE,
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typename DerivedB,
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typename DerivedEMAP>
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void igl::is_boundary_edge(
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const Eigen::PlainObjectBase<DerivedF> & F,
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Eigen::PlainObjectBase<DerivedB> & B,
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Eigen::PlainObjectBase<DerivedE> & E,
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Eigen::PlainObjectBase<DerivedEMAP> & EMAP)
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{
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using namespace Eigen;
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using namespace std;
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// Should be triangles
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assert(F.cols() == 3);
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// number of faces
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const int m = F.rows();
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// Collect all directed edges after E
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MatrixXi allE(3*m,2);
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for(int e = 0;e<3;e++)
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{
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for(int f = 0;f<m;f++)
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{
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for(int c = 0;c<2;c++)
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{
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// 12 20 01
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allE(m*e+f,c) = F(f,(c+1+e)%3);
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}
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}
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}
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// sort directed edges into undirected edges
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MatrixXi sorted_allE,_;
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sort(allE,2,true,sorted_allE,_);
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// Determine unique undirected edges E and map to directed edges EMAP
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unique_rows(sorted_allE,E,_,EMAP);
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// Counts of occurrences
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VectorXi N = VectorXi::Zero(E.rows());
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for(int e = 0;e<EMAP.rows();e++)
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{
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N(EMAP(e))++;
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}
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B.resize(E.rows());
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// Look of occurrences of 1
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for(int e = 0;e<E.rows();e++)
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{
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B(e) = N(e) == 1;
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}
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation:
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template void igl::is_boundary_edge<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&);
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template void igl::is_boundary_edge<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<bool, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<bool, -1, 1, 0, -1, 1> >&);
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template void igl::is_boundary_edge<Eigen::Matrix<unsigned int, -1, -1, 1, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<bool, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<unsigned int, -1, -1, 1, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<bool, -1, 1, 0, -1, 1> >&);
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template void igl::is_boundary_edge<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<bool, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<bool, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
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template void igl::is_boundary_edge<Eigen::Matrix<unsigned int, -1, -1, 1, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<bool, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<unsigned int, -1, -1, 1, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<bool, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
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template void igl::is_boundary_edge<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
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#endif
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