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Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
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1095 changed files with 181 additions and 5 deletions
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2016 Michael Rabinovich <michaelrabinovich27@gmail.com@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_FLIPPED_TRIANGLES_H
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#define IGL_FLIPPED_TRIANGLES_H
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#include "igl_inline.h"
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#include <Eigen/Dense>
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namespace igl
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{
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// Finds the ids of the flipped triangles of the mesh V,F in the UV mapping uv
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//
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// Inputs:
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// V #V by 2 list of mesh vertex positions
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// F #F by 3 list of mesh faces (must be triangles)
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// Outputs:
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// X #flipped list of containing the indices into F of the flipped triangles
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// Wrapper with return type
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template <typename DerivedV, typename DerivedF, typename DerivedX>
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IGL_INLINE void flipped_triangles(
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const Eigen::PlainObjectBase<DerivedV> & V,
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const Eigen::PlainObjectBase<DerivedF> & F,
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Eigen::PlainObjectBase<DerivedX> & X);
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template <typename Scalar, typename Index>
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IGL_INLINE Eigen::VectorXi flipped_triangles(
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const Eigen::PlainObjectBase<Scalar> & V,
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const Eigen::PlainObjectBase<Index> & F);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "flipped_triangles.cpp"
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#endif
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#endif
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