post changes after merging BS1.7.4

Remove tracking etc..
This commit is contained in:
SoftFever 2023-08-26 18:24:13 +08:00
parent e65b11a831
commit 2a478ab4f9
615 changed files with 46215 additions and 54844 deletions

View file

@ -86,7 +86,7 @@ void Camera::set_zoom(double zoom)
void Camera::select_view(const std::string& direction)
{
if (direction == "iso")
set_iso_orientation();
set_default_orientation();
else if (direction == "left")
look_at(m_target - m_distance * Vec3d::UnitX(), m_target, Vec3d::UnitZ());
else if (direction == "right")
@ -574,19 +574,6 @@ void Camera::set_default_orientation()
m_view_matrix.fromPositionOrientationScale(m_view_rotation * (-camera_pos), m_view_rotation, Vec3d::Ones());
}
void Camera::set_iso_orientation()
{
m_zenit = 45.0f;
const double theta_rad = Geometry::deg2rad(-(double)m_zenit);
const double phi_rad = Geometry::deg2rad(45.0);
const double sin_theta = ::sin(theta_rad);
const Vec3d camera_pos = m_target + m_distance * Vec3d(sin_theta * ::sin(phi_rad), sin_theta * ::cos(phi_rad), ::cos(theta_rad));
m_view_rotation = Eigen::AngleAxisd(theta_rad, Vec3d::UnitX()) * Eigen::AngleAxisd(phi_rad, Vec3d::UnitZ());
m_view_rotation.normalize();
m_view_matrix.fromPositionOrientationScale(m_view_rotation * (-camera_pos), m_view_rotation, Vec3d::Ones());
}
Vec3d Camera::validate_target(const Vec3d& target) const
{
BoundingBoxf3 test_box = m_scene_box;
@ -604,15 +591,15 @@ Vec3d Camera::validate_target(const Vec3d& target) const
void Camera::update_zenit()
{
m_zenit = Geometry::rad2deg(0.5 * M_PI - std::acos(std::clamp(-get_dir_forward().dot(Vec3d::UnitZ()), -1.0, 1.0))); }
m_zenit = Geometry::rad2deg(0.5 * M_PI - std::acos(std::clamp(-get_dir_forward().dot(Vec3d::UnitZ()), -1.0, 1.0)));
}
void Camera::update_target() {
Vec3d temptarget = get_position() + m_distance * get_dir_forward();
if (!(temptarget-m_target).isApprox(Vec3d::Zero())){
m_target = temptarget;
}
}
}
} // GUI
} // Slic3r